You should understand that .acs is the only part of a project which can be hidden to avoid copy/past steal, so you must understand the reason why the source is not in the files. But well you can still ask...Skeleton wrote:can u show the acs source? im curious about how works the scaling monster
Death and Decay: More RPG! Scaling Monsters! New Hardcore mode!
- fr blood
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Re: Death and Decay: More RPG! Scaling Monsters!
Re: Death and Decay: More RPG! Scaling Monsters!
i know for it im asking, i dont want to ripoff the code just take a look how it works, dude relax im noob at acs and i need learn.fr blood wrote:You should understand that .acs is the only part of a project which can be hidden to avoid copy/past steal, so you must understand the reason why the source is not in the files. But well you can still ask...Skeleton wrote:can u show the acs source? im curious about how works the scaling monster
Re: Death and Decay: More RPG! Scaling Monsters!
The OP has a link to the ACS source.Skeleton wrote:i know for it im asking, i dont want to ripoff the code just take a look how it works, dude relax im noob at acs and i need learn.fr blood wrote:You should understand that .acs is the only part of a project which can be hidden to avoid copy/past steal, so you must understand the reason why the source is not in the files. But well you can still ask...Skeleton wrote:can u show the acs source? im curious about how works the scaling monster
=== RAGNAROK DM ON ... uh... dead forever? ===
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=== Death and Decay - A new Monster/Weapon replacer ===
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=== Death and Decay - A new Monster/Weapon replacer ===
- Oroth
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Re: Death and Decay: More RPG! Scaling Monsters!
this can run with complex doom and map of caos togheter?
Re: Death and Decay: More RPG! Scaling Monsters!
No it won't run with complex doom. I don't know what map of caos is.Oroth wrote:this can run with complex doom and map of caos togheter?
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=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
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=== Death and Decay - A new Monster/Weapon replacer ===
Re: Death and Decay: More RPG! Scaling Monsters!
I think he's talking about those really really bad maps where the mapper took Doom2 maps and added 64-unit wide hallways branching off that are packed with monsters. I could be wrong tho.Ivan wrote:No it won't run with complex doom. I don't know what map of caos is.Oroth wrote:this can run with complex doom and map of caos togheter?
And yeah Ivan, WHY D&D NO COMPATIBLE WITH COMPLEX LCA AND BRUTAL??? FIX IT CUZ THAT'S WHAT I WANNA PLAY
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Re: Death and Decay: More RPG! Scaling Monsters!
you mean maps of chaos lol and WTF DUDE COMPLEX ISN'T BRUTAL DOOM FOR ASK IT LOLOroth wrote:this can run with complex doom and map of caos togheter?
Re: Death and Decay: More RPG! Scaling Monsters!
You can do this using some sort of addons, but I will already have it present in the next release. The time for next release is "When It's Done".
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=== Death and Decay - A new Monster/Weapon replacer ===
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=== Death and Decay - A new Monster/Weapon replacer ===
Re: Death and Decay: More RPG! Scaling Monsters!
I've noticed most servers I've played on give packet loss with DnD despite ping being good, especially with 3+ players. Are there more SFX that could use clientside only flags to help cut down net traffic?
Re: Death and Decay: More RPG! Scaling Monsters!
Not that I'm aware of but there might be some that I missed. I won't check everything one by one though since it might just be a Zandronum problem.DR_FUZZY wrote:I've noticed most servers I've played on give packet loss with DnD despite ping being good, especially with 3+ players. Are there more SFX that could use clientside only flags to help cut down net traffic?
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
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=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
Re: Death and Decay: More RPG! Scaling Monsters!
Pretty sure it is a Zandronum problem, it's an issue often found with slaughtermaps.Ivan wrote:Not that I'm aware of but there might be some that I missed. I won't check everything one by one though since it might just be a Zandronum problem.DR_FUZZY wrote:I've noticed most servers I've played on give packet loss with DnD despite ping being good, especially with 3+ players. Are there more SFX that could use clientside only flags to help cut down net traffic?
Re: Death and Decay: More RPG! Scaling Monsters!
It could also have something to do with having lots of global-scope ACS arrays for each player, but you'd have to run a net traffic dump of a server to find out.DR_FUZZY wrote:Pretty sure it is a Zandronum problem, it's an issue often found with slaughtermaps.Ivan wrote:Not that I'm aware of but there might be some that I missed. I won't check everything one by one though since it might just be a Zandronum problem.DR_FUZZY wrote:I've noticed most servers I've played on give packet loss with DnD despite ping being good, especially with 3+ players. Are there more SFX that could use clientside only flags to help cut down net traffic?
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
- Gustavo6046
- Posts: 54
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Re: Death and Decay: More RPG! Scaling Monsters!
This looks cool, and if only LegenDoom were available on 2.1.2 I could try making it compatible with Death and Decay... Man, that would be awesome!
As for the mod, I'm quite good at the visual effects department, would you want me to help with that? I use GIMP when I handsprite, and although my sprites are cartoonish, they are effects! I could also try and improve my skills using some sort of tutorial.... but which?
I guess I'll first have to learn how to do animate fire and other VFX shit like that.
As for the mod, I'm quite good at the visual effects department, would you want me to help with that? I use GIMP when I handsprite, and although my sprites are cartoonish, they are effects! I could also try and improve my skills using some sort of tutorial.... but which?
I guess I'll first have to learn how to do animate fire and other VFX shit like that.
Re: Death and Decay: More RPG! Scaling Monsters!
Show me some stuff you've done. Depending on the quality I could use some help.Gustavo6046 wrote:This looks cool, and if only LegenDoom were available on 2.1.2 I could try making it compatible with Death and Decay... Man, that would be awesome!
As for the mod, I'm quite good at the visual effects department, would you want me to help with that? I use GIMP when I handsprite, and although my sprites are cartoonish, they are effects! I could also try and improve my skills using some sort of tutorial.... but which?
I guess I'll first have to learn how to do animate fire and other VFX shit like that.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
- Gustavo6046
- Posts: 54
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Re: Death and Decay: More RPG! Scaling Monsters!
Ok for the most part I don't care about the gameplay part. And for your visuals, as you said, they need a bit more work. However there is a nice set of special FX present in DND. You could use them to come up with interesting ways of using them.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
Re: Death and Decay: More RPG! Scaling Monsters!
Here's a new beta. Replace the files if you had these. Lots of changes, and they are in the pk3 if anyone wants to read them. Near finalized content.
Link: Click!
EDIT: Download this, which fixes some problems with Reloading Mastery.
Link: Click!
EDIT: Download this, which fixes some problems with Reloading Mastery.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
Re: Death and Decay: More RPG! Scaling Monsters!
Changelog is in the pk3 but this one apparently has some bugs. Most of these are related to me switching over to a new computer and not actually using the most recent version there. (I apparently forgot to copy it over)
I think in the next few months a better and fixed version can come out. Not anytime soon though.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
- HackerReimu
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Re: Death and Decay: More RPG! Scaling Monsters! New Beta!
Any recommended mapsets to play this on? Seems like it would need something relatively long to get the most out of all the stuff in it.
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Admin @ CirnoHakurei
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