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SunS #1 suggestions/discussion
Posted: Wed Jul 31, 2013 1:50 pm
by Hypnotoad
Wad suggestions for a possible SunS #1 on 11th August, please :).
REMEMBER (from the sticky)
What are we looking for/submission criteria?
Almost anything, as long as it does not break in multiplayer.
The following features however may give it a better chance of being selected for the event:
- Something that would otherwise not be suitable for FnF or SnS (e.g. not just a plain cooperative, ctf or deathmatch mappack)
- Is not currently played all the time already: no need for the event to host wads that already enjoy the fortune of regularly populated servers (for instance: Zombie Horde, AOW2, MM8BDM, GvH).
- Is unique or innovative - something that changes or creates new gameplay is preferable, a plain team deathmatch wad with a few custom classes may be less so if the classes do little to change core gameplay.
- Actually works properly
RE: SunS #1 suggestions/discussion
Posted: Wed Jul 31, 2013 1:58 pm
by one_Two
Stfball2 :)
RE: SunS #1 suggestions/discussion
Posted: Wed Jul 31, 2013 1:58 pm
by Ivan
Jumpmaze?
RE: SunS #1 suggestions/discussion
Posted: Wed Jul 31, 2013 2:02 pm
by CloudFlash
Hide and Seek? Eventually DoomMaku with chillax?
RE: SunS #1 suggestions/discussion
Posted: Wed Jul 31, 2013 3:46 pm
by Tux
Ivan wrote:
Jumpmaze?
isn't it regularly played?
RE: SunS #1 suggestions/discussion
Posted: Wed Jul 31, 2013 3:56 pm
by one_Two
Tux wrote:
Ivan wrote:
Jumpmaze?
isn't it regularly played?
Every day since it was released.
RE: SunS #1 suggestions/discussion
Posted: Wed Jul 31, 2013 4:06 pm
by CloudFlash
Ivan wrote:
Jumpmaze?
Hypnotoad wrote:
- Something that would otherwise not be suitable for FnF or SnS (e.g. not just a plain cooperative, ctf or deathmatch mappack)
- Is not currently played all the time already: no need for the event to host wads that already enjoy the fortune of regularly populated servers (for instance: Zombie Horde, AOW2, MM8BDM, GvH).
9/10
RE: SunS #1 suggestions/discussion
Posted: Wed Jul 31, 2013 4:34 pm
by Balrog
Cops vs Black People.
RE: SunS #1 suggestions/discussion
Posted: Wed Jul 31, 2013 4:49 pm
by Hypnotoad
CloudFlash wrote:
Ivan wrote:
Jumpmaze?
Hypnotoad wrote:
- Something that would otherwise not be suitable for FnF or SnS (e.g. not just a plain cooperative, ctf or deathmatch mappack)
- Is not currently played all the time already: no need for the event to host wads that already enjoy the fortune of regularly populated servers (for instance: Zombie Horde, AOW2, MM8BDM, GvH).
9/10
I wouldn't describe jumpmaze as plain cooperative,
a jumpmaze/platforming project would be suitable, but obviously preferably not the wads that are already hosted and played all the time (jumpmaze.wad, jumpmaze 2 etc..), I am actually working on a new platforming project that may be suitable for this.
RE: SunS #1 suggestions/discussion
Posted: Wed Jul 31, 2013 4:56 pm
by Ænima
Balrog wrote:
Cops vs Black People.
RE: SunS #1 suggestions/discussion
Posted: Wed Jul 31, 2013 5:44 pm
by Lord_of_D:
CloudFlash wrote:
Hide and Seek? Eventually DoomMaku with chillax?
i like the idea of DoomMaku with Chillax :)
RE: SunS #1 suggestions/discussion
Posted: Wed Jul 31, 2013 7:20 pm
by Catastrophe
Ok my list.
1. Jail Break (minigunner fix)
2. Black people vs cops
3. Eternal Blood (anna's version with blood patch)
4. Hide and Seek B8, if you are using the latest H 'n' S, for the love of god apply the fnf patch that nerfs scout pistol.
5. All out War 1
6. Dodgeball Doom
7. Cyberrunner with Jump/Dash boosts disabled.
8. Scary movie
9. Very first version of WDI
RE: SunS #1 suggestions/discussion
Posted: Wed Jul 31, 2013 7:54 pm
by katZune
i support the idea of aow 1 and HnS (but please at least add v1 maps, STLMS sucks for that :/)
RE: SunS #1 suggestions/discussion
Posted: Wed Jul 31, 2013 9:21 pm
by Lord_of_D:
DODGEBALL DOOM!!!
RE: SunS #1 suggestions/discussion
Posted: Thu Aug 01, 2013 12:22 am
by TerminusEst13
Catastrophe wrote:
Ok my list.
1. Jail Break (minigunner fix)
4. Hide and Seek B8, if you are using the latest H 'n' S, for the love of god apply the fnf patch that nerfs scout pistol.
6. Dodgeball Doom
7. Cyberrunner with Jump/Dash boosts disabled.
9. Very first version of WDI
I'm down with these.
RE: SunS #1 suggestions/discussion
Posted: Thu Aug 01, 2013 1:02 pm
by Hypnotoad
Going to throw in some of my own suggestions:
- I definitely second STFootball, I think this could be quality with enough players and a bit of tweaking
- wormsdoom?
- hide and seek might be fun
- lelweps dm with the instakill weapons removed
- a special new mod that's being worked on, a thread will be made soon!
- cyberrunner LMS instagib
RE: SunS #1 suggestions/discussion
Posted: Thu Aug 01, 2013 1:26 pm
by CloudFlash
I just tested DoomMaku with Chillax and sv_gravity 40. :AllOfMyThis:
RE: SunS #1 suggestions/discussion
Posted: Thu Aug 01, 2013 2:28 pm
by Lollipop
I will play anything with jump enabled, I love jumping around for no reason.
Untitled hunt mod might make a good bet for the future when it got some more.. content.
RE: SunS #1 suggestions/discussion
Posted: Thu Aug 01, 2013 2:35 pm
by IdeIdoom
StFootball or Dodgeball doom.
RE: SunS #1 suggestions/discussion
Posted: Thu Aug 01, 2013 3:00 pm
by Lord_of_D:
Hypnotoad wrote:
Going to throw in some of my own suggestions:
- I definitely second STFootball, I think this could be quality with enough players and a bit of tweaking
- wormsdoom?
- hide and seek might be fun
- lelweps dm with the instakill weapons removed
- a special new mod that's being worked on, a thread will be made soon!
- cyberrunner LMS instagib
cyberrunner and STFootball sounds great :D