That wasn't Combinebob, it was Catastrophe's vid and his TeamSpeak.Lord_of_D: wrote:maybe one of those big ass zdumb wars. btw combine, did you were using teamspeak with soemone else? cause if that is i'll try to join there next time theres something as epic as thisCruduxy wrote: Lol how can any map fits such player counts and be playable.
Can Zandronum handle 64 players in a server?
RE: Can Zandronum handle 64 players in a server?
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
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RE: Can Zandronum handle 64 players in a server?
Isn't there a .cld demo with it?
RE: Can Zandronum handle 64 players in a server?
Next time put something to force ppl to spawn in game :P
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- -Jes-
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RE: Can Zandronum handle 64 players in a server?
Some of the bigger IDL maps could probably serve up a good 32v32 TDM/TLMS.
Last edited by -Jes- on Sat Aug 24, 2013 9:03 pm, edited 1 time in total.
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RE: Can Zandronum handle 64 players in a server?
O man, now play 64players on spacedm :D
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Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Can Zandronum handle 64 players in a server?
That would be awesome for next week's FNF.-Jes- wrote: Some of the bigger IDL maps could probably serve up a good 32v32 TDM/TLMS.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
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RE: Can Zandronum handle 64 players in a server?
It started to choke for some peeps, including myself, once it exceeded 56 players.
RE: Can Zandronum handle 64 players in a server?
Never before, have I seen such a game on Zandronum where this many players joined the server.
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RE: Can Zandronum handle 64 players in a server?
If a vanilla server with 64 players lag, imagine with acs/decorate use, ex:zdoom wars, doom center... SERVER RAPE D:
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Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
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RE: Can Zandronum handle 64 players in a server?
Well technically what was played isn't vanilla
RE: Can Zandronum handle 64 players in a server?
Doomcenter and zdoom wars don't even need 20 players to start lagging...
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RE: Can Zandronum handle 64 players in a server?
DooM Center has lag initially regardless of the player count due to some weird hack of the doom player (constantly using things when collision is detected, map is too big and eats up memory/cpu, etc). In other words it feels like constant 200-300 ping jitter. ZDooM wars just needs enough to lag out the lowest speed connections to cause major packet loss.Cruduxy wrote: Doomcenter and zdoom wars don't even need 20 players to start lagging...
Super-Fast Mapping: Deathmatch Edition from Combinebobnt might be able to handle a large amount of players as it was built for large games of 16+ players. As for the server itself and the host's connection, that is an entirely different matter.
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RE: Can Zandronum handle 64 players in a server?
Does doom center uses clientside script? Xd
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Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Can Zandronum handle 64 players in a server?
I wouldn't bet on it.ibm5155 wrote: Does doom center uses clientside script? Xd
RE: Can Zandronum handle 64 players in a server?
Granted i spectated the whole time. It was a wonder to behold.
Being part of this DooM/Port madness since 2006
It's No Use!
It's No Use!
RE: Can Zandronum handle 64 players in a server?
Let's do 128.
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RE: Can Zandronum handle 64 players in a server?
Make.HexaDoken wrote: Let's do 128.
This.
Happen.
Last edited by -Jes- on Fri Aug 30, 2013 7:56 am, edited 1 time in total.
RE: Can Zandronum handle 64 players in a server?
128? Wow that'll be a show in spawn telefrags over and over unless someone makes an amazingly huge map that everyone will be lost if tried with anything below 60 players :P
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RE: Can Zandronum handle 64 players in a server?
They turned sv_unblockplayers on when there were that many players in the server.