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[reception: CRASH] SunS #16 - The Shotguns May Be
Posted: Sun Jun 29, 2014 4:34 am
by Ijon Tichy
Yes, we remember what the whole 'shenanigans' part of SunS is. Kinda. If the Blessed Engine combined with absurd quantities of shotguns doesn't qualify, maybe you'd be better suited in a ball pit filled with land mines.
Note that we're playing it with Hell Revealed! Expect to die. A lot.
IWAD: doom2.wad
PWADs: skymaybe-zanfix.wad,
skymaybe_mapinfo.wad,
hr.wad,
hrmus.wad,
shotguns7_2.pk7,
newtextcolours1_170.pk3
What time: 21:00 UTC
What day: June 29, 2014
What place: Best-Ever
What name: :: [BE] SUNDAY SHENANIGANS #16 :: The Shotguns May Be
Times
UTC+0100 - Central Europe: 22:00
UTC+0000 - United Kingdom: 21:00
UTC+0400 - Russia / Moscow: 01:00, MONDAY
UTC-0400 - Eastern Time: 17:00
UTC-0500 - Central Time: 16:00
UTC-0600 - Mountain Time: 15:00
UTC-0700 - Pacific Time: 14:00
Spoiler: Config (Open)
skill 3
cooperative 1
dmflags 1613053956
dmflags2 67108928
dmflags3 16
compatflags 0
compatflags2 0
sv_maxplayers 64
sv_maxclients 64
RE: SunS #16 - The Shotguns May Be
Posted: Sun Jun 29, 2014 2:59 pm
by Sicamore
Good reception may be :)
RE: SunS #16 - The Shotguns May Be
Posted: Sun Jun 29, 2014 9:46 pm
by Ijon Tichy
this is pretty terrifying
edit: Okay so the Blessed Engine causes lots of crashing online. It's basically impossible to keep a server with it up for any decent period of time.
in other words, fuck
RE: SunS #16 - The Shotguns May Be
Posted: Sun Jun 29, 2014 10:16 pm
by DevilHunter
Appearnly Zandronum is not enough for this...
RE: SunS #16 - The Shotguns May Be
Posted: Sun Jun 29, 2014 10:20 pm
by The Great Cornholio
Looks great
RE: [reception: CRASH] SunS #16 - The Shotguns May Be
Posted: Sat Jul 05, 2014 10:47 am
by Torr Samaho
Ijon Tichy wrote:
edit: Okay so the Blessed Engine causes lots of crashing online. It's basically impossible to keep a server with it up for any decent period of time.
Is there already a tracker ticket for the crashes?
RE: [reception: CRASH] SunS #16 - The Shotguns May Be
Posted: Sun Jul 06, 2014 6:28 am
by Ijon Tichy
oh shit someone actually posted in this thread
Torr Samaho wrote:
Ijon Tichy wrote:
edit: Okay so the Blessed Engine causes lots of crashing online. It's basically impossible to keep a server with it up for any decent period of time.
Is there already a tracker ticket for the crashes?
There would be if I had the slightest idea what caused the crashes, and at the time I was more concerned with figuring out what mod was causing the crashing rather than what actor, so I could remove it and deal with it later.
Probably not a huge deal considering the Blessed Engine makes DEHACKED cry anyway, and I didn't bother pursuing it.
RE: [reception: CRASH] SunS #16 - The Shotguns May Be
Posted: Sun Jul 06, 2014 8:09 am
by Torr Samaho
Ijon Tichy wrote:
There would be if I had the slightest idea what caused the crashes, and at the time I was more concerned with figuring out what mod was causing the crashing rather than what actor, so I could remove it and deal with it later.
As long as a crash is reproducible (or at least happens very frequently), it's completely fine to report the crash even without any idea what's causing it. Often the debugger will reveal what's going on. The only thing that's really important is that I'm able to reproduce the crash on my system with the debugger attached.