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[MIXED] CrossDoom - All Playerclasses in Doom!

Posted: Mon Nov 06, 2017 11:16 pm
by The_Spartan
Want to play a DeathMatch, teamfight or any online game using something different than the usual DoomGuy? You love other games besides Doom with the same graphical engine?

This mod is made for you!

It adds 5 more classes:

-Hexen Fighter
-Hexen Cleric
-Hexen Mage
-Corvus
-William Blatzokovich from Wolf3d


Colors are customizable for any class, so your character will be unique!!

Also replacing all weapons and ammo in the game depending on the class, so you can use it on your already-built projects and maps! (obviously, with standard weapons and ammo from Doom 2)

In this way, also the default campaign for Doom 2, Plutonia and TNT is playable with any class (btw, this pk3 is intended only for deathmatch and online games, not cooperative)

Some tips on the project:
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Ammo Spawn criteria:
-Heretic ammo replaces Doom ammo
-Wolf3d ammo replaces Doom ammo
-Hexen ammo replaces Doom ammo with a 1/2 probability, but spawns in much more places (a mana is assigned to multiple ammo)

Weapon Spawn criteria:
-Heretic weapons replaces Doom weapons in order
-Wolf3d weapons replaces Doom weapons (including Spear of Destiny!)
-Hexen weapons replaces Doom weapons of third, fifth and seventh order! (final weapons are assembled!)

Download link:

http://andrewnetwork.ddns.net/files/Cro ... .11.2.pk3

Screenshots:
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[MIXED] Re: CrossDoom - All Playerclasses in Doom!

Posted: Tue Nov 07, 2017 2:39 am
by Combinebobnt
have u heard of samsara

[MIXED] Re: CrossDoom - All Playerclasses in Doom!

Posted: Tue Nov 07, 2017 4:21 am
by Ivan
Well talk about wasted effort. Maybe this plays better though who knows! There's no Quakeguy or Duke Nukem...

[MIXED] Re: CrossDoom - All Playerclasses in Doom!

Posted: Tue Nov 07, 2017 4:53 pm
by The_Spartan
It's not a waste of effort. First of all, the wad was started over than 2 years ago, and I ended it right now (just with less than a 48hours work, to be precise) because I left it and now I'm looking forward to finish all my planned projects.

Second, this is a modular project. I explain myself: I want to create a much more complex wad, and this is only a little part of it, that it is flexible and can be adapted in many other situations.

Furthermore, it's way simpler than Samsara. It's easy to understand and reuse, clearer, and free. You can use it as a resource anytime.

EDIT: If you're looking for a similar resource wad, still in WIP, you can look the thread here:

https://zandronum.com/forum/viewtopic.php?t=6771