Hectic X 1.2 My First Mod!
Hectic X 1.2 My First Mod!
Another update!!!!
Greetings From Mexico!
here is my first mod Hectic X, of a 13 year old boy
yes i have 13 years
Now I Rebalanced and new enemies , now with more difficulty and enhanced belphegor from skulltag
and what I said earlier
Hectic X is a mod with new enemies, new weapons, new powerups, Some enemies has new attacks with decorate made for me, and yes ........ new traps, for example a baron can be a bruiser demon
Is hard some replaces of cyberdemon is very strong
can played with every map why the mod use vanilla
and i give credits for the sprites which are not mine
This all files need
The Replacer and Enhanced Classic Weapons
http://www.mediafire.com/file/b6zhfqpbl ... od+1.2.wad
The monsters
http://www.mediafire.com/file/1w7evz5gp ... c+V3.3.wad
and new weapons
http://www.mediafire.com/file/d7337u49v ... od+1.1.wad
can use weapons mods with my mod only charge all but the weapons file no
need skulltag content of course and some weapons the secondary fire
some items can spawn allies :D
have a good day and sorry for my bad english D:
i accept construtive critics :D and any question say it
some images
Greetings From Mexico!
here is my first mod Hectic X, of a 13 year old boy
yes i have 13 years
Now I Rebalanced and new enemies , now with more difficulty and enhanced belphegor from skulltag
and what I said earlier
Hectic X is a mod with new enemies, new weapons, new powerups, Some enemies has new attacks with decorate made for me, and yes ........ new traps, for example a baron can be a bruiser demon
Is hard some replaces of cyberdemon is very strong
can played with every map why the mod use vanilla
and i give credits for the sprites which are not mine
This all files need
The Replacer and Enhanced Classic Weapons
http://www.mediafire.com/file/b6zhfqpbl ... od+1.2.wad
The monsters
http://www.mediafire.com/file/1w7evz5gp ... c+V3.3.wad
and new weapons
http://www.mediafire.com/file/d7337u49v ... od+1.1.wad
can use weapons mods with my mod only charge all but the weapons file no
need skulltag content of course and some weapons the secondary fire
some items can spawn allies :D
have a good day and sorry for my bad english D:
i accept construtive critics :D and any question say it
some images
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Last edited by Gaia74 on Sun Nov 26, 2017 10:51 pm, edited 1 time in total.
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Re: Hectic X 1.1 My First Mod!
https://zandronum.com/forum/viewtopic.p ... 34#p108534 You should use just one thread don't make a new one for the same mod.
Re: Hectic X 1.1 My First Mod!
upsCatastrophe wrote: ↑Fri Oct 27, 2017 8:54 amhttps://zandronum.com/forum/viewtopic.p ... 34#p108534 You should use just one thread don't make a new one for the same mod.
my error :U
Re: Hectic X 1.1 My First Mod!
So, I use all three files to replace both monsters and weapons? It is not clear exactly what each file does.
Also, in what order should I load them?
Also, in what order should I load them?
"For the world is hollow, and I have touched the sky."
Re: Hectic X 1.1 My First Mod!
Hectic x 1.1 is the replacer of weapons and monsters, and is the original weapons smoothed
the hectic 3.2 is all monsters.
and weapons mod is the weapons
the order is no important but use this order
is you want only the weapons only charge the weapons mod
and same of the monsters
weapons mod
Hectic 3.2
hectic x 1.1
Re: Hectic X 1.2 My First Mod!
Another Update Read The First Post!!
Re: Hectic X 1.2 My First Mod!
Doesn't work for me. What am I doing wrong?
Code: Select all
OS: Windows 7 (NT 6.1) Build 7601
Service Pack 1
M_LoadDefaults: Load system defaults.
Using program directory for storage
Gameinfo scan took 1 ms
W_Init: Init WADfiles.
adding D:/Doom/zandronum/zandronum.pk3, 689 lumps
adding D:/Doom/doom2.wad, 2919 lumps
adding D:/Doom/zandronum/announcer/ZanACG.pk3, 104 lumps
adding D:/Doom/zandronum/announcer/ZanGeneric.pk3, 105 lumps
adding D:/Doom/wads/weapons mod 1.1.wad, 1083 lumps
adding D:/Doom/wads/hectic v3.3.wad, 7985 lumps
WARNING: duplicate S_END marker found.
adding D:/Doom/wads/hectic x mod 1.2.wad, 1 lumps
I_Init: Setting up machine state.
CPU Speed: 3300 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Family 6, Model 42, Stepping 7
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.24.16
V_Init: allocate screen.
Using in-memory database. The database will not be saved on exit.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
Invalid data encountered for texture hectic v3.3.wad:HWARN0
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Tried to register class 'ArchvileFire' more than once.
Tried to register class 'Gas' more than once.
Tried to register class 'BigGas' more than once.
Tried to register class 'DropFire' more than once.
Tried to register class 'Thamuz' more than once.
Tried to register class 'BDS' more than once.
Tried to register class 'DarkCyberGhostA' more than once.
Tried to register class 'DarkCyberGhostB' more than once.
Tried to register class 'DarkCyberGhostC' more than once.
Tried to register class 'DarkCyberGhostD' more than once.
Tried to register class 'DCBM1Trail' more than once.
Tried to register class 'DCBMiss2' more than once.
Tried to register class 'DCBMiss2Trail' more than once.
Tried to register class 'DCBMiss3' more than once.
Tried to register class 'DCBMiss3M' more than once.
Tried to register class 'DCBMiss3MG' more than once.
Tried to register class 'BruiserFireSpawner' more than once.
Tried to register class 'BruiserBallTrail' more than once.
Tried to register class 'BruiserFire' more than once.
Tried to register class 'Vile2' more than once.
Tried to register class 'VileFireSpawner' more than once.
Tried to register class 'VileFireD3' more than once.
Tried to register class 'FireBall' more than once.
Tried to register class 'IOSFireballTrail' more than once.
Tried to register class 'IOSFirebalExploder' more than once.
Tried to register class 'IOSDeathSFX1' more than once.
Tried to register class 'FTFire' more than once.
Script error, "hectic x mod 1.2.wad:DECORATE" line 666:
Parent type 'SuperShotgunGuy' not found in NewSsgGuy
Execution could not continue.
1 errors while parsing DECORATE scripts
Re: Hectic X 1.2 My First Mod!
NewSsgGuy inherits from SuperShotgunGuy, which is defined in Skulltag_Content.pk3. That means that you need to load Skulltag_Content even though Gaia74 didn't say that you need to.
I also see some errors that Gaia74 needs to look at:
WARNING: duplicate S_END marker found.
Invalid data encountered for texture hectic v3.3.wad:HWARN0
... and a whole lot of classes that are tried to register more than once.
I also see some errors that Gaia74 needs to look at:
WARNING: duplicate S_END marker found.
Invalid data encountered for texture hectic v3.3.wad:HWARN0
... and a whole lot of classes that are tried to register more than once.
"For the world is hollow, and I have touched the sky."
Re: Hectic X 1.2 My First Mod!
i said this need skulltag content :u
and i gonna to look these errors thanks empyre
and i gonna to look these errors thanks empyre
Re: Hectic X 1.2 My First Mod!
Before I said that you didn't say to load Skulltag_Content, I carefully searched the first post looking for it. I looked again just now. It isn't there.
"For the world is hollow, and I have touched the sky."
Re: Hectic X 1.2 My First Mod!
here? xD
Gaia74 wrote: ↑Thu Oct 26, 2017 11:58 pmcan use weapons mods with my mod only charge all but the weapons file no
need skulltag content of course and some weapons the secondary fire
some items can spawn allies :D
have a good day and sorry for my bad english D:
i accept construtive critics :D and any question say it
some images
Re: Hectic X 1.2 My First Mod!
So it is there, but is hard to see it in the middle of all that other text. That is important information. If you capitalize it like this: Skulltag_Content, it will be easier to see.
"For the world is hollow, and I have touched the sky."
Re: Hectic X 1.2 My First Mod!
lel
ok xD
ok xD