General discussion of the port and Doom-related chat.
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Zodomaniac
- New User
- Posts: 2
- Joined: Fri Mar 30, 2018 7:20 am
#1
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by Zodomaniac » Mon Apr 02, 2018 10:36 am
IMO such an advanced port like Zandronum cannot afford shittiness like corpses all being oriented the same way.
This has been handled in Crispy Doom, a fork of Chocolate Doom, with a special case for Arch-Vile resurrected monsters not to stay mirrored.

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Ænima
- Addicted to Zandronum
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- Joined: Tue Jun 05, 2012 6:12 pm
#2
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by Ænima » Mon Apr 02, 2018 11:16 pm
okay
Why does it need to be an engine feature, though? You can easily do it with a TEXTURES lump and an extra death state for each monster (assuming you’re just doing it for vanilla monsters and not a mod with 50+ monsters).
Would still be cool to have if it wasn’t too hard to write into the engine, however it would probably have to be in GZDoom first.