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Zandronum 3.2.1

Posted: Tue Aug 05, 2025 2:15 am
by Kaminsky
We are happy to announce the release of Zandronum 3.2.1!

This comes with a brand new CVar, "sv_printconnectionmessages", allowing server hosts to control whether messages for clients that haven't fully connected appear in the server console (i.e. the "unknown challenge (x)" error messages can now be ignored), as well as a few small fixes. Most notably:
  • Fixed a regression where skins didn't play some of their sounds correctly.
  • Fixed another regression where morph weapons with the WEAPON.NOLMS flag could no longer be given to players after they already spawned in (T)LMS.
  • Morph-related fixes and improvements, especially with the NOMORPHLIMITATIONS actor flag that was added in 3.2.
Here's the full changelog since 3.2:

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+	- Add the CVar sv_printconnectionmessages, which controls whether messages and errors for clients not completely connected to the server are printed to the server console. [Sean]
-	- Fixed: some of the sounds that a skin was using weren't playing correctly. [AKMDM]
-	- Fixed: spectators were unable to pass through teleporters while using the unrestricted spectator mode. [AKMDM]
-	- Fixed: weapons with the NOLMS flag were no longer given to players after they already spawned in (T)LMS, particularly morph weapons. [AKMDM]
-	- Fixed: a player that morphed into a class with the NOMORPHLIMITATIONS flag didn't keep their pitch, and would instead spawn with any weapon they previously owned already selected if they had no morph weapon, in online games. [AKMDM]
-	- Fixed: players were briefly unable to move upon (un)morphing to/from a class with the NOMORPHLIMITATIONS flag. [AKMDM]
-	- Fixed: clients sometimes weren't given CustomInventory items on their end, even though they successfully picked them up on the server's end. [AKMDM]
!	- The screen now bobs for morphed players with the NOMORPHLIMITATIONS flag. [AKMDM]
!	- There's now a short period when the player can still switch to the weapon they picked up upon respawning, even when they're pressing the fire button(s) and cl_noswitchonfire would've prevented it. [AKMDM]
As always, the new binaries are available in our downloads page.

Re: Zandronum 3.2.1

Posted: Tue Aug 05, 2025 6:40 am
by Fused
Thank for you fixing all these NOMORPHLIMITATIONS related bugs so quickly, appreciate it!

Re: Zandronum 3.2.1

Posted: Tue Aug 05, 2025 9:24 am
by Sean
\o/ I get top billing in the changelog

Re: Zandronum 3.2.1

Posted: Tue Aug 05, 2025 2:39 pm
by Samuzero15tlh
Yay! I posted this message somewhere else!

Re: Zandronum 3.2.1

Posted: Fri Aug 08, 2025 9:32 pm
by MentalDozer666
Super!! i am with my boys of 7 and 9 years old. i was talking him how doom came into my life in 1993. and now it cames inot his life in a greater way.
i buy 3 laptops, and we sit on the big table of home, and lets join a server! and... Boom! u need 3.2.1!! but... how?? sudo apt update.... 3.2 is newest on DRD team repository. i go to www.zandronum.com like i read on the console of zandronum. im looking but i cannot see how do it! thnxs a lot for that. My sons are making some maps with slade3! thnxs a lot!

Re: Zandronum 3.2.1

Posted: Sun Aug 10, 2025 7:50 pm
by Blzut3
MentalDozer666 wrote:
Fri Aug 08, 2025 9:32 pm
i buy 3 laptops, and we sit on the big table of home, and lets join a server! and... Boom! u need 3.2.1!! but... how?? sudo apt update.... 3.2 is newest on DRD team repository.
Repo should be updated now.

Re: Zandronum 3.2.1

Posted: Sun Aug 10, 2025 11:22 pm
by Sean
Blzut3 wrote:
Sun Aug 10, 2025 7:50 pm
MentalDozer666 wrote:
Fri Aug 08, 2025 9:32 pm
i buy 3 laptops, and we sit on the big table of home, and lets join a server! and... Boom! u need 3.2.1!! but... how?? sudo apt update.... 3.2 is newest on DRD team repository.
Repo should be updated now.
Someone noted on the Discord that the debian.drdteam.org packages have the 3.2's revision info:
pasted file.png
It should be

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3.2.1-r250804-2140
a701547f4162
Otherwise, it can't connect to servers.

Re: Zandronum 3.2.1

Posted: Mon Aug 11, 2025 1:31 am
by Blzut3
My bad, I forgot I had a weird Mercurial setup in my build environment. Should be fixed.

Re: Zandronum 3.2.1

Posted: Mon Aug 11, 2025 9:40 am
by Sean
Blzut3 wrote:
Mon Aug 11, 2025 1:31 am
My bad, I forgot I had a weird Mercurial setup in my build environment. Should be fixed.
All works now, thanks!

Re: Zandronum 3.2.1

Posted: Thu Aug 21, 2025 4:37 pm
by TGminer
Awesome.