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RE: We are aware of the 'wallhack'

Posted: Mon Oct 21, 2013 8:59 am
by Dark-Assassin
Obvious wallhack is obvious. Even though the vid is an example...
Though, there will be times where it can be pretty hard to spot, but still not impossible.

RE: We are aware of the 'wallhack'

Posted: Mon Oct 21, 2013 1:15 pm
by katZune
hah pretty true, is obvious but i guess i did uploaded most the video for lazy players, lmao didn't noticed 0:47

RE: We are aware of the 'wallhack'

Posted: Mon Oct 21, 2013 2:14 pm
by Tux
what about other client modifications? like showing opponent's health? I think I saw a thing like this somewhere else.
what about replacing respawn sounds with loud ass noises and player sprites with hitbox indicators?

RE: We are aware of the 'wallhack'

Posted: Mon Oct 21, 2013 2:38 pm
by katZune
Tux wrote: what about other client modifications? like showing opponent's health? I think I saw a thing like this somewhere else.
what about replacing respawn sounds with loud ass noises and player sprites with hitbox indicators?
i guess you can use sv_pure for that case (i guess)

RE: We are aware of the 'wallhack'

Posted: Mon Oct 21, 2013 5:05 pm
by someoneelse
I think all servers are pure by default? But it doesn't change what your files without map data are doing.

RE: We are aware of the 'wallhack'

Posted: Mon Oct 21, 2013 6:39 pm
by Dark-Assassin
I don't think the server will send Health/Armor/Ammo data, or at least properly (reading from the tracker) to other clients unless it is specifically allowed like in coop gametypes.