[reception: CRASH] SunS #16 - The Shotguns May Be

All finished SunS events go here.
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Ijon Tichy
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[reception: CRASH] SunS #16 - The Shotguns May Be

#1

Post by Ijon Tichy » Sun Jun 29, 2014 4:34 am

Yes, we remember what the whole 'shenanigans' part of SunS is. Kinda. If the Blessed Engine combined with absurd quantities of shotguns doesn't qualify, maybe you'd be better suited in a ball pit filled with land mines.

Note that we're playing it with Hell Revealed! Expect to die. A lot.

IWAD: doom2.wad
PWADs: skymaybe-zanfix.wad, skymaybe_mapinfo.wad, hr.wad, hrmus.wad, shotguns7_2.pk7, newtextcolours1_170.pk3

What time: 21:00 UTC

What day: June 29, 2014

What place: Best-Ever

What name: :: [BE] SUNDAY SHENANIGANS #16 :: The Shotguns May Be

Times

UTC+0100 - Central Europe: 22:00
UTC+0000 - United Kingdom: 21:00
UTC+0400 - Russia / Moscow: 01:00, MONDAY

UTC-0400 - Eastern Time: 17:00
UTC-0500 - Central Time: 16:00
UTC-0600 - Mountain Time: 15:00
UTC-0700 - Pacific Time: 14:00

Spoiler: Config (Open)
skill 3
cooperative 1

dmflags 1613053956
dmflags2 67108928
dmflags3 16
compatflags 0
compatflags2 0

sv_maxplayers 64
sv_maxclients 64
Last edited by Ijon Tichy on Tue Jul 01, 2014 7:26 am, edited 1 time in total.

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RE: SunS #16 - The Shotguns May Be

#2

Post by Sicamore » Sun Jun 29, 2014 2:59 pm

Good reception may be :)
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Ijon Tichy
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RE: SunS #16 - The Shotguns May Be

#3

Post by Ijon Tichy » Sun Jun 29, 2014 9:46 pm

this is pretty terrifying

edit: Okay so the Blessed Engine causes lots of crashing online. It's basically impossible to keep a server with it up for any decent period of time.

in other words, fuck
Last edited by Ijon Tichy on Sun Jun 29, 2014 10:13 pm, edited 1 time in total.


The Great Cornholio
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RE: SunS #16 - The Shotguns May Be

#5

Post by The Great Cornholio » Sun Jun 29, 2014 10:20 pm

Looks great
I Am Cornholio! I Need TP For My Bunghole!
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Torr Samaho
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RE: [reception: CRASH] SunS #16 - The Shotguns May Be

#6

Post by Torr Samaho » Sat Jul 05, 2014 10:47 am

Ijon Tichy wrote: edit: Okay so the Blessed Engine causes lots of crashing online. It's basically impossible to keep a server with it up for any decent period of time.
Is there already a tracker ticket for the crashes?

Ijon Tichy
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RE: [reception: CRASH] SunS #16 - The Shotguns May Be

#7

Post by Ijon Tichy » Sun Jul 06, 2014 6:28 am

oh shit someone actually posted in this thread
Torr Samaho wrote:
Ijon Tichy wrote: edit: Okay so the Blessed Engine causes lots of crashing online. It's basically impossible to keep a server with it up for any decent period of time.
Is there already a tracker ticket for the crashes?
There would be if I had the slightest idea what caused the crashes, and at the time I was more concerned with figuring out what mod was causing the crashing rather than what actor, so I could remove it and deal with it later.

Probably not a huge deal considering the Blessed Engine makes DEHACKED cry anyway, and I didn't bother pursuing it.

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Torr Samaho
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RE: [reception: CRASH] SunS #16 - The Shotguns May Be

#8

Post by Torr Samaho » Sun Jul 06, 2014 8:09 am

Ijon Tichy wrote: There would be if I had the slightest idea what caused the crashes, and at the time I was more concerned with figuring out what mod was causing the crashing rather than what actor, so I could remove it and deal with it later.
As long as a crash is reproducible (or at least happens very frequently), it's completely fine to report the crash even without any idea what's causing it. Often the debugger will reveal what's going on. The only thing that's really important is that I'm able to reproduce the crash on my system with the debugger attached.

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