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Moderator: Developers
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Last edited by mentaluproar on Tue Jul 08, 2025 12:49 pm, edited 1 time in total.
- Sean
- IRC Operator
- Posts: 975
- Joined: Thu Jan 16, 2014 9:09 pm
- Location: United Kingdom
- Clan: Zandronum
- Clan Tag: [Za]
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Re: zandronum on Metal (mac)
I mean, Apple's OpenGL implementation is stuck in 2010, so it was no surprise it'd be deprecrated. As for Zandronum, Metal support is very unlikely, given that it'd only happen if GZDoom implemented it, which again is very unlikely as it's a small amount of the userbase, and OpenGL is still supported elsewhere. A better approach would be to use Vulkan, which supports Windows, Linux, and Mac, but is still pretty unlikely. And even if GZDoom did any of these things, Zandronum is well-known for being behind on its GZDoom base by quite a bit, so you wouldn't be using them in multiplayer for a long time.
<capodecima> i dont say any more word without my loyer jenova
Re: zandronum on Metal (mac)
There is definitely interest in a Vulkan renderer in GZDoom so something with MoltenVK is likely the route that will happen. That said I'm sure there will be an implementation of OpenGL over Metal by the time OpenGL gets removed (or OpenGL to Vulkan :P).
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Last edited by mentaluproar on Tue Jul 08, 2025 12:49 pm, edited 2 times in total.
- Torr Samaho
- Lead Developer
- Posts: 1543
- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
Re: zandronum on Metal (mac)
I will certainly not put any effort into supporting vendor lock-in APIs.
Vulkan is a modern standard, Metal may be modern, but I wouldn't call it a standard...mentaluproar wrote: ↑Fri Jun 08, 2018 2:25 amOGL on mac sucks so hard I really hope people skip over creating a compatibility layer and right to a modern standard.