-Mario Galaxy-style water
-More water-like warping effect (waterwarp.fp)
-Specular mapping (specular4.fp 4-light version, specular1.fp is 1-light version)
-Fake environment mapping (envmap.fp)
-Flat lighting, a-la Sonic the Fighters/SuperHot/some generic indie game or whatever (flat_light.fp)
-Toon lighting (toon_light.fp)
Previews: (click the images to enlarge)
The texture SMGWATER is used for opaque blue water while SMGWTXLU is used for translucent water, which doesn't have any color by itself (it's blended in with whatever is under it).
Spoiler: Installing the shaders into your mod (Open)
Spoiler: Using the shaders (Open)
Spoiler: Water effect usage guide (Open)
Spoiler: Known issues (Open)
Spoiler: Credits (Open)Download:
Comes with a test map, goes over MAP01 and uses Doom 2 resources.