[reception: GOOD] SunS #11 - Overlord with ProCTF

All finished SunS events go here.
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roman6a
 
Posts: 38
Joined: Tue Aug 07, 2012 5:12 pm
Location: Caracas, Venezuela

[reception: GOOD] SunS #11 - Overlord with ProCTF

#1

Post by roman6a » Sat Apr 12, 2014 11:15 pm

What am i doing here?
[19:10:20] <Hypnotoad> RAMON PLS
[19:10:54] <Hypnotoad> make thread
[12:08:24] <roman6a> pls

So we're breaking our 'usual' bi-weekly scheulde to bring you this:

IWAD: Doom2.wad
PWADs: Skulltag_actors.pk3, Skulltag_data.pk3, Overlord_v4a.wad, overlord_cvars_nodebug.pk3, proctfmp.wad

What time: 21:00 UTC

What day: April 13, 2014

What place: Best-Ever

What name: :: [BE] SUNDAY SHENANIGANS #11 :: Overlord w/ Pro CTF

Times

UTC+0100 - Central Europe: 22:00
UTC+0000 - United Kingdom: 21:00
UTC+0400 - Russia / Moscow: 01:00, MONDAY

UTC-0400 - Eastern Time: 17:00
UTC-0500 - Central Time: 16:00
UTC-0600 - Mountain Time: 15:00
UTC-0700 - Pacific Time: 14:00
Spoiler: Config (Open)
Teamgame 1
Skill 3

dmflags 1610629124
dmflags2 1600

Sv_MaxPlayers 64
Sv_MaxClients 64

Sv_MapRotation 1
Sv_RandomMapRotation 0

Addmap proctf01
Addmap proctf02
Addmap proctf04
Addmap proctf05
Addmap proctf06
Addmap proctf07
Addmap proctf10
Addmap proctf11
Addmap proctf12
Addmap proctf13
Addmap proctf14
Addmap proctf15
Addmap proctf16
Addmap proctf17
Addmap proctf18
Addmap proctf19
Addmap proctf22
Addmap proctf25
Addmap proctf27
Addmap proctf28
Addmap proctf20
Addmap proctf30
Addmap proctf08

Each team has an invisible base rather than a flag the spawns a Cacodemon and then proceeds to spew out Imps that hunt down the other teams' Cacodemons. What you end up with is an army of imps trying to breach into opposing bases to smack down a single enemy. Thankfully, the Cacodemons have a bunch of health. However, the imps will constantly fire if they get a lock on a target, meaning a crowd of them will easily bring down anything.

That's where you come in. The armies of Imps will trade blows with each other, one side winning eventually if no interference arises. You're the interference. You can opt to babysit your team's Caco-which has no survival skills, and will eagerly fly into the enemy base if unhindered-, disrupt the opposite Imp armies while push your own, or just hunt down the other teams' Cacodemons with a shotgun in hand.
[/shamelessly copying from overlord thread]
Last edited by Ijon Tichy on Sun Jun 22, 2014 10:11 pm, edited 1 time in total.

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: SunS #11 - Overlord with ProCTF

#2

Post by Lollipop » Sun Apr 13, 2014 6:53 am

I'd say you are a bit late with the call, but for once I >>might<< get around to play. Not guaranteed, and most likely on laptop. No matter what I wish you to have a nice bunch of people to come around ;)
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

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Sicamore
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Posts: 315
Joined: Sun Jun 10, 2012 5:10 pm
Location: Toronto
Clan: Scientific DM Acad
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RE: SunS #11 - Overlord with ProCTF

#3

Post by Sicamore » Sun Apr 13, 2014 4:09 pm

wow roman you never fail to surprise with your skill #proud
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