SunS #3 suggestions

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Wirtualnosc
Forum Regular
Posts: 143
Joined: Mon Jun 04, 2012 2:01 pm

RE: SunS #3 suggestions

#21

Post by Wirtualnosc » Sat Aug 31, 2013 12:15 pm

SyKoTiC wrote: WORMSDOOOOM
[20:19] <+IdeIdoom> join #VGL
[20:19] <+IdeIdoom> oh fuck
[20:19] <+IdeIdoom> I FORGOT the /
[20:19] <+IdeIdoom> biggest fail

cybershark
 
Posts: 36
Joined: Fri Sep 07, 2012 1:09 am

RE: SunS #3 suggestions

#22

Post by cybershark » Fri Sep 27, 2013 8:28 am

Tux wrote:
Ænima wrote:
cybershark wrote:
Qent wrote: Overload in Warfare mode?
Don't think I ever saw that mode - how's it work?
I'd like to know, as well. It sounds ... chaotic.
ctf maps, flags replaced with nodes, shoot enemy node to win
...that doesn't sound any different to the non-warfare version :?
Or is it the warfare version I'm used to playing? In which case what's the regular mode about?

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