Ghouls vs. Humans: Multiverse [v1b1] - Review by Slyfox
Posted: Tue Jan 10, 2017 11:16 pm
Created by (Erma)
Project Background: This wad takes Ghouls vs. Humans and adds many, many classes to the original in order to create versatility and be unique in comparison to GvH's other mod add-ons.
Content: The current content involves a lot of newer classes, but I'll mostly just gloss over them while mentioning a specific class from each side here and there.
(Humans Side)
The human squad, where there are a total of 36 classes on this side of the wad. Many of them look different, but unfortunately a number of them seem to have similar arsenals with a tweaked perk on them to seem unique. Classes like duke feel like the marine and cyborg smashed together, but then there are new classes like the liberator that actually have a unique perk that allows for new strategies [the fact that the liberator can slow down ghouls opens up a lot of combos with classes]. A majority of the rest of the classes though seem to have one weapon to spam, and then one weapon to fallback on or is a shotgun-like weapon of sorts. Theres some here and there with no hitscan weapons at all and actually seem to have cool sets to them, such as Eleza, or Knight; but other classes like Blazkowicz, Karen, Leonhart, Revy, Serious Sam, Valmet, and Zaiden all have only slight differences to them, but otherwise the same general weaponry. The weapon sprites are all recognizable, minus the ones from other games [some look better than others in doom from what I am seeing].
(Ghouls Side)
29 Classes, and honestly feel like there are more unique classes on this side rather than the humans side. You got pretty cool ghouls like Blazespawn, Mohoph, and Terror-puppet in terms of their unique weapon sets; but then you got classes like sawyer [jason ripoff] that runs around super fast with a chainsaw that feels like it takes forever to kill, or the ravager thats basically a flying creeper with twice the amount of stun balls and thats about it. The sprites from most of the ghouls you've probably seen somewhere, but some of them actually fit the class' weapon set pretty nicely [w.d.gaster or w.d. gangster is what Dranzer nicknamed him]. I'm not really a fan of switching the long range vs. short range/melee aspect of GvH, but I've seen a couple classes that don't go overboard with this even when they are switched up.Rating:
Fun Factor - 5.5 / 10 - The wad keeps me entertained for maybe 10 minutes as most, before I go play something else.
Balance - 5 / 10 - I feel like theres so many classes available that I cannot accurately describe how balanced this mod really is. If I go by which team wins the most, there are too many factors which include skills and uneven teams. With the small selection of ghouls I did play however, I feel that some ghouls are definitely outshined moreso than others by a long shot due to the fact that they do similar things [Imposter is rarely seen in this version, and so is clowny to name specifics].
Creativity - 6 / 10 - Theres 65 classes, so that should be quite creative, right? Well, If you downsize from ghouls and almost do the same thing and Humans too, then the number goes down a bit. A lot of the sounds are from other games, but hey the sprites I guess are unique [minus the ones from realm]
Replay Value - 8 / 10 - I may only last like 5 minutes in a server, but when theres that many classes you can easily surf through them all each time you join to get a new perspective on the mod. It is kind of like league in the sense that each and every game features a different set of ghouls or humans to fight against or with, thus keeping the replay value quite high in that regard.
Total ranking: 6.5 / 10
Balance - 5 / 10 - I feel like theres so many classes available that I cannot accurately describe how balanced this mod really is. If I go by which team wins the most, there are too many factors which include skills and uneven teams. With the small selection of ghouls I did play however, I feel that some ghouls are definitely outshined moreso than others by a long shot due to the fact that they do similar things [Imposter is rarely seen in this version, and so is clowny to name specifics].
Creativity - 6 / 10 - Theres 65 classes, so that should be quite creative, right? Well, If you downsize from ghouls and almost do the same thing and Humans too, then the number goes down a bit. A lot of the sounds are from other games, but hey the sprites I guess are unique [minus the ones from realm]
Replay Value - 8 / 10 - I may only last like 5 minutes in a server, but when theres that many classes you can easily surf through them all each time you join to get a new perspective on the mod. It is kind of like league in the sense that each and every game features a different set of ghouls or humans to fight against or with, thus keeping the replay value quite high in that regard.
Total ranking: 6.5 / 10
A multitude of time killing