Can Zandronum handle 64 players in a server?

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Ænima
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RE: Can Zandronum handle 64 players in a server?

#21

Post by Ænima » Sat Aug 24, 2013 2:32 pm

Lord_of_D: wrote:
Cruduxy wrote: Lol how can any map fits such player counts and be playable.
maybe one of those big ass zdumb wars. btw combine, did you were using teamspeak with soemone else? cause if that is i'll try to join there next time theres something as epic as this
That wasn't Combinebob, it was Catastrophe's vid and his TeamSpeak.
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RE: Can Zandronum handle 64 players in a server?

#22

Post by Edward-san » Sat Aug 24, 2013 2:42 pm

Isn't there a .cld demo with it?

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RE: Can Zandronum handle 64 players in a server?

#23

Post by XCOPY » Sat Aug 24, 2013 3:57 pm

Next time put something to force ppl to spawn in game :P
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RE: Can Zandronum handle 64 players in a server?

#24

Post by -Jes- » Sat Aug 24, 2013 9:03 pm

Some of the bigger IDL maps could probably serve up a good 32v32 TDM/TLMS.
Last edited by -Jes- on Sat Aug 24, 2013 9:03 pm, edited 1 time in total.

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RE: Can Zandronum handle 64 players in a server?

#25

Post by ibm5155 » Sat Aug 24, 2013 9:36 pm

O man, now play 64players on spacedm :D
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RE: Can Zandronum handle 64 players in a server?

#26

Post by Ænima » Sat Aug 24, 2013 9:41 pm

-Jes- wrote: Some of the bigger IDL maps could probably serve up a good 32v32 TDM/TLMS.
That would be awesome for next week's FNF.
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RE: Can Zandronum handle 64 players in a server?

#27

Post by *ProjectAngel* » Sun Aug 25, 2013 3:46 am

It started to choke for some peeps, including myself, once it exceeded 56 players.

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RE: Can Zandronum handle 64 players in a server?

#28

Post by Kaminsky » Sun Aug 25, 2013 8:36 pm

Never before, have I seen such a game on Zandronum where this many players joined the server.

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RE: Can Zandronum handle 64 players in a server?

#29

Post by XCOPY » Sun Aug 25, 2013 9:28 pm

YES, WE CAN!
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RE: Can Zandronum handle 64 players in a server?

#30

Post by ibm5155 » Sun Aug 25, 2013 10:39 pm

If a vanilla server with 64 players lag, imagine with acs/decorate use, ex:zdoom wars, doom center... SERVER RAPE D:
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Catastrophe
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RE: Can Zandronum handle 64 players in a server?

#31

Post by Catastrophe » Sun Aug 25, 2013 11:20 pm

Well technically what was played isn't vanilla

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RE: Can Zandronum handle 64 players in a server?

#32

Post by Cruduxy » Sun Aug 25, 2013 11:49 pm

Doomcenter and zdoom wars don't even need 20 players to start lagging...
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RE: Can Zandronum handle 64 players in a server?

#33

Post by ARGENTVM » Mon Aug 26, 2013 12:35 pm

Cruduxy wrote: Doomcenter and zdoom wars don't even need 20 players to start lagging...
DooM Center has lag initially regardless of the player count due to some weird hack of the doom player (constantly using things when collision is detected, map is too big and eats up memory/cpu, etc). In other words it feels like constant 200-300 ping jitter. ZDooM wars just needs enough to lag out the lowest speed connections to cause major packet loss.

Super-Fast Mapping: Deathmatch Edition from Combinebobnt might be able to handle a large amount of players as it was built for large games of 16+ players. As for the server itself and the host's connection, that is an entirely different matter.

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RE: Can Zandronum handle 64 players in a server?

#34

Post by ibm5155 » Mon Aug 26, 2013 2:06 pm

Does doom center uses clientside script? Xd
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RE: Can Zandronum handle 64 players in a server?

#35

Post by -Jes- » Mon Aug 26, 2013 2:08 pm

ibm5155 wrote: Does doom center uses clientside script? Xd
I wouldn't bet on it.

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RE: Can Zandronum handle 64 players in a server?

#36

Post by SyKoTiC » Tue Aug 27, 2013 3:03 am

Granted i spectated the whole time. It was a wonder to behold.
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RE: Can Zandronum handle 64 players in a server?

#37

Post by HexaDoken » Fri Aug 30, 2013 4:01 am

Let's do 128.

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RE: Can Zandronum handle 64 players in a server?

#38

Post by -Jes- » Fri Aug 30, 2013 7:54 am

HexaDoken wrote: Let's do 128.
Make.
This.
Happen.
Last edited by -Jes- on Fri Aug 30, 2013 7:56 am, edited 1 time in total.

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RE: Can Zandronum handle 64 players in a server?

#39

Post by Cruduxy » Fri Aug 30, 2013 7:38 pm

128? Wow that'll be a show in spawn telefrags over and over unless someone makes an amazingly huge map that everyone will be lost if tried with anything below 60 players :P
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RE: Can Zandronum handle 64 players in a server?

#40

Post by Zakken » Fri Aug 30, 2013 10:59 pm

They turned sv_unblockplayers on when there were that many players in the server.

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