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RE: Zandronum 2.0

Posted: Sun Mar 29, 2015 9:56 pm
by mifu
Wooooooo its out. Upgrade all the servers

RE: Zandronum 2.0

Posted: Sun Mar 29, 2015 9:56 pm
by Riclo
So that's why there's so many people online right now

I haven't really been that much paying attention to 2.0 but I've heard alot of good things about it. Now's the time to start working on all those mods that could only run on 2.0
ibm5155 wrote: I hope I'll be on the first page :S
Too late

RE: Zandronum 2.0

Posted: Sun Mar 29, 2015 10:38 pm
by Awesome Possum
Upon trying to load Zan after making a shortcut to my desktop..

zandronum.pk3 is overriding core lump mapinfo/doom2.txt.

Claps hands

EDIT: I do not know what the hell I did but I got it to work.. strange.

RE: Zandronum 2.0

Posted: Mon Mar 30, 2015 12:09 am
by ibm5155
Well, It would be a good idea to update this page :) http://zandronum.com/download

RE: Zandronum 2.0

Posted: Mon Mar 30, 2015 12:12 am
by Kara Kurt
Is A_SetCrosshair now compatible with Zan as the feature appears to be implemented in Zdoom 2.4?

RE: Zandronum 2.0

Posted: Mon Mar 30, 2015 12:24 am
by Larz1695
The power level of this news is so over 9000 I need TWO scouters.

RE: Zandronum 2.0

Posted: Mon Mar 30, 2015 1:24 am
by Pottus
Okay I have a problem with my strafe speed with this new version for some reason it is very slow and just not the same from that old version. I've tried a bunch of things and for some reason I just can't get it how it should be what the heck is going on here?

RE: Zandronum 2.0

Posted: Mon Mar 30, 2015 2:13 am
by Sneakernets
OSX version whar?

RE: Zandronum 2.0

Posted: Mon Mar 30, 2015 2:15 am
by Watermelon
Pottus wrote: Okay I have a problem with my strafe speed with this new version for some reason it is very slow and just not the same from that old version. I've tried a bunch of things and for some reason I just can't get it how it should be what the heck is going on here?
Try renaming your config (so zan generates a new one) in case any of the settings are corrupt. Also try zdoom 2.5 and see if its the same. If you still have problems, post on the bug tracker.




@Karakurt
If its not working, it's a bug.

RE: Zandronum 2.0

Posted: Mon Mar 30, 2015 2:48 am
by mentaluproar
Any news on the OSX and linux builds?

RE: Zandronum 2.0

Posted: Mon Mar 30, 2015 4:08 am
by fr blood
Dear god, thanks for the great job to all the team !

RE: Zandronum 2.0

Posted: Mon Mar 30, 2015 5:59 am
by Sean
Finally! My mod NEEDS Zandronum 2.0. And for Konar6 to update his damn servers.

EDIT: You guys might want to update the TV on the homepage. Still says 1.3.

RE: Zandronum 2.0

Posted: Mon Mar 30, 2015 9:54 am
by Dark-Assassin
Whooo!!!

But should have released this on Wednesday :P

RE: Zandronum 2.0

Posted: Mon Mar 30, 2015 10:17 am
by Espio
Gratz to finally see 2.0 out the door.

Now let's see some mods get heavily improved.

RE: Zandronum 2.0

Posted: Mon Mar 30, 2015 11:34 am
by nico3469
Hey guys

Very nice release, it's an amazing work you've done here, congratulations.

I would like to submit an idea for the next build :

When I'm playing Doom 2 on ZDoom/GZDoom, I also load Nerve.wad and masterlevels.wad in the .ini config file, and i can choose which "episode" I'm gonna play, just like this : http://hpics.li/376ebb2

But in Zandronum (1.3 and 2.0) the menu doesn't work completely. If I choose Masterlevels, it works, but if I select Hell On Earth, it starts No Rest For the Living and I can't play to Hell On Earth http://hpics.li/7f152f9

I saw your code is based on ZDoom 2.5.0 / GZDoom 1.5.0 but this was fixed in their newer versions since a lot of time, so maybe you should consider to update your code to ZDoom 2.7.1 or the last version of GZDoom

Again, it's just an idea, so tell me what you think about it :smile:

Sorry for my bad english, I'm french :razz:

RE: Zandronum 2.0

Posted: Mon Mar 30, 2015 11:46 am
by Frits
Awesome news. Thanks for the continuing work on zandro.

RE: Zandronum 2.0

Posted: Mon Mar 30, 2015 12:17 pm
by Mars873
Waiting for ZDoom 2.7

RE: Zandronum 2.0

Posted: Mon Mar 30, 2015 1:22 pm
by Dark-Assassin
I think 2.6.1 will come first.

RE: Zandronum 2.0

Posted: Mon Mar 30, 2015 1:42 pm
by BlackFish
Yay.

Sadly, it doesn't support A_SetScale like I hoped. No shrinkray mod for Zandronum still. :(

Good work though, it looks nice!

RE: Zandronum 2.0

Posted: Mon Mar 30, 2015 3:00 pm
by Watermelon
For the people asking about raw input cvar:

Code: Select all

    in_mouse (Win32 only)

    Default: 0
    This cvar selects which method ZDoom will use to read the mouse. Valid values are:

        0 - Automatically select a method based on the operating system.
        1 - Use normal Win32 API calls (default for Windows NT 4).
        2 - Use DirectInput (default for all other Windows if RawInput is not available).
        3 - Use RawInput (preferred default for all other Windows)