Question of the Month [February]

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thebestmlTBM
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Question of the Month [February]

#1

Post by thebestmlTBM » Sat Feb 02, 2013 5:43 pm

If you like Skulltag or Zandronum, Which renders do you perfer?
Original or Open GL

My answer:
Original


Post in the reply to answer this question.
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one_Two
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RE: Question of the Month [February]

#2

Post by one_Two » Sat Feb 02, 2013 5:47 pm

OpenGL. These are some really uninteresting questions lmao XD

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RE: Question of the Month [February]

#3

Post by Torvald » Sat Feb 02, 2013 5:52 pm

OpenGL. I can see in places that software users can't. :>
Cyber: was chased by cowboys
Nautilus: Cowboys? more like a buncha kids chasing a fucking ice cream truck
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Watermelon
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RE: Question of the Month [February]

#4

Post by Watermelon » Sat Feb 02, 2013 6:19 pm

OpenGL is cool but it really hinders you in competition by giving you such insane advantages compared to software players, like being able to turn off walls, make everything perfectly bright, see various things through walls with telefog/explosion GL lights, being able to look up and down no problem and probably other things that are in there I don't know about. If you only plan on playing Zandronum it's fine but if you go to any other port you'll be at a major disadvantage.

I turn it on for mods when I need it but the rest is software, sometimes I even stay software.
Last edited by Watermelon on Sat Feb 02, 2013 6:21 pm, edited 1 time in total.

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Combinebobnt
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RE: Question of the Month [February]

#5

Post by Combinebobnt » Sat Feb 02, 2013 6:54 pm

OpenGL because:
> Can look all the way up and down. <
All the special stuff it provides (dynamic lights, 3d models, PNG graphics, no force to palette, sector lighting control, etc).

If those benefits ceased to exist, I would switch to software in a heartbeat for the better performance.
A few maps can get really laggy in OpenGL too.

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President People
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RE: Question of the Month [February]

#6

Post by President People » Sat Feb 02, 2013 6:56 pm

I suppose Software, because it's all Zandronum has on a Mac.

So, I guess I wouldn't be here if I needed OpenGL that badly. I miss out on a bunch of mods, though… :'(
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BloodyAcid
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RE: Question of the Month [February]

#7

Post by BloodyAcid » Sat Feb 02, 2013 6:56 pm

Software.

thebestmlTBM
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RE: Question of the Month [February]

#8

Post by thebestmlTBM » Sat Feb 02, 2013 7:07 pm

BloodyAcid wrote: Software.
Thanks for the answer.
Also nice Icon.
Image
Image
==============================================
I DON'T KNOW A DAMN WHHOOOAAAHHH! You are not driping ugly juice all over my new couch, shoes on and everything you trying to Rick James my s***? Ho... Oh lord please. WHHOOOOOHH!
~DashieXP
http://www.youtube.com/watch?feature=pl ... y3GE#t=22s

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RE: Question of the Month [February]

#9

Post by Disguise » Sun Feb 03, 2013 5:14 am

OpenGL all the way! If I want original I'll fire up the .exe ones.
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Catastrophe
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RE: Question of the Month [February]

#10

Post by Catastrophe » Sun Feb 03, 2013 5:39 am

Software, only because openGL is so laggy for no reason. (Games running on the Unreal 3 engine is less laggy rofl)

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RE: Question of the Month [February]

#11

Post by Laggy Blazko » Sun Feb 03, 2013 5:46 am

Software, I think it goes with the game's art style. IIRC you can't see those cool Hexen shading lines in OpenGl, for example.
(That's the same reason I prefer Winquake rather than GlQuake)
Last edited by Laggy Blazko on Sun Feb 03, 2013 5:52 am, edited 1 time in total.

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RE: Question of the Month [February]

#12

Post by Zakken » Sun Feb 03, 2013 5:59 am

Software for the most part, I only used OpenGL for the WADs that required it.

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-Jes-
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RE: Question of the Month [February]

#13

Post by -Jes- » Sun Feb 03, 2013 6:04 am


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President People
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RE: Question of the Month [February]

#14

Post by President People » Sun Feb 03, 2013 6:58 am

thebestmlTBM wrote:Which renders do you perfer?
bleson wrote:What rendering settings do you prefer?
Clearly different.

Seriously though, I thought me whining about OpenGL in a thread like this was oddly familiar…
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I have been called a hundred names and will be called
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thebestmlTBM
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RE: Question of the Month [February]

#15

Post by thebestmlTBM » Sun Feb 03, 2013 5:10 pm

Uhh I don't know, Did you really need a spam reply you keep posting in?
Image
Image
==============================================
I DON'T KNOW A DAMN WHHOOOAAAHHH! You are not driping ugly juice all over my new couch, shoes on and everything you trying to Rick James my s***? Ho... Oh lord please. WHHOOOOOHH!
~DashieXP
http://www.youtube.com/watch?feature=pl ... y3GE#t=22s

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RE: Question of the Month [February]

#16

Post by Mitchykins » Mon Feb 04, 2013 3:46 am

Opengl

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RE: Question of the Month [February]

#17

Post by Nautilus » Mon Feb 04, 2013 5:56 am

Software, of course. I'm not some 7th grader who craves fake eye candy. OpenGL just looks gaudy.

Cruduxy
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RE: Question of the Month [February]

#18

Post by Cruduxy » Wed Feb 06, 2013 7:37 pm

Opengl without setting gamma and ambient light to max -actually sets gamma to 0.7 and ambient light off- & all filters off.
That way I still see the details the mappers try to put in their maps with light instead of everything being 255 brightness sectors...
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one_Two
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RE: Question of the Month [February]

#19

Post by one_Two » Wed Feb 06, 2013 8:25 pm

I always get fisheye effect in software so it's unplayable :/

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Ænima
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RE: Question of the Month [February]

#20

Post by Ænima » Wed Feb 06, 2013 8:45 pm

Software for PvP gamemodes, OpenGL for coop/surv/singleplayer.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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