Giants Citizen Kabuto on GZDoom

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arthurdecastro
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Giants Citizen Kabuto on GZDoom

#1

Post by arthurdecastro » Thu Aug 23, 2012 12:17 am

If you wanna see any thing, vist the others forums XD


OK, this is not the GZDoom forum, but i wanna show to yours my new project (and he can be ported from Zandronum in the future :) ) :

Title : Giants Citizen Kabuto for GZDoom
Name of Archive: giantscitizenkabuto.wad
Size : great....
Date of launch : much time still....
Authors : Arthur-Kun (me)
Source Port : GZDoom

----------
Credits : Only me, for now.
----------
- Include -

New Level : YES - just originals of Giants :B
New Sounds : YES - just originals of Giants :B
New Musics : YES - just originals of Giants :B
New Graphics: YES - just originals of Giants :B
Dehacked/BEX : no
Demos : YES - Giants have Demos :D
----------
- Informationss -

Game : not decide, but is probaly the Doom2
Maps # : over 40
Single Player : YES
Cooperative : YES
Deathmatch : YES
Skill Levels : NOT - Giants not have u.u
----------
- Edition -

Base : from zero
Time of work : fuck....
Editor(s) used(s) : Doom Builder 2, Slade³, Giants Toolls zip
Bugs Known : none
Not play in: I don't know for now

-----Descrition-------


Well dommers, I have the idea to create a new project: its a conversion of the great game Giants Citizen Kabuto in GZDoom. Can be very crazy for now, but the Giants not is complex. I will, first, get the sprites on Giants and, if is possible, get the models from Giants.

Original multyplayer from Giants not is "cooperative". I not have idea how i will recreate the model. sure, we can't make one "cronstuct base" and other things...

If you not know, Giants is a shooter FPS/TPS, and one RTS.
Last edited by arthurdecastro on Fri Aug 24, 2012 4:16 pm, edited 1 time in total.

Catastrophe
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RE: Giants Citizen Kabuto on GZDoom

#2

Post by Catastrophe » Thu Aug 23, 2012 12:24 am

Screenshots?

BloodyAcid
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RE: Giants Citizen Kabuto on GZDoom

#3

Post by BloodyAcid » Thu Aug 23, 2012 12:25 am

If you have nothing to show, and just an idea, then may I direct you to this thread? http://zandronum.com/forum/showthread.php?tid=355

Otherwise, please show any sort of work...graphics, screens, anything.

arthurdecastro
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RE: Giants Citizen Kabuto on GZDoom

#4

Post by arthurdecastro » Thu Aug 23, 2012 12:27 am

Sorry for Double Post, but this need be separate from the first message:

Official Topics of project:

http://forum.zdoom.org/viewtopic.php?f=19&t=33837

http://brdoom.com/_forum/viewtopic.php?f=55&t=4934

http://www.giantswd.org/forum/viewtopic.php?t=2281

BloodyAcid wrote: If you have nothing to show, and just an idea, then may I direct you to this thread? http://zandronum.com/forum/showthread.php?tid=355

Otherwise, please show any sort of work...graphics, screens, anything.
Sorry, i'm lost on this forum :/

And YES, this project is making. Now i'm making ¬¬

I will get a SS when a mapis create. For now, i'm get the sprites, sounds, bla bla bla..... And after, i will post a SS ¬¬
Last edited by arthurdecastro on Fri Aug 24, 2012 4:16 pm, edited 1 time in total.

Catastrophe
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RE: Giants Citizen Kabuto on GZDoom

#5

Post by Catastrophe » Thu Aug 23, 2012 12:48 am

Apparently on that brazilian forum you have absolutely nothing done for this. You should at least have something done before announcing that you are making a wad with over 40 maps.

BloodyAcid
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RE: Giants Citizen Kabuto on GZDoom

#6

Post by BloodyAcid » Thu Aug 23, 2012 1:39 am

And announcing it on 4 forums.

arthurdecastro
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RE: Giants Citizen Kabuto on GZDoom

#7

Post by arthurdecastro » Thu Aug 23, 2012 2:38 am

Ok guys. I need make a school homeworks for tomorrow and friday. Saturday i will make the Screenshots and post here -.-

Ijon Tichy
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RE: Giants Citizen Kabuto on GZDoom

#8

Post by Ijon Tichy » Thu Aug 23, 2012 3:48 am

15/10 guaranteed cacoward

Watermelon
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RE: Giants Citizen Kabuto on GZDoom

#9

Post by Watermelon » Thu Aug 23, 2012 4:48 am

Doesn't work in progress mean it has to be actually started O_o

arthurdecastro
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RE: Giants Citizen Kabuto on GZDoom

#10

Post by arthurdecastro » Thu Aug 23, 2012 10:39 am

Watermelon wrote: Doesn't work in progress mean it has to be actually started O_o
I not understand what you are saying: i have a little part of first map :/

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Disguise
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RE: Giants Citizen Kabuto on GZDoom

#11

Post by Disguise » Thu Aug 23, 2012 12:00 pm

Work In Progress or WIP means that you're actually working on it and/or have progressed a lot with the project... So you shouldn't post it here, if you don't have anything to show to us.
Image

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Dusk
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RE: Giants Citizen Kabuto on GZDoom

#12

Post by Dusk » Thu Aug 23, 2012 12:19 pm

I'll just quickly point out something for ya:
Maps # : over 40
You can't - nobody can - EVER make a TC with 40 maps all by themselves like this, especially if they're new to mapping. Some crazy exceptions exist (like Rebirth or Jenesis which are one-man megawads) but don't try to even think about pulling off the same without experience in your pocket. You're going way too ambitious about this project and you will never complete it. Save yourself time and effort and start off with something small and simple first.

arthurdecastro
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RE: Giants Citizen Kabuto on GZDoom

#13

Post by arthurdecastro » Thu Aug 23, 2012 6:10 pm

Disguise wrote: Work In Progress or WIP means that you're actually working on it and/or have progressed a lot with the project... So you shouldn't post it here, if you don't have anything to show to us.
I can show the process that I make to get the textures in a WAD file?
Dusk wrote: I'll just quickly point out something for ya:
Maps # : over 40
You can't - nobody can - EVER make a TC with 40 maps all by themselves like this, especially if they're new to mapping. Some crazy exceptions exist (like Rebirth or Jenesis which are one-man megawads) but don't try to even think about pulling off the same without experience in your pocket. You're going way too ambitious about this project and you will never complete it. Save yourself time and effort and start off with something small and simple first.
What i can make? the original game have more than 40 maps... The maz that i can make is: make a WAD for the Cap. 1 (Meccs), Cap 2 (Sea Reaper) and Cap 3 (Kabuto). If i make this, you thing that i have more facility?

Zap610
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RE: Giants Citizen Kabuto on GZDoom

#14

Post by Zap610 » Thu Aug 23, 2012 7:02 pm

You have nothing to show, you even admitted to not making anything yet. Remake this when you can post screenshots that we can actually view.

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