Page 1 of 1

TN LMS #1 - ffi_z LMS

Posted: Thu Dec 11, 2014 1:55 am
by HumanBones
The first session of Thursday Night LMS is upon us! There are so many wads to choose from, but I had to go back to what I consider to be an "LMS classic". A very long time ago, back on ST, this was one of the more popular wads to play LMS/TLMS and it turned out to be my favorite. It's got a good mixture of medium to large sized maps that should suit us well. We'll be using a weapons wad created by Ru5tK1ng. Hope to see you there!

WADs: ffi_z + eonweapons_b3
Maps: 10 (1-10)
Time: 5 mins
Wins Required: 2 (per map)
Players: 14

Date: Thursday, December 11th, 2014
Time: 8:00 pm EST
Locations: BE

RE: TN LMS #1 - ffi_z LMS

Posted: Thu Dec 11, 2014 4:21 am
by Watermelon
OH BOY

RE: TN LMS #1 - ffi_z LMS

Posted: Thu Dec 11, 2014 2:04 pm
by ARGENTVM
Haha, oh yes. Eon Weapons goes so well with this pack. Bring it on.

RE: TN LMS #1 - ffi_z LMS

Posted: Thu Dec 11, 2014 7:55 pm
by mr fiat
and then i realized that 8:00PM EST is like 6 hours behind on GMT+1, aka i cant play. because by the time this starts I'm already sleeping (midnight)

RE: TN LMS #1 - ffi_z LMS

Posted: Fri Dec 12, 2014 3:37 am
by Ru5tK1ng
This was fun and I enjoyed seeing Watermelon get wrecked by the Lightning Gun repeated.

RE: TN LMS #1 - ffi_z LMS

Posted: Fri Dec 12, 2014 3:38 am
by Watermelon
Fucking rangle...

RE: TN LMS #1 - ffi_z LMS

Posted: Fri Dec 12, 2014 6:03 am
by Razgriz
Zap zappy

RE: TN LMS #1 - ffi_z LMS

Posted: Fri Dec 12, 2014 6:32 am
by ARGENTVM
Don't worry, I shut the door on several people repetitively. Also survived some showdowns with very low health despite doubt from people on TS. All in all it was some good fun despite some cramped maps.

RE: TN LMS #1 - ffi_z LMS

Posted: Fri Dec 12, 2014 5:14 pm
by Dusk
Had a couple of serious clusterfucks but otherwise was very much enjoyable. Looking forward to the next event.

RE: TN LMS #1 - ffi_z LMS

Posted: Fri Dec 12, 2014 11:34 pm
by Ru5tK1ng
Yeah, a few of the maps were a bit too cramped but the limit was increased because we didn't want to see so many people just watching and waiting. Doing that was a bit of a double-edged sword, however it ended up working fairly well in the end.

RE: TN LMS #1 - ffi_z LMS

Posted: Sun Dec 14, 2014 12:34 am
by Alpha_
This was pretty fun, hope to see more intense maps!