Content: This pack contains a total of 33 maps with notable features being an emphasis on utilizing 3D Floors to add an extra dimension to the competitive experience. Most of the maps are acceptable in size where a match usually doesn't take too long to end unless a someone is purposely stalling. The detail of the maps are usually on point but you might have some lackluster ones here and there.
The layouts of the map are all over the place. Some are pretty solid while others tried to be different but don't execute well. The weaker maps typically gave a vibe of inexperienced mapping; for example, some of them feel very square like, with either too much height variance or too little. Some of the maps tried to mask that flaw by utilizing 3D floors but I don't think that worked out too well. Inexperience aside, most of the maps thankfully are devoid of the dead-ends and camp-spots that previous Deathmatch/Last Man Standing mappacks are plagued with. The amount of testing that went into this really helped in that aspect. Personally, the best maps were usually ones that weren't generic Doom bases. The ones that tried to be different were damn fun to play on. Unfortunately a good portion of the maps felt like small, square-like Doom bases and it hurts the overall quality of the pack.
Balance - 8 / 10 Most of the maps are fair but there are really small ones that are just meh.
Creativity - 6 / 10 There wasn't really anything too creative besides 3d floors.
Replay Value - 7 / 10 Its good to replay on other gamemodes but you can't replay this with other mods without a patch since it requires eon weapons.
7.25 / 10 - ONLY FUN IN LARGE (T)LMS MATCHES
Content: Like its predecessor, this pack contains a total of 33 maps with a much higher level of detail than before. The packs main gimmick is no longer just 3d floors, and there's a lot more variance and uniqueness to the maps.
The detail of the maps blow DBAB out of the water. Right off the bat you have a nicely made Egyptian-themed map with a fluid layout, a damn nice space-themed map, etc. Almost all of the maps are just plain awesome and you don't feel the quality dips that DBAB has. There are very few maps in this pack I'd consider bad, but even then the worst ones are still better than the bad maps of DBAB. My favorite aspect of the pack are maps that have unique themes, for instance, one is based on Hearts, another has a swamp theme (a style that no one even does anymore), Minecraft, etc. I also really enjoyed maps that utilized colored sectors in outside areas to match the skybox, though I wish more of the maps in this pack did this. One complaint I do have is this glass texture used in some maps; it looks nothing like glass and just streaks of white, even using translucent SHAWN2 would've been better in my opinion. But overall the detailing was excellent.
The layouts of the maps are a vast improvement over DBAB. There are a few small square-like maps here and there but it seems this pack took the best qualities from DBAB and further expanded on it. Originally, I thought that the gimmick maps like Minecraft would've been just purely aesthetics and not actually good gameplay but thankfully I was wrong. None of the detail in the map ever got in my way when playing, nothing seemed too distracting (except for maybe the falling meteors map), and most of the maps were just the right size. Overall, the layouts were on point.
All in all, this is arguably one of the best mappacks thats been released in the past decade. You just don't see any map packs with consistently good gameplay across a whopping 33 maps anymore. Do I think DBAB deserved a cacoaward? No. Do I think this does? Hell yes.
Balance - 9 / 10 I have no complaints about balance aside from maybe a very small few hiding spots.
Creativity - 9 / 10 Creativity is the highlight of this mappack. The only thing weighing this down are a few select maps that felt generic.
Replay Value - 9 / 10 Since this doesn't rely on Eon Weapons you can reuse it for just about anything.
9 / 10 - MUST PLAY