Complex Doom Invasion - v0.99.8a
Re: Complex Doom Invasion
urgent fix ---->all maps have missing pixels
about tech erasus i think u should change the name and the charging time "Tech Railgun" sounds better
the EBFG 9000 that weapon its nice but the primary fire sucks man i think u should make it like a chaingun but with rockets that would be better
about tech erasus i think u should change the name and the charging time "Tech Railgun" sounds better
the EBFG 9000 that weapon its nice but the primary fire sucks man i think u should make it like a chaingun but with rockets that would be better
Re: Complex Doom Invasion
Try removing everything from your skin folder ?
Re: Complex Doom Invasion
found another bug on tanks and mech
once you enter there no way to get out only by /kill or get killed
once you enter there no way to get out only by /kill or get killed
Re: Complex Doom Invasion
C:\) wrote:urgent fix ---->all maps have missing pixels
about tech erasus i think u should change the name and the charging time "Tech Railgun" sounds better
the EBFG 9000 that weapon its nice but the primary fire sucks man i think u should make it like a chaingun but with rockets that would be better
Is there any reports about bugfixes asap?C:\) wrote:found another bug on tanks and mech
once you enter there no way to get out only by /kill or get killed
- fr blood
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Re: Complex Doom Invasion
I don't have such bugs, these are happening only in your side.
Re: Complex Doom Invasion
I'm lauching it with ZDL... maybe that's the problem?fr blood wrote:I don't have such bugs, these are happening only in your side.
Sorry if I'm being annoying... I just don't know what to do LOL
- fr blood
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Re: Complex Doom Invasion
It's not a problem, maybe you should try with Doom Explorer I don't have any solution.Gadosen wrote:I'm lauching it with ZDL... maybe that's the problem?fr blood wrote:I don't have such bugs, these are happening only in your side.
Sorry if I'm being annoying... I just don't know what to do LOL
- Sepia-Paper
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Re: Complex Doom Invasion
frblood is right, I'm not facing any bugs either aside from the new laser weapon being odd.
Re: Complex Doom Invasion
Can confirm the missing textures. They seem to affect some walls but not all of them. Edit: Must have gotten a bad download. I redownloaded it on my pc and it was fine.C:\) wrote:urgent fix ---->all maps have missing pixels
Edit #2: I found the issue, you have to load skulltag_actors_1-1-1.pk3 and skulltag_data_126.pk3 also.
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Last edited by pavo9001 on Mon Mar 13, 2017 12:02 am, edited 2 times in total.
- Blast98
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Re: Complex Doom Invasion
Found some bugs. Note that at this point I can't post the second bug picture of mine. Only one bug report picture for now I got.
http://i.imgur.com/Hb7BpTH.png
http://i.imgur.com/Hb7BpTH.png
Re: Complex Doom Invasion
Fixed! Thank you very much!pavo9001 wrote:Can confirm the missing textures. They seem to affect some walls but not all of them. Edit: Must have gotten a bad download. I redownloaded it on my pc and it was fine.C:\) wrote:urgent fix ---->all maps have missing pixels
Edit #2: I found the issue, you have to load skulltag_actors_1-1-1.pk3 and skulltag_data_126.pk3 also.
Re: Complex Doom Invasion
Why are you suggesting loading such an outdated skulltag_actors? Skulltag_actors.pk3 does get updated with new versions of Zandronum. Unless you're using the 3.0 beta, you should load skulltag_content2.1a.pk3 to replace both skulltag_actors and skulltag_data. If you are using the 3.0 beta, use skulltag_actors_3-0_170205.pk3 along with skulltag_data126.pk3.
"For the world is hollow, and I have touched the sky."
Re: Complex Doom Invasion
The Phase Overlord sprite keeps bugging when I load the actors... is something wrong about the order of the files?Empyre wrote:Why are you suggesting loading such an outdated skulltag_actors? Skulltag_actors.pk3 does get updated with new versions of Zandronum. Unless you're using the 3.0 beta, you should load skulltag_content2.1a.pk3 to replace both skulltag_actors and skulltag_data. If you are using the 3.0 beta, use skulltag_actors_3-0_170205.pk3 along with skulltag_data126.pk3.
Re: Complex Doom Invasion
Load skulltag_actors before skulltag_data, or use skulltag_content which combines the two into one.
"For the world is hollow, and I have touched the sky."
Re: Complex Doom Invasion
I believe there is a bug with the items, ive seen several times where me and other players get 'you can't use this item now'. It is probably related to either the tanks or waiting room.
- fr blood
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Re: Complex Doom Invasion
As Blast88 said the problem is from being killed by an ice effect, so I added the NOICEDEATH flag for all player class in v0.99b so this problem will be fixed.
Last edited by fr blood on Fri Mar 17, 2017 6:57 pm, edited 1 time in total.
Re: Complex Doom Invasion
Hello, it has been two times already that a mass client crash seems to have occured on the last new map. When I reconnected, less than a minute after, everyone was gone but two people.
Can't tell why it occured, but that was approximatively after the door on top on the giant ice stairs opens and some nazi are let out.
WADs used :
Since it crashed I don't have any demo to show.
Edit : also, after a bit when I reconnected again, the following message was echoed :
Dunno if it's related.
Can't tell why it occured, but that was approximatively after the door on top on the giant ice stairs opens and some nazi are let out.
WADs used :
Code: Select all
skulltag_actors_1-1-1.pk3;
skulltag_data_126.pk3;
complex-doom.v26a2-opt.b8.pk3;
lca-v1.5.8.pk3;
complex-doom-invasion_0.99a.pk3;
complex-doom-song_0.99.pk3;
hpbar-v15b.pk3;
evecdsp-v2c.wad;
ttconnect2.wad;
NewTextColours_260.pk3
Edit : also, after a bit when I reconnected again, the following message was echoed :
Code: Select all
P_StartScript: Unknow script 307
- fr blood
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Re: Complex Doom Invasion
Alright v0.99b is out, the main problem with ice should now be fixed.
I also added a new mech and a new suit(by The Sky Bug) hoping you will enjoy them.
I also added a new mech and a new suit(by The Sky Bug) hoping you will enjoy them.
Re: Complex Doom Invasion
Thank you :)
Re: Complex Doom Invasion
I've been testing my server with complex-doom-v26a2-opt.b8.pk3 and noticed that fewer players drop from missed packets. I've found that the only problem with running complex-doom-v26a2-opt.b8.pk3 it is that the server will often spit 'p_startscript: Unknown script 306/307/308' when certain waves occur. I'm thinking it is related to a monster script. If anyone knows a quick fix for this, it may be better to run the optimized version instead of complex-doom-v26a2.pk3.