Public community meeting

Public discussion of the forum software and other things run by Zandronum staff.
User avatar
mifu
Topic author
Lead Administrator
Offline
Posts: 888
Joined: 4 years ago

Public community meeting

Post#1 by mifu » 6 months ago

Hello fellow Zandronumers

Somethings been bothering me lately, like almost a bad smell. I have seen all of this before. Despite me being very busy lately it seems quite the negative attitude has taken hold of these parts. So I figured we clear the air and regain clarity. The staff and I are having a meeting tomorrow on irc (by tomorrow I mean your night time most likely) to discuss some key issues that seem to be plaguing this community. I am inviting all of you who are apart of this community to attend to discuss as well.

Which channel? #zastaff
Time: Saturday 11/07/2016 7:30 AM GMT+8 (I suggest you check out timezone conversions)

If you are going to be attending please know that hostile behavior will not be tolerated at all (ZERO TOLERANCE) and will result in being removed from the channel and you wont be able to rejoin it till the meeting is over. If you got grudges with other community members or if you hate someones fucking guts, you leave that bullshit outside.

If you guys care about this place, then I would love for you to attend and give me your thoughts. I am also extending this invite out to the devs if they can make it and the other doom communities who somewhat get involved with our stuff if they want to have their say also.

Thank you.
MiFU

User avatar
Combinebobnt
SNS Team
Offline
Posts: 1565
Joined: 4 years ago
Contact:

Re: Public community meeting

Post#2 by Combinebobnt » 6 months ago

Ok, so what are the key issues?

User avatar
Lollipop
Frequent Poster Miles card holder
Offline
Posts: 942
Joined: 4 years ago

Re: Public community meeting

Post#3 by Lollipop » 6 months ago

Please put the logs and a TL;DR version somwhere accessible afterwards. I might not have the time to attend, especially with timezones and all, but I would like to know what is going on in the community, especially because I haven't noticed any of the negativity mentioned for a long while.
I would also like to know what the key issues are, too, as that is the whole reason to attend, right?

I hope I get the chance despite the odds, and may it be a great meeting.

User avatar
Mobius
Forum Regular
Offline
Posts: 513
Joined: 4 years ago
Contact:

Re: Public community meeting

Post#4 by Mobius » 6 months ago

I'm interested to know what the actual issues are since the major mile stone of 2016 is a few months behind us.
<+Thomas13> Mobius u r inferior, go outside and get beaten up

"Fool you couldn't roll on me if you were a condom" ~ Godlike


The trouble with loyalty to a cause is that the cause will always betray you

User avatar
Catastrophe
ZanStuff Reviewer
Offline
Posts: 2178
Joined: 4 years ago

Re: Public community meeting

Post#5 by Catastrophe » 6 months ago

There are issues? Forums have been pretty docile lately.

User avatar
Mobius
Forum Regular
Offline
Posts: 513
Joined: 4 years ago
Contact:

Re: Public community meeting

Post#6 by Mobius » 6 months ago

Log: Official Zandronum Town-Hall parliment assembly
Date: 7:30PM
Location: #Zanstaff
Link: http://pastebin.com/UMENByhV
<+Thomas13> Mobius u r inferior, go outside and get beaten up

"Fool you couldn't roll on me if you were a condom" ~ Godlike


The trouble with loyalty to a cause is that the cause will always betray you

User avatar
Ru5tK1ng
Forum Regular
Offline
Posts: 479
Joined: 4 years ago

Re: Public community meeting

Post#7 by Ru5tK1ng » 6 months ago

tldr: Only 3 things were really discussed:

1. People have always shit on ST and by extension Zan gets the same treatment. It's been that way for the past 11+ years and it's nothing new.
2. Those who aren't happy with community events need to grow a pair and speak up or stay mad that nothing is changing because they aren't voicing their concern.
3. Zan's Youtube channel and related media need some attention and they can be used to showcase the mods and features of the port. Solely focusing on vanilla or super srs business competition is not the way to go.

User avatar
Catastrophe
ZanStuff Reviewer
Offline
Posts: 2178
Joined: 4 years ago

Re: Public community meeting

Post#8 by Catastrophe » 6 months ago

To be honest the front page talk is pretty good. Right now Zandro barely ever makes it to the front page because of Doom 4 coming out. You guys should figure out a way so that when you type in "Play Classic Doom online" or something like that, and make Zandro show up. Just my thoughts.

User avatar
Mobius
Forum Regular
Offline
Posts: 513
Joined: 4 years ago
Contact:

Re: Public community meeting

Post#9 by Mobius » 6 months ago

Catastrophe wrote:To be honest the front page talk is pretty good. Right now Zandro barely ever makes it to the front page because of Doom 4 coming out. You guys should figure out a way so that when you type in "Play Classic Doom online" or something like that, and make Zandro show up. Just my thoughts.


Siphon Odamex's potential logo with a functioning port? I like that. Honestly the real remedy is that we went a year+ without a new Zandro release.
<+Thomas13> Mobius u r inferior, go outside and get beaten up

"Fool you couldn't roll on me if you were a condom" ~ Godlike


The trouble with loyalty to a cause is that the cause will always betray you

User avatar
Catastrophe
ZanStuff Reviewer
Offline
Posts: 2178
Joined: 4 years ago

Re: Public community meeting

Post#10 by Catastrophe » 6 months ago

Mobius wrote:
Catastrophe wrote:To be honest the front page talk is pretty good. Right now Zandro barely ever makes it to the front page because of Doom 4 coming out. You guys should figure out a way so that when you type in "Play Classic Doom online" or something like that, and make Zandro show up. Just my thoughts.


Siphon Odamex's potential logo with a functioning port? I like that. Honestly the real remedy is that we went a year+ without a new Zandro release.


Yeah, basically advertise Zandro better so it's less specific (Like "newschool multiplayer Doom online", really?) and make a release. No more beta builds, it's been way too long. At this point I feel people are ok with the consequence of potential release bugs but that happens in pretty much every game. Just release it already.

User avatar
Torr Samaho
Lead Developer
Offline
Posts: 1377
Joined: 4 years ago

Re: Public community meeting

Post#11 by Torr Samaho » 6 months ago

Catastrophe wrote:No more beta builds, it's been way too long. At this point I feel people are ok with the consequence of potential release bugs but that happens in pretty much every game. Just release it already.

People hate buggy release and they won't care why a release is buggy. If I look at the slew of bugs in 3.0 reported by unknownna a few days ago (just to name the "highlights": broken spawn telefragging in coop/survival and completely broken PWO), I highly doubt that 3.0 is sufficiently tested.

User avatar
Ivan
Addicted to Zandronum
Offline
Posts: 1705
Joined: 4 years ago

Re: Public community meeting

Post#12 by Ivan » 6 months ago

Torr Samaho wrote:
Catastrophe wrote:No more beta builds, it's been way too long. At this point I feel people are ok with the consequence of potential release bugs but that happens in pretty much every game. Just release it already.

People hate buggy release and they won't care why a release is buggy. If I look at the slew of bugs in 3.0 reported by unknownna a few days ago (just to name the "highlights": broken spawn telefragging in coop/survival and completely broken PWO), I highly doubt that 3.0 is sufficiently tested.


Honestly, there are still some bugs of major importance that would degrade the quality of gameplay so much that it'd be a detriment to release at the moment. As Torr said, at least some of the more major ones should be fixed before release. And for that, people need to test :)
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

User avatar
Marcaek
FNF Team
Offline
Posts: 908
Joined: 4 years ago

Re: Public community meeting

Post#13 by Marcaek » 6 months ago

Stuff that is absolutely critical should be tested, yes. But we still should have more frequent releases when the stuff holding it back is basically non-critical mod features etc

User avatar
fr blood
Frequent Poster Miles card holder
Offline
Posts: 883
Joined: 4 years ago

Re: Public community meeting

Post#14 by fr blood » 6 months ago

I agree, I prefer to wait 1 more year if it is to have a stable 3.0 especially to avoid the frustration of seing bugs which happen only online.

User avatar
Marcaek
FNF Team
Offline
Posts: 908
Joined: 4 years ago

Re: Public community meeting

Post#15 by Marcaek » 6 months ago

Should such really take another year?

User avatar
Mobius
Forum Regular
Offline
Posts: 513
Joined: 4 years ago
Contact:

Re: Public community meeting

Post#16 by Mobius » 6 months ago

Is it possible to hold over the community with a 2.2.2 or 2.5.0 in the interim?
<+Thomas13> Mobius u r inferior, go outside and get beaten up

"Fool you couldn't roll on me if you were a condom" ~ Godlike


The trouble with loyalty to a cause is that the cause will always betray you

User avatar
ibm5155
Addicted to Zandronum
Offline
Posts: 1428
Joined: 4 years ago
Contact:

Re: Public community meeting

Post#17 by ibm5155 » 6 months ago

Instead of releasing the 3.0 as oficial, why not just get almost all the servers and host it with the beta builds for a moment? at least with the most played servers
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

User avatar
Sean
Forum Regular
Offline
Posts: 608
Joined: 3 years ago

Re: Public community meeting

Post#18 by Sean » 6 months ago

ibm5155 wrote:Instead of releasing the 3.0 as oficial, why not just get almost all the servers and host it with the beta builds for a moment? at least with the most played servers


TSPG did that for not even a day - we made 3.0 the default binary. Didn't prevent over 63% of the servers being 2.1.2, though...
Shame on us
Doomed from the start
May God have mercy on our dirty little hearts
Shame on us
For all we've done
And all we ever were
Just zeros and ones

User avatar
Marcaek
FNF Team
Offline
Posts: 908
Joined: 4 years ago

Re: Public community meeting

Post#19 by Marcaek » 6 months ago

It would help if Doomseeker and the like were configured to have a default testing folder with the option to copy your ini settings over, so joining 3.0 servers would literally be as easy as a double click.

User avatar
Razgriz
Forum Staff
Offline
Posts: 552
Joined: 4 years ago

Re: Public community meeting

Post#20 by Razgriz » 6 months ago

Yep it's all about convenience for the players who don't wanna test. At least there are some more 3.0 servers up overall.


Return to “Staff Discussions”



Who is online

Users browsing this forum: No registered users and 2 guests