Player Movement Recognizer V3
Posted: Sat Oct 10, 2015 8:43 pm
Originally i only posted in ZDoom forums but i'm going post this here too since it works normally for Zandronum's netcode, the purpose of this script is reach the player's movement to a level that can make Doom engine looks like a more 3D engine, so this will work better with models and also sprites if those have the required animations for it.
It recognizes when player is running and walking Forward, Backward, Jumps or fall from ledges, enters in water (deep water sectors or 3DFloors whatever) and also have a support to make a custom idle taunt (animation only will fully play when player remains stopped, if he moves it will cut to the proper movement animations), plus this have extension to you make your own custom states too without any problem, so it really take it's function without damage any other thing present in Player's Actor.
The script is not compiled, so anyone who understand what the script does, can modify it in its favor.
Comes with two lumps only, the script itself, and a DECORATE of how to use it in the player's actor, testing this directly will result in nothing happening since it is just pure source code and needs to be compiled first.
If you manage to have all animation sets for models/sprites then the script final result should be like this:
Hope this will be usefull for anyone.
-Zanieon
It recognizes when player is running and walking Forward, Backward, Jumps or fall from ledges, enters in water (deep water sectors or 3DFloors whatever) and also have a support to make a custom idle taunt (animation only will fully play when player remains stopped, if he moves it will cut to the proper movement animations), plus this have extension to you make your own custom states too without any problem, so it really take it's function without damage any other thing present in Player's Actor.
The script is not compiled, so anyone who understand what the script does, can modify it in its favor.
Comes with two lumps only, the script itself, and a DECORATE of how to use it in the player's actor, testing this directly will result in nothing happening since it is just pure source code and needs to be compiled first.
If you manage to have all animation sets for models/sprites then the script final result should be like this:
The [video] tag is deprecated, please use the [media] tag
Download Player Movement Recognizer Version 3Hope this will be usefull for anyone.
-Zanieon