You aren't getting it. This isn't about you. This is about the demographic changes and it shows. The kids of then, including you, moved to Doom because options were limited and Doom was as fresh as their age. Doom came out in 93 and I'll say not a lot of the major activity then and 2010 was around my age group with very few exceptions. That age group even in the IDL span from 24 to 28 with very few players roughly hitting 30 and they are gone. You say a lot of players choose Doom over the new stuff then, but those games you mentioned were and still is extremely popular beyond any activity peak Doom had on a good day. Counterstrike is still played for money which is something Doom never truly got except whenever Jkist had to sell his phone to pay chewy in ZDDL or when Bones had to put out a mortgage to pay Jenova's team.. on STEAM!Doomkid wrote: I agree with a lot of your post, but I'm not so sure about this bit. In the ancient year of 2001 there were already games significantly "better" than old Doom commonly played online - Quake 3, Counter Strike - the equivalent back then of the modern stuff currently being played, yet myself and a bunch of other pre teens/teenagers were still choosing Doom over the then-new stuff.
I hesitantly disagree. They will only go to the newest title of Doom and then roughly play old doom until they are bored of it, and of course they'll only play single player. That IS the entire dilemma currently: single player is thriving and multiplayer is dying. They won't invest in playing old doom and I'll tell you why: It isn't accessible to install. That's it. You need a legal copy of Doom2 and all/or assicoated iwads, get zandronum/zdoom/zdaemondoom/zoomdoom/boomdoom/doomroom/loomgloom or whatever doom ports are calling themselves these days, and then get all pwads as requested by the server. Most new people DON'T HAVE TIME FOR ALL THAT and this was told to me by some quasi homosexual anime weeb who "trolls" youtube comments all day, looks at hentai, and plays nazi shooters in the form of modern FPSes. That's the NEW gaming demographic. Easy one-two-three install/play.Doomkid wrote:I think there will still be enough new youths getting interested in the game (especially with how 'retro gaming' is such a craze in recent years, combined with doom actually becoming relevant again with a new title) to pass the torch on to, so to speak.
Doom has and will ALWAYS BE a novelty game people use to make conversation. Have you ever asked anyone outside of other doom players about doom? The conversation might go "OH Doom?! Oh yeah I love doom I played it." talk about how they have it, and may even say they play it. Now if you asked them what port they'll look at you confused and of course they're thinking of new doom. I've had this conversation before or overhear it when speaking to people outside of Doom's increasingly niche community. Can you even imagine them getting into this retro game they don't take seriously to play online? Why? The whole point of getting it on Steam of 10 dollars was to tell others you like Doom too (Doom2, get it?!).
Most of the players who got into games even then was into Half Life and shit even Gunz had its huge popularity of all five minutes beyond anything doom achieved in the very early 2000s. Doom is a more popular version of Blood.
They wouldn't know about our reputation if they are new UNLESS SOMEONE ELSE is feeding that information. You have anyone to blame then blame it on the old SJW retards in Doomworld or the stuck-up airheads in Zdoom. Honestly it's funny because the guy who did Quakecon for Doom regretted it after experiencing the hilarity of Doomworld's community. Can you conceive what a new person will even begin to imagine with their political anti-white propaganda? That's not Zandronum. That's Doomworld. That's our shared reputation as long as that cancer of a forum continues to exist unchallenged.Doomkid wrote:I just don't want them to be turned away because they think the Zand community in particular is basically unapproachable.
This is an excuse to not come over because the single player side is literally a safe-space, and again anyone who is actually new wouldn't KNOW about Zandronum unless they are getting second-hand information. That means whoever is turning off people to the multiplayer side is doing the disservice and not us, and that is usually single-player kiddies ruining it for everyone. Blame them.Doomkid wrote:It's not nearly as bad as people act imo (funny as hell and entertaining actually, generally speaking) but I've heard various people saying they avoid this place because it seems too hostile or pretentious or some other shit along those lines, people who I'm guessing would otherwise play online at least occasionally.
Anyone who says we are unapproachable who isn't from this community is who you turn your guns on, because they are making us look like something we aren't. When was the last time we had a huge drama fest that changed the port? 2015? The time before that? 2013 or 2014? Then within those years and now no drama.. huh. Our forums are quiet and dead compared to the lethany of rhetorical garbage coming out of Doomworld on a regular basis? Spare me, but I know this isn't you Doomkid. So don't take this as hostilities.
That's because you, yourself, was a kid back then. The very heirs of your paragraph is implying at one point you, too, will leave and past the torch as your predecessors did before you. Don't you get it? That means what I am saying is entirely true: The demographic shift is causing this community to rot slowly because people will grow out of Doom. Modding is nothing more than people being BORED with vanilla anything and decide to alter the game for something beyond what was made, and this community has only thrived on modding. That means everyone before even I showed up LONG grew out of Doom, and Doom will continue to dwindle as long as it competes with the games of now.Doomkid wrote:I don't even really agree with that but the reputation is definitely there and I wish it wasn't. Maybe it was the exact same story when I was a kid and I just didn't realize it, I kind of hope that's the case since it means some sort of pulse is likely to remain in the coming years but the MP Doom community in general just seemed more open and welcoming back then. That's just my take on it though. As far as needing to "grow out" of Doom - there were a lot of people in their 20s/30s in the community when I first joined who aren't around anymore, I was part of the batch pretty much taking their place. I want us to foster a vibe in this place that allows that cycle to continue, essentially. How to go about doing that? I honestly don't know. I'd much rather have things they way they are/were than some 'safe space' bullshit though, with all that said.
You have to understand that Doom competes with all games from then and now because the resource of the user is their time, and they have better things to do with their time and on better games.