Zandronum 3.0
- mondobizarrro
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Re: Zandronum 3.0
neat
- Ninjamander
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Re: Zandronum 3.0
Great job, 4.0 here we come
- HeX9109
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Re: Zandronum 3.0
Great job Torr and team!
Re: Zandronum 3.0
The team already has a good amount of tickets for 3.1 on the tracker (currently 26) and hopefully there aren't too many more to come in part to the betas being hosted on TPSG. I already have a few fixes for review and now that 3.1 is officially the next thing to tackle, there should be more to come. It should not be an emergency fix considering people had plenty of time to test their mods with 3.0.Mobius wrote:So when is the emergency hotfix 3.1 coming out cause we know that's inevitable with all big releases.
- BlushBerry
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Re: Zandronum 3.0
I can't believe it's finally here, Round of applause for the Zandronum Developers, Bug Testers, The people who Submit tickets, and the community overall for supporting and keeping the dream alive and well! A milestone worthy of praise indeed! Keep up the good work to all who make this possible :D!
- CrashOveride
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Re: Zandronum 3.0
OMG YES FINALLY
- doomjoshuaboy
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Re: Zandronum 3.0
Torr,
this is kind of bad for the raspberrypi, also it doesnt work when i put the raspbian patch in it.
this is kind of bad for the raspberrypi, also it doesnt work when i put the raspbian patch in it.
Spoiler: Error While compiling the latest for the raspberrry pi 3 (Open)Cheers
Re: Zandronum 3.0
Well, I got a working rasp3 version. A friend of mine compiled it for me (cause me being noob at that stuff). Check for yerself: servers running with name GRRFIELD (4 of them). Easily recogniseable because they have a belgian flag in front of them. (excuse me for dat shameless self promotion :))
Last edited by grrfield on Fri Sep 08, 2017 9:32 am, edited 1 time in total.
- Discount Ninja
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Re: Zandronum 3.0
Wohoo!
Nice!
Nice!
Re: Zandronum 3.0
Didn't think I'd ever see it come out. Been a long journey I'm sure!
No more bad 2.1.2 version. Maybe I'll hop back into the Doom scene again since inevitable interesting stuff will now arise.
No more bad 2.1.2 version. Maybe I'll hop back into the Doom scene again since inevitable interesting stuff will now arise.
https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING
<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*
(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies
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Re: Zandronum 3.0
Now we can finally port over Zdoom mods from 2009 into multiplayer!
dewsome: i can do this all day
dewsome: do you think you're somehow special? i spent years arguing with nostar, jenova, mobius
dewsome: do you think you're somehow special? i spent years arguing with nostar, jenova, mobius
Alfonzo ~ "I wonder who will hear him trash talk when the dirt closes over him?"<+Thomas13> Mobius u r inferior, go outside and get beaten up
Re: Zandronum 3.0
This is awesome. Thanks to the devs and staff in general.
I'm only active once in a blue moon these days but I honestly appreciate what you guys do. Thank you.
I'm only active once in a blue moon these days but I honestly appreciate what you guys do. Thank you.
Re: Zandronum 3.0
@doomjosh: you got it working now?
- NachtIntellect
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Re: Zandronum 3.0
Well crap, now I finally have a reason to continue working on the wad I left long ago I don't even have the Slade or GZDoomBuilder anymore, it turns out I must be a pretty impatient person, I was starting to get used to being lazy now I am just going to be having sleepless nights due to the amount of work I let pile on, in all seriousness it's finally out guys, it's been a while hopefully the forums will become more livelier now.
- doomjoshuaboy
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Re: Zandronum 3.0
yep i have a working 3.0 keep me in touch with updates soon pleasegrrfield wrote:@doomjosh: you got it working now?
Re: Zandronum 3.0
This doesn't take into account that Zandronum-specific dmflags were split out into zadmflags. For a proper conversion you need to take dmflags and dmflags2 and output dmflags, dmflags2 and zadmflags. and do the same for compatflags.AlexMax wrote:This change appears to have happened in this commit. I will decipher this into what exactly changed shortly...Torr Samaho wrote:Note that we changed the dmflags values to match the ZDoom values to resolve compatibility problems with the updated ZDoom base and future ZDoom updates. Recent launcher versions should already be aware of this change, but you will need to adjust config files to the new values
EDIT: Here is an online converter I wrote for dmflags. I'm not certain it's flawless, but the best I could do on short notice. Put your old dmflags into the appropriate field, click Convert and you should be cooking with gas.