Zandronum 1.2

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IdeIdoom
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RE: Zandronum 1.2

#21

Post by IdeIdoom » Mon Sep 02, 2013 5:13 pm

Ch0wW wrote:

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- Joust for DooM (NS - Duel -- Upcoming wad)
Oh wow, I haven't seen a NS Duel wad in a while without new weapons. I'd hope it will be good.
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<+Dastan>	edd
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<+Shift>	dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
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RE: Zandronum 1.2

#22

Post by Ch0wW » Mon Sep 02, 2013 6:39 pm

IdeIdoom wrote:
Ch0wW wrote:

Code: Select all

- Joust for DooM (NS - Duel -- Upcoming wad)
Oh wow, I haven't seen a NS Duel wad in a while without new weapons. I'd hope it will be good.
Looking at the maps, oh yes.
And braining a lot will be required. A LOT.
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RE: Zandronum 1.2

#23

Post by Torvald » Mon Sep 02, 2013 7:34 pm

Excellent work gentlemen.
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RE: Zandronum 1.2

#24

Post by Nati46 » Mon Sep 02, 2013 9:41 pm

When I try and enter a server I'm stuck in the "requesting snapshot" message... why is this?
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RE: Zandronum 1.2

#25

Post by Ch0wW » Mon Sep 02, 2013 10:05 pm

You were recording right?

In our upcoming Joust mod, we set the sv_maxpacketsize to "1920" ; it seemed it made the problem.
Making it back to its default value (1024) fixed it.

PS : in other wads, that problem didn't occur with the same maxpacketsize value of 1920... Weird.
Last edited by Ch0wW on Mon Sep 02, 2013 10:06 pm, edited 1 time in total.
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RE: Zandronum 1.2

#26

Post by sheridanm962 » Mon Sep 02, 2013 10:08 pm

*bows down*

Thank you for 1.2 glorious Zandronum 1.2 gods.
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RE: Zandronum 1.2

#27

Post by Empyre » Tue Sep 03, 2013 2:35 am

[quote=the downloads page]The latest version is 1.2, released on July 18, 2013.[/quote]
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RE: Zandronum 1.2

#28

Post by Ænima » Tue Sep 03, 2013 2:36 am

Time machine.
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RE: Zandronum 1.2

#29

Post by infurnus » Tue Sep 03, 2013 3:04 am

Fixed

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RE: Zandronum 1.2

#30

Post by RaveYard » Wed Sep 04, 2013 2:49 pm

Servers, y u no use Zandronum 1.2 ? :v:

EDIT: Good job devs!
Last edited by RaveYard on Wed Sep 04, 2013 2:51 pm, edited 1 time in total.
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Monsterovich
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RE: Zandronum 1.2

#31

Post by Monsterovich » Wed Sep 04, 2013 3:54 pm

Why version is not 1.1.2?

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RE: Zandronum 1.2

#32

Post by Watermelon » Wed Sep 04, 2013 4:10 pm

Monsterovich wrote: Why version is not 1.1.2?
Does it really matter that much? :wonk:
I will probably never understand why people get bent out of shape over revision numbers.
Last edited by Watermelon on Wed Sep 04, 2013 4:12 pm, edited 1 time in total.

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RE: Zandronum 1.2

#33

Post by Blzut3 » Wed Sep 04, 2013 7:16 pm

Monsterovich wrote: Why version is not 1.1.2?
Our current versioning scheme is that the minor version is bumped for all releases except for hot fixes. The major version is bumped when the ZDoom base gets updated.

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RE: Zandronum 1.2

#34

Post by Espio » Wed Sep 04, 2013 10:10 pm

Torr Samaho wrote: - - Fixed: Monsters near a ledge sometimes appeared as constantly falling down and teleporting back on clients online. [Torr Samaho]
I love you so much right now. Glad to have that finally fixed.
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RE: Zandronum 1.2

#35

Post by -Jes- » Wed Sep 04, 2013 11:47 pm

Torr Samaho wrote: - - Fixed: Monsters near a ledge sometimes appeared as constantly falling down and teleporting back on clients online. [Torr Samaho]
GOD FINALLY.

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RE: Zandronum 1.2

#36

Post by someoneelse » Thu Sep 05, 2013 4:32 am

All that had to be done to get it fixed was visiting a tracker and informing it happens... They're very responsive and I guess more people using tracker == better Zandronum. Especially if they would go to link in my signature and support my plea for shared keys as a flag
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RE: Zandronum 1.2

#37

Post by Cruduxy » Thu Sep 05, 2013 3:36 pm

Would do if it doesnt tell user blocked/disabled spam even on first tries to use tracker -pass reset was useless-.. wonder if this happens to some others on forum as well.. -aka can only anonymous on tracker-
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RE: Zandronum 1.2

#38

Post by Drakeman1234 » Sun Sep 28, 2014 7:03 pm

Sooo, what's the story regarding persistent player stats on a server?

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RE: Zandronum 1.2

#39

Post by Watermelon » Sun Sep 28, 2014 8:34 pm

Drakeman1234 wrote: Sooo, what's the story regarding persistent player stats on a server?
1.3 is coming out most likely this week (unless some major bug appears) which will have the databases.

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Dusk
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RE: Zandronum 1.2

#40

Post by Dusk » Sun Sep 28, 2014 11:04 pm

Except it's actually most likely coming out next week, not this week. Depending is it Sunday or Monday for you right now.
Last edited by Dusk on Sun Sep 28, 2014 11:05 pm, edited 1 time in total.

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