Oh wow, I haven't seen a NS Duel wad in a while without new weapons. I'd hope it will be good.Ch0wW wrote:Code: Select all
- Joust for DooM (NS - Duel -- Upcoming wad)
Zandronum 1.2
RE: Zandronum 1.2
THE ROMANIAN POWER
Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
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21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
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RE: Zandronum 1.2
Looking at the maps, oh yes.IdeIdoom wrote:Oh wow, I haven't seen a NS Duel wad in a while without new weapons. I'd hope it will be good.Ch0wW wrote:Code: Select all
- Joust for DooM (NS - Duel -- Upcoming wad)
And braining a lot will be required. A LOT.
RE: Zandronum 1.2
Excellent work gentlemen.
Cyber: was chased by cowboys
Nautilus: Cowboys? more like a buncha kids chasing a fucking ice cream truck
BEST.EVER.UnixAssassin wrote: The definition of cheating is not this: Using an aim assisting tool in a game
Teamspeak: WUMBO.CA
RE: Zandronum 1.2
When I try and enter a server I'm stuck in the "requesting snapshot" message... why is this?
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RE: Zandronum 1.2
You were recording right?
In our upcoming Joust mod, we set the sv_maxpacketsize to "1920" ; it seemed it made the problem.
Making it back to its default value (1024) fixed it.
PS : in other wads, that problem didn't occur with the same maxpacketsize value of 1920... Weird.
In our upcoming Joust mod, we set the sv_maxpacketsize to "1920" ; it seemed it made the problem.
Making it back to its default value (1024) fixed it.
PS : in other wads, that problem didn't occur with the same maxpacketsize value of 1920... Weird.
Last edited by Ch0wW on Mon Sep 02, 2013 10:06 pm, edited 1 time in total.
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RE: Zandronum 1.2
*bows down*
Thank you for 1.2 glorious Zandronum 1.2 gods.
Thank you for 1.2 glorious Zandronum 1.2 gods.
Monsterovich wrote: I hate you, developers! I'm tired to update and recompile shitdronum again. No importnant changes. Fuuuuu!!!!!111one
Everyone wrote: *BAN MEGAMAN 2013*
RE: Zandronum 1.2
[quote=the downloads page]The latest version is 1.2, released on July 18, 2013.[/quote]
"For the world is hollow, and I have touched the sky."
RE: Zandronum 1.2
Time machine.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
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RE: Zandronum 1.2
Why version is not 1.1.2?
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RE: Zandronum 1.2
Does it really matter that much?Monsterovich wrote: Why version is not 1.1.2?
I will probably never understand why people get bent out of shape over revision numbers.
Last edited by Watermelon on Wed Sep 04, 2013 4:12 pm, edited 1 time in total.
RE: Zandronum 1.2
Our current versioning scheme is that the minor version is bumped for all releases except for hot fixes. The major version is bumped when the ZDoom base gets updated.Monsterovich wrote: Why version is not 1.1.2?
RE: Zandronum 1.2
I love you so much right now. Glad to have that finally fixed.Torr Samaho wrote: - - Fixed: Monsters near a ledge sometimes appeared as constantly falling down and teleporting back on clients online. [Torr Samaho]
https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING
<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*
(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies
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RE: Zandronum 1.2
GOD FINALLY.Torr Samaho wrote: - - Fixed: Monsters near a ledge sometimes appeared as constantly falling down and teleporting back on clients online. [Torr Samaho]
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RE: Zandronum 1.2
All that had to be done to get it fixed was visiting a tracker and informing it happens... They're very responsive and I guess more people using tracker == better Zandronum. Especially if they would go to link in my signature and support my plea for shared keys as a flag
Shared keys will now be in Zandro! Thanks devs for their work, and users for the support!
<AlienOverlord> Do you have any friends at all
<AlienOverlord> You play Doom
RE: Zandronum 1.2
Would do if it doesnt tell user blocked/disabled spam even on first tries to use tracker -pass reset was useless-.. wonder if this happens to some others on forum as well.. -aka can only anonymous on tracker-
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Nothing to see here
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Nothing to see here
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RE: Zandronum 1.2
Sooo, what's the story regarding persistent player stats on a server?
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RE: Zandronum 1.2
1.3 is coming out most likely this week (unless some major bug appears) which will have the databases.Drakeman1234 wrote: Sooo, what's the story regarding persistent player stats on a server?
RE: Zandronum 1.2
Except it's actually most likely coming out next week, not this week. Depending is it Sunday or Monday for you right now.
Last edited by Dusk on Sun Sep 28, 2014 11:05 pm, edited 1 time in total.