Note: I am not exactly the master of map design critique, so I'll mostly be talking about the gameplay.
Spoiler: Gameplay (Open)Content: So there is not a lot to talk about in this wad to be honest, its pretty straight forward: You have a time limit to deplete the bosses health to 0% in each level, every level featuring a different boss [sometimes they are assisted by 'guardians'] The first is a hub which you progress through as you continue to defeat all the bosses. There are 2 hubs in total: the earth hub and the hell hub. It's kind of a cool way to play co-op, especially since the usual time span I spend on co-op is literally about 5 minutes [unless its stronghold of course]. The bosses however, are what you've probably seen in literally every monster replacer mod ever, only super-sized and fitted with a wonderful health-bar at the top of the screen. I mean the very first boss is just a big blood demon, and it is pretty much impossible to get hit by it, making it quite a lackluster
start to this pack.
Spoiler: Spoiler, you've been warned (Open)Summary: This wad is pretty fun, but for me I lose interest on the 5th map. Killing bosses within the time limit stops this from being stale, but when damn near all of the bosses are from Realm667, just much larger; thats not exactly unique nor is that fun if you've played all of the wads that already used [and abused] these monsters.
If you want some quick fun with friends, killing bosses together and progressing through hubs knock yourself out, otherwise you'll probably play this for 30 minutes max.
Balance - 7 / 10 - Pretty balanced I guess, although some bosses are quite underwhelming.
Creativity - 4 / 10 - Realm667 with a countdown timer.
Replay Value - 6 / 10 - I guess with the ability to beat record times, it could keep you interested for a while..?
5.5 / 10 Hell needs some backup