Internal Conflict [v.069] - Review by Slyfox
Posted: Sat Jun 25, 2016 7:59 pm
Note 1: This is not the final version of the wad, things are subject to change of course.
Note 2: I'm going to involve Bob's balance patch for the sake of keeping this review a fair score.
Internal Conflict
created by: Seiat
NO LOGO GO Project Background: The mod was created by a user called Seiat, and was in development for quite some time. The basis of the mod is that there are several classes of the classic doom monsters, which are the Zombieman, Imp, Demon, Revenant, Pain Elemnetal, Cacodemon, Hell Knight, Lost Soul, Arachnotron, Mancubus, and Archvile. Each kill you earn with your class grants you a refill on your 1st 3 weapons, and an additional stronger weapon.
Killing sprees allow you to spike in power, up to a slot 7 weapon being your ultimate.
Content: The content here are primarily the classes and the maps. I'm mainly going to discuss the classes more than the maps, as any map pack
that is large enough can be used with this mod.
The base maps
The base maps are actually really decent to play, although there is a lot of them where i have to go to OpenGl or max my gamma in software to see properly which really annoys me [especially fighting against imps.] Other map packs can work with this wad, but they need to be large enough to fit the much larger classes of this mod.
Balance - 7 / 10 - A bit iffy here and there, but for the most part the mod along with the patch puts all of the classes in decent spots, some more than others. Revenant is indeed probably the worse example to use for balance however.
Creativity - 7 / 10 - I've seen several mods similar to this, but the unique ability to gain weapons through kills makes this fresh.
Replay Value - 9 / 10 - I play this with the ts whenever they start it
8 / 10
NERF ARACHNOTRON, MOBIUS PLAYED IT
Note 2: I'm going to involve Bob's balance patch for the sake of keeping this review a fair score.
Internal Conflict
created by: Seiat
NO LOGO GO Project Background: The mod was created by a user called Seiat, and was in development for quite some time. The basis of the mod is that there are several classes of the classic doom monsters, which are the Zombieman, Imp, Demon, Revenant, Pain Elemnetal, Cacodemon, Hell Knight, Lost Soul, Arachnotron, Mancubus, and Archvile. Each kill you earn with your class grants you a refill on your 1st 3 weapons, and an additional stronger weapon.
Killing sprees allow you to spike in power, up to a slot 7 weapon being your ultimate.
Content: The content here are primarily the classes and the maps. I'm mainly going to discuss the classes more than the maps, as any map pack
that is large enough can be used with this mod.
Spoiler: The Classes (Open)In terms of balance for all of these classes, thanks to the patch aforementioned its a lot better than it was before. Most classes get playtime now, although some classes still seem to pull over more than others [demon, Hell Knight] that doesn't stop all other classes from winning however, with more skilled people pulling in wins with the lesser picked classes.
The base maps
The base maps are actually really decent to play, although there is a lot of them where i have to go to OpenGl or max my gamma in software to see properly which really annoys me [especially fighting against imps.] Other map packs can work with this wad, but they need to be large enough to fit the much larger classes of this mod.
Spoiler: Small Example video (Open)Fun Factor - 9 / 10 - I can play this mod for days at a time, it has a wonderful pacing in last man standing, and when you get kills to add weapons to your arsenal, you feel like a true demon rising in power.
Balance - 7 / 10 - A bit iffy here and there, but for the most part the mod along with the patch puts all of the classes in decent spots, some more than others. Revenant is indeed probably the worse example to use for balance however.
Creativity - 7 / 10 - I've seen several mods similar to this, but the unique ability to gain weapons through kills makes this fresh.
Replay Value - 9 / 10 - I play this with the ts whenever they start it
8 / 10
NERF ARACHNOTRON, MOBIUS PLAYED IT