[19:10:20] <Hypnotoad> RAMON PLS
[19:10:54] <Hypnotoad> make thread
[12:08:24] <roman6a> pls
So we're breaking our 'usual' bi-weekly scheulde to bring you this:
IWAD: Doom2.wad
PWADs: Skulltag_actors.pk3, Skulltag_data.pk3, Overlord_v4a.wad, overlord_cvars_nodebug.pk3, proctfmp.wad
What time: 21:00 UTC
What day: April 13, 2014
What place: Best-Ever
What name: :: [BE] SUNDAY SHENANIGANS #11 :: Overlord w/ Pro CTF
Times
UTC+0100 - Central Europe: 22:00
UTC+0000 - United Kingdom: 21:00
UTC+0400 - Russia / Moscow: 01:00, MONDAY
UTC-0400 - Eastern Time: 17:00
UTC-0500 - Central Time: 16:00
UTC-0600 - Mountain Time: 15:00
UTC-0700 - Pacific Time: 14:00
Spoiler: Config (Open)
Each team has an invisible base rather than a flag the spawns a Cacodemon and then proceeds to spew out Imps that hunt down the other teams' Cacodemons. What you end up with is an army of imps trying to breach into opposing bases to smack down a single enemy. Thankfully, the Cacodemons have a bunch of health. However, the imps will constantly fire if they get a lock on a target, meaning a crowd of them will easily bring down anything.
That's where you come in. The armies of Imps will trade blows with each other, one side winning eventually if no interference arises. You're the interference. You can opt to babysit your team's Caco-which has no survival skills, and will eagerly fly into the enemy base if unhindered-, disrupt the opposite Imp armies while push your own, or just hunt down the other teams' Cacodemons with a shotgun in hand.
[/shamelessly copying from overlord thread]