Another Yet Another Map

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Qent
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Another Yet Another Map

#1

Post by Qent » Mon Aug 20, 2012 12:04 am

Download

A couple of Skulltag deathmatch maps for 4-24 players. Please tell me what you like/dislike about them/how to improve them!

QUMP01 - A map I did a while back featuring a strong E1M1 influence. This map has not been updated since the last post.
Spoiler: QUMP01 screenshots (Open)
Image

Image

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QUMP02 - My second attempt at a D2M1 remake that I just made.
Spoiler: QUMP02 screenshots (Open)
Image

Image

Image
Last edited by Qent on Mon Aug 27, 2012 1:36 am, edited 1 time in total.

katZune
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RE: Yet Another Map

#2

Post by katZune » Mon Aug 20, 2012 12:14 am

we need more maps like this! details + gameplay ;), i don't like those maps with details everywhere and is a f*cking square :|, but this one have both!
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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mytis
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RE: Yet Another Map

#3

Post by mytis » Mon Aug 20, 2012 2:13 am

As katZune said, you've found a very good balance between level design and detailing. I remember playing this map some time back, looks like you've made some improvements since then. Great aesthetics, good use of stock texture's, keep up the good work.

Also, I seem to recall this formerly being part of some mappack. Are you just tossing it up as a standalone map now?

Qent
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RE: Yet Another Map

#4

Post by Qent » Mon Aug 20, 2012 2:24 am

Pretty much. I'd like to make more maps like this so I figured I'd better get some feedback.

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RE: Yet Another Map

#5

Post by HexaDoken » Mon Aug 20, 2012 8:11 am

Was this map by chance inspired by D1 E1M1?

Qent
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RE: Yet Another Map

#6

Post by Qent » Mon Aug 20, 2012 3:00 pm

Oh you. :P

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Disguise
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RE: Yet Another Map

#7

Post by Disguise » Mon Aug 20, 2012 5:46 pm

Needs more BFG10Ks.
Image

Qent
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RE: Another Yet Another Map

#8

Post by Qent » Thu Aug 23, 2012 8:24 pm

I updated the first post. I haven't changed the first map yet, but I added another one. Sorry, no 10ks!
Last edited by Qent on Thu Aug 23, 2012 8:26 pm, edited 1 time in total.

Neewbie
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RE: Another Yet Another Map

#9

Post by Neewbie » Thu Aug 23, 2012 8:49 pm

You sir are really good at it

katZune
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RE: Another Yet Another Map

#10

Post by katZune » Thu Aug 23, 2012 9:13 pm

tbh the first map have more work... but both still being very good :)
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

Qent
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RE: Another Yet Another Map

#11

Post by Qent » Thu Aug 23, 2012 10:03 pm

So current issues with QUMP02 are...
  • Some people think the BFG is too easy to get. I think I'll swap the BFG and Blursphere, but make the lift normal speed. OR EVEN put the BFG in the cave. Unfortunately, I see no way around having a BFG somewhere.
  • Blurspheres suck. I think they're okay though, so ??? .
  • Fire plasma over the Railgun bridge in OGL if you think high FPS is overrated.
  • Chaingun spawn in the hallway is broken. Huh.

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Combinebobnt
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RE: Another Yet Another Map

#12

Post by Combinebobnt » Fri Aug 24, 2012 12:11 am

Qent's Dwango Pack

TheBladeRoden
 
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RE: Another Yet Another Map

#13

Post by TheBladeRoden » Sat Aug 25, 2012 3:51 am

Hmm half of everything is missing textures for me

Qent
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RE: Another Yet Another Map

#14

Post by Qent » Sat Aug 25, 2012 4:02 am

Both of these are Skulltag maps. To play in Zandronum they require skulltag_actors.pk3 (included with your Zandronum package) and skulltag_data_126.pk3 (linking r126 because it's the latest, but you could rip skulltag_data.pk3 from Skulltag 98d as well).

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RE: Another Yet Another Map

#15

Post by TheBladeRoden » Sat Aug 25, 2012 4:25 am

Qent wrote: Both of these are Skulltag maps. To play in Zandronum they require skulltag_actors.pk3 (included with your Zandronum package) and skulltag_data_126.pk3 (linking r126 because it's the latest, but you could rip skulltag_data.pk3 from Skulltag 98d as well).
oops yeah that data solved more than one problem

Qent
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RE: Another Yet Another Map

#16

Post by Qent » Mon Aug 27, 2012 1:41 am

Update:

QUMP01
  • Made the grenadelauncher harder to reach.
  • Made the windy hall windier.
  • Fixed the blursphere so you no longer need compat_nogravity_spheres.
QUMP02
  • Swapped the BFG and the blursphere.
  • Made the BFG-now-blursphere lift faster and bumpable.
  • Replaced the railgun jump pads with ladders.
  • Replaced the cell pack with a doomsphere.
  • Rotated the cave 180 degrees.

Devon
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RE: Another Yet Another Map

#17

Post by Devon » Mon Aug 27, 2012 1:55 am

Don't put in BFG's, they suck for DM.

Nice maps man, keep it up.

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RE: Another Yet Another Map

#18

Post by IdeIdoom » Mon Aug 27, 2012 5:55 am

Devon wrote: Don't put in BFG's, they suck for DM.

Nice maps man, keep it up.
If you mean by sucking as in incredibly OP for DM, then yeah, remove 'em.
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<+Dastan>	edd
<+Dastan>	boxxy skin when
<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan>	Shift, yes
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Qent
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RE: Another Yet Another Map

#19

Post by Qent » Mon Aug 27, 2012 3:20 pm

Aw c'mon, sometimes mindless spam is fun (lots of Execution DM maps). And, if it's hard to get, then getting it should be rewarding.

katZune
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RE: Another Yet Another Map

#20

Post by katZune » Mon Aug 27, 2012 6:31 pm

bfg is fine ONLY if u make obstacles (walls) and if hard to get
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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