Zandronum 3.1

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WaTaKiD
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Re: Zandronum 3.1

#21

Post by WaTaKiD » Sat Jan 01, 2022 7:42 pm

Empyre wrote:
Sat Jan 01, 2022 5:29 pm
Sadly, the bug where Zandronum skips maps when more than one exit line is activated seems to have returned.
ive checked out https://zandronum.com/tracker/view.php?id=988 again and im unable to reproduce the issue in 3.1

ddtankbr23
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Re: Zandronum 3.1

#22

Post by ddtankbr23 » Sun May 01, 2022 12:15 pm

Hi, no longer support for win xp?

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Empyre
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Re: Zandronum 3.1

#23

Post by Empyre » Sun May 01, 2022 2:33 pm

I saw a discussion of this in Discord. Support for Win XP was accidentally dropped by using a later version of ... something I don't remember ... than XP supports.
"For the world is hollow, and I have touched the sky."

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Torr Samaho
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Re: Zandronum 3.1

#24

Post by Torr Samaho » Sun May 01, 2022 6:04 pm

This build should be XP compatible. The problem was that recent OpenSSL versions don't work under XP when built with the default compile flags.

EDIT: I urge you not to use XP anymore an a computer that is connected to the internet. Don't misunderstand the existence of an XP compatible binary as official XP support of Zandronum.

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penguin
 
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Re: Zandronum 3.1

#25

Post by penguin » Thu May 05, 2022 4:14 pm

It's great to be able to intervene in the armour and damage process. But damage that the armor failed to absorb couldn't be overwritten.
This is my misunderstanding. It worked.
Last edited by penguin on Tue May 10, 2022 2:10 pm, edited 1 time in total.

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Sean
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Re: Zandronum 3.1

#26

Post by Sean » Mon May 09, 2022 4:41 pm

Over the weekend the official 3.1 Windows build were re-uploaded, fixing the issue with XP, and updating the installer's bundled Doomseeker to 1.3.3.
<capodecima> i dont say any more word without my loyer jenova

ddtankbr23
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Re: Zandronum 3.1

#27

Post by ddtankbr23 » Tue May 10, 2022 9:22 pm

Wonderful, it works on my old xp laptop.

Reshki
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Re: Zandronum 3.1

#28

Post by Reshki » Fri Sep 02, 2022 8:13 pm

Torr Samaho wrote:
Sun Dec 12, 2021 9:15 pm
[*] Loading ZIP/PK3 files containing duplicate protected lumps now results in a fatal error when hosting a server.
Is there anyway to change or ignore this feature? There are some wads that my friends and I use to play on previous versions of Zandronum and now they get this fatal error. Thanks for your time and hard work!!

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doomjoshuaboy
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Re: Zandronum 3.1

#29

Post by doomjoshuaboy » Sun Sep 04, 2022 6:16 pm

Reshki wrote:
Fri Sep 02, 2022 8:13 pm
Torr Samaho wrote:
Sun Dec 12, 2021 9:15 pm
[*] Loading ZIP/PK3 files containing duplicate protected lumps now results in a fatal error when hosting a server.
Is there anyway to change or ignore this feature? There are some wads that my friends and I use to play on previous versions of Zandronum and now they get this fatal error. Thanks for your time and hard work!!
Unfortunately no unless you can find that file inside the ZIP/PK3 using Slade 3 and delete it or rename yourself.

DJB

De-M-oN
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Re: Zandronum 3.1

#30

Post by De-M-oN » Tue Nov 22, 2022 12:35 am

Can someone tell me if 3.1 can play 3.0 Demos? I have some All Out War 2 Matches I still want to video capture.

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Sean
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Re: Zandronum 3.1

#31

Post by Sean » Tue Nov 22, 2022 11:45 am

De-M-oN wrote:
Tue Nov 22, 2022 12:35 am
Can someone tell me if 3.1 can play 3.0 Demos?
Nope. Generally demos can only be played back in the version they were recorded in.
<capodecima> i dont say any more word without my loyer jenova

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WaTaKiD
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Re: Zandronum 3.1

#32

Post by WaTaKiD » Tue Nov 22, 2022 12:43 pm

De-M-oN wrote:
Tue Nov 22, 2022 12:35 am
Can someone tell me if 3.1 can play 3.0 Demos? I have some All Out War 2 Matches I still want to video capture.
that was actually possible until fixed https://zandronum.com/tracker/view.php?id=3253

however u can still download 3.0 to play 3.0 demos https://zandronum.com/downloads/

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