- improvement of the filesystem searching routines that find your installed WADs,
- segregation of functions of the Create Game box and some new UI features and clean-ups there.
As far as the WAD searching goes - the major improvement here is checksum comparison of locally stored files to the ones hosted on servers. If game's server provides WAD/PK3 checksums, Doomseeker will compare them to the locally stored WADs and inform the user upon mismatch. Furthermore, thanks to the collaboration with Wad Archive's operator, Hamish, the WADs from there are also compared before they are even downloaded.
As mentioned, the compiler for Windows build has been changed to MinGW-w64. While it sadly means that the Doomseeker package is now a bit larger, tests have indicated that in exchange it gained in performance. Moreover, for us as developers, it means that Doomseeker's code can now use the modern C++ standards while still maintaining compatibility with legacy systems such as Windows XP. Also, since this version, Qt4 has been completely dropped in favour of Qt5.
This release also includes translation to the Catalan language by Pol_M.
Special thanks go to WubTheCaptain and Pol_M for their continuing contributions to the project.