-deleted-

killall -9

Moderator: Developers

Post Reply
mentaluproar
 
Posts: 19
Joined: Sun Jan 25, 2015 2:52 am

-deleted-

#1

Post by mentaluproar » Wed Jun 06, 2018 11:05 pm

-deleted-
Last edited by mentaluproar on Tue Jul 08, 2025 12:49 pm, edited 1 time in total.

User avatar
Sean
IRC Operator
Posts: 975
Joined: Thu Jan 16, 2014 9:09 pm
Location: United Kingdom
Clan: Zandronum
Clan Tag: [Za]
Contact:

Re: zandronum on Metal (mac)

#2

Post by Sean » Thu Jun 07, 2018 4:06 pm

I mean, Apple's OpenGL implementation is stuck in 2010, so it was no surprise it'd be deprecrated. As for Zandronum, Metal support is very unlikely, given that it'd only happen if GZDoom implemented it, which again is very unlikely as it's a small amount of the userbase, and OpenGL is still supported elsewhere. A better approach would be to use Vulkan, which supports Windows, Linux, and Mac, but is still pretty unlikely. And even if GZDoom did any of these things, Zandronum is well-known for being behind on its GZDoom base by quite a bit, so you wouldn't be using them in multiplayer for a long time.
<capodecima> i dont say any more word without my loyer jenova

Blzut3
Developer
Posts: 306
Joined: Thu May 24, 2012 9:37 pm

Re: zandronum on Metal (mac)

#3

Post by Blzut3 » Fri Jun 08, 2018 12:31 am

There is definitely interest in a Vulkan renderer in GZDoom so something with MoltenVK is likely the route that will happen. That said I'm sure there will be an implementation of OpenGL over Metal by the time OpenGL gets removed (or OpenGL to Vulkan :P).

mentaluproar
 
Posts: 19
Joined: Sun Jan 25, 2015 2:52 am

-deleted-

#4

Post by mentaluproar » Fri Jun 08, 2018 2:25 am

-deleted-
Last edited by mentaluproar on Tue Jul 08, 2025 12:49 pm, edited 2 times in total.

User avatar
Torr Samaho
Lead Developer
Posts: 1543
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

Re: zandronum on Metal (mac)

#5

Post by Torr Samaho » Sun Jun 10, 2018 7:49 pm

I will certainly not put any effort into supporting vendor lock-in APIs.
mentaluproar wrote:
Fri Jun 08, 2018 2:25 am
OGL on mac sucks so hard I really hope people skip over creating a compatibility layer and right to a modern standard.
Vulkan is a modern standard, Metal may be modern, but I wouldn't call it a standard...

Post Reply