Zandronum 3.0

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AlexMax
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Re: Zandronum 3.0

#21

Post by AlexMax » Thu Sep 07, 2017 11:50 pm

Torr Samaho wrote:Note that we changed the dmflags values to match the ZDoom values to resolve compatibility problems with the updated ZDoom base and future ZDoom updates. Recent launcher versions should already be aware of this change, but you will need to adjust config files to the new values
This change appears to have happened in this commit. I will decipher this into what exactly changed shortly...

EDIT: Here is an online converter I wrote for dmflags. I'm not certain it's flawless, but the best I could do on short notice. Put your old dmflags into the appropriate field, click Convert and you should be cooking with gas.
Last edited by AlexMax on Fri Sep 08, 2017 12:52 am, edited 4 times in total.
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Re: Zandronum 3.0

#22

Post by mondobizarrro » Thu Sep 07, 2017 11:55 pm

neat

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Re: Zandronum 3.0

#23

Post by Ninjamander » Fri Sep 08, 2017 12:43 am

good job! Is finally here!
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Re: Zandronum 3.0

#24

Post by Razgriz » Fri Sep 08, 2017 2:32 am

Great job, 4.0 here we come

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Re: Zandronum 3.0

#25

Post by HeX9109 » Fri Sep 08, 2017 2:55 am

Great job Torr and team!

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Re: Zandronum 3.0

#26

Post by Ru5tK1ng » Fri Sep 08, 2017 3:02 am

Mobius wrote:So when is the emergency hotfix 3.1 coming out cause we know that's inevitable with all big releases.
The team already has a good amount of tickets for 3.1 on the tracker (currently 26) and hopefully there aren't too many more to come in part to the betas being hosted on TPSG. I already have a few fixes for review and now that 3.1 is officially the next thing to tackle, there should be more to come. It should not be an emergency fix considering people had plenty of time to test their mods with 3.0.

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Re: Zandronum 3.0

#27

Post by Polygon » Fri Sep 08, 2017 7:27 am

I can't believe it's finally here, Round of applause for the Zandronum Developers, Bug Testers, The people who Submit tickets, and the community overall for supporting and keeping the dream alive and well! A milestone worthy of praise indeed! Keep up the good work to all who make this possible :D!

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Re: Zandronum 3.0

#28

Post by CrashOveride » Fri Sep 08, 2017 8:50 am

OMG YES FINALLY

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Re: Zandronum 3.0

#29

Post by doomjoshuaboy » Fri Sep 08, 2017 9:07 am

Torr,

this is kind of bad for the raspberrypi, also it doesnt work when i put the raspbian patch in it.
Spoiler: Error While compiling the latest for the raspberrry pi 3 (Open)

Code: Select all

/home/pi/zandronum-build/src/p_spec.cpp: In function ‘void P_SpawnSpecials()’:
/home/pi/zandronum-build/src/p_spec.cpp:1558:55: warning: left shift of negative value [-Wshi                                                                                                                                                ft-negative-value]
    new DScroller (DScroller::sc_floor, (-FRACUNIT/2)<<3,
                                                       ^
/home/pi/zandronum-build/src/p_spec.cpp:1588:5: error: narrowing conversion of ‘-1’ from ‘in                                                                                                                                                 ’ to ‘char’ inside { } [-Wnarrowing]
     };
     ^
/home/pi/zandronum-build/src/p_spec.cpp:1588:5: error: narrowing conversion of ‘-2’ from ‘in                                                                                                                                                 ’ to ‘char’ inside { } [-Wnarrowing]
/home/pi/zandronum-build/src/p_spec.cpp:1588:5: error: narrowing conversion of ‘-4’ from ‘in                                                                                                                                                 ’ to ‘char’ inside { } [-Wnarrowing]
/home/pi/zandronum-build/src/p_spec.cpp:1588:5: error: narrowing conversion of ‘-1’ from ‘in                                                                                                                                                 ’ to ‘char’ inside { } [-Wnarrowing]
/home/pi/zandronum-build/src/p_spec.cpp:1588:5: error: narrowing conversion of ‘-2’ from ‘in                                                                                                                                                 ’ to ‘char’ inside { } [-Wnarrowing]
/home/pi/zandronum-build/src/p_spec.cpp:1588:5: error: narrowing conversion of ‘-4’ from ‘in                                                                                                                                                 ’ to ‘char’ inside { } [-Wnarrowing]
/home/pi/zandronum-build/src/p_spec.cpp:1588:5: error: narrowing conversion of ‘-1’ from ‘in                                                                                                                                                 ’ to ‘char’ inside { } [-Wnarrowing]
/home/pi/zandronum-build/src/p_spec.cpp:1588:5: error: narrowing conversion of ‘-2’ from ‘in                                                                                                                                                 ’ to ‘char’ inside { } [-Wnarrowing]
/home/pi/zandronum-build/src/p_spec.cpp:1588:5: error: narrowing conversion of ‘-4’ from ‘in                                                                                                                                                 ’ to ‘char’ inside { } [-Wnarrowing]
/home/pi/zandronum-build/src/p_spec.cpp:1588:5: error: narrowing conversion of ‘-1’ from ‘in                                                                                                                                                 ’ to ‘char’ inside { } [-Wnarrowing]
/home/pi/zandronum-build/src/p_spec.cpp:1588:5: error: narrowing conversion of ‘-1’ from ‘in                                                                                                                                                 ’ to ‘char’ inside { } [-Wnarrowing]
/home/pi/zandronum-build/src/p_spec.cpp:1588:5: error: narrowing conversion of ‘-2’ from ‘in                                                                                                                                                 ’ to ‘char’ inside { } [-Wnarrowing]
/home/pi/zandronum-build/src/p_spec.cpp:1588:5: error: narrowing conversion of ‘-2’ from ‘in                                                                                                                                                 ’ to ‘char’ inside { } [-Wnarrowing]
/home/pi/zandronum-build/src/p_spec.cpp:1588:5: error: narrowing conversion of ‘-4’ from ‘in                                                                                                                                                 ’ to ‘char’ inside { } [-Wnarrowing]
/home/pi/zandronum-build/src/p_spec.cpp:1588:5: error: narrowing conversion of ‘-4’ from ‘in                                                                                                                                                 ’ to ‘char’ inside { } [-Wnarrowing]
/home/pi/zandronum-build/src/p_spec.cpp:1588:5: error: narrowing conversion of ‘-1’ from ‘in                                                                                                                                                 ’ to ‘char’ inside { } [-Wnarrowing]
/home/pi/zandronum-build/src/p_spec.cpp:1588:5: error: narrowing conversion of ‘-2’ from ‘in                                                                                                                                                 ’ to ‘char’ inside { } [-Wnarrowing]
/home/pi/zandronum-build/src/p_spec.cpp:1588:5: error: narrowing conversion of ‘-4’ from ‘in                                                                                                                                                 ’ to ‘char’ inside { } [-Wnarrowing]
/home/pi/zandronum-build/src/p_spec.cpp:1600:60: warning: left shift of negative value [-Wshi                                                                                                                                                ft-negative-value]
      (-FRACUNIT/2)<<((sector->special & 0xff) - Carry_East5),
                                                            ^
src/CMakeFiles/zdoom.dir/build.make:3244: recipe for target 'src/CMakeFiles/zdoom.dir/p_spec.                                                                                                                                                o' failed
make[2]: *** [src/CMakeFiles/zdoom.dir/p_spec.o] Error 1
make[2]: *** Waiting for unfinished jobs....
CMakeFiles/Makefile2:1032: recipe for target 'src/CMakeFiles/zdoom.dir/all' failed
make[1]: *** [src/CMakeFiles/zdoom.dir/all] Error 2
Makefile:83: recipe for target 'all' failed
Cheers

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Re: Zandronum 3.0

#30

Post by grrfield » Fri Sep 08, 2017 9:30 am

Well, I got a working rasp3 version. A friend of mine compiled it for me (cause me being noob at that stuff). Check for yerself: servers running with name GRRFIELD (4 of them). Easily recogniseable because they have a belgian flag in front of them. (excuse me for dat shameless self promotion :))
Last edited by grrfield on Fri Sep 08, 2017 9:32 am, edited 1 time in total.

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Re: Zandronum 3.0

#31

Post by LordOZ_98 » Fri Sep 08, 2017 9:32 am

My that's a huge list of Changes o_O Awesome work.
Kind Regards
- LordOZ_98

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Re: Zandronum 3.0

#32

Post by Gogmagog » Fri Sep 08, 2017 11:58 am

Hey, neat.

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Re: Zandronum 3.0

#33

Post by Discount Ninja » Fri Sep 08, 2017 1:29 pm

Wohoo!

Nice!

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Re: Zandronum 3.0

#34

Post by Espio » Fri Sep 08, 2017 2:14 pm

Didn't think I'd ever see it come out. Been a long journey I'm sure!

No more bad 2.1.2 version. Maybe I'll hop back into the Doom scene again since inevitable interesting stuff will now arise.
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Re: Zandronum 3.0

#35

Post by Mobius » Fri Sep 08, 2017 5:46 pm

Now we can finally port over Zdoom mods from 2009 into multiplayer!
dewsome: i can do this all day
dewsome: do you think you're somehow special? i spent years arguing with nostar, jenova, mobius
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Re: Zandronum 3.0

#36

Post by Lollipop » Fri Sep 08, 2017 6:00 pm

This is awesome. Thanks to the devs and staff in general.
I'm only active once in a blue moon these days but I honestly appreciate what you guys do. Thank you.

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Re: Zandronum 3.0

#37

Post by grrfield » Fri Sep 08, 2017 7:28 pm

@doomjosh: you got it working now?

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Re: Zandronum 3.0

#38

Post by WhiteAce » Fri Sep 08, 2017 8:44 pm

Well crap, now I finally have a reason to continue working on the wad I left long ago I don't even have the Slade or GZDoomBuilder anymore, it turns out I must be a pretty impatient person, I was starting to get used to being lazy now I am just going to be having sleepless nights due to the amount of work I let pile on, in all seriousness it's finally out guys, it's been a while hopefully the forums will become more livelier now.

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Re: Zandronum 3.0

#39

Post by doomjoshuaboy » Sat Sep 09, 2017 12:07 am

grrfield wrote:@doomjosh: you got it working now?
yep i have a working 3.0 keep me in touch with updates soon please

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Re: Zandronum 3.0

#40

Post by Doomkid » Sat Sep 09, 2017 3:37 am

Very happy about Zan3 being out, good work to all the devs!

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