Jumpmaze X - Doom Platforming Modernized

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Cyber'
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Jumpmaze X - Doom Platforming Modernized

#1

Post by Cyber' » Fri Jul 03, 2020 4:23 pm

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A long journey through hell lead you to a giant tower.
With a chance to escape, you must climb all the way to the top, and make your way through many puzzles and trials. Will you hone in your platforming skills and survive?
Or will you be stuck inside forever?

Jumpmaze X is an extended puzzle platformer mod that takes place after the original Jumpmaze's true end. The player is currently in limbo, and the only way to return home is to make your way out of hell. In order to do so you will climb the tower through an escalating difficulty curve, starting with maps that are very easy, and eventually moving to very hard maps. Upon completing each difficulty you will return to the tower for a breather map before moving on to the next floor and difficulty level, until eventually reaching the end.

These maps are more extensive, and can be way longer than the original Jumpmaze maps. You have been warned.
Spoiler: Start of the game (Open)
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The project contains 39 total maps. There are 6 intermission maps (JMX00A-JMX00F), 30 main maps (JMX01-JMX30), 2 secret maps (JMX31-JMX32), and one bonus map (JMX33).
It also includes two ending maps based on how you finish the main game.
The first set of maps are designed to help get a feel of what to expect as you progress through the game.
Spoiler: Preview of JMX01 (Open)
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As you progress, so will the difficulty of maps. Knowing how to strafe run and jump will make your life easier with future maps, as the gap lengths will increase and become impossible to make if you just jump straight.
Spoiler: Preview of JMX09 (Open)
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Spoiler: Preview of JMX13 (Open)
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Harder maps will also get more complex in length and style. Take a chance to look around and observe where the routes lead in order to progress your way through the maps.
Spoiler: Preview of JMX21 (Open)
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Spoiler: Preview of JMX22 (Open)
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Some maps will also split into an objective based route, where in order to progress you must take two routes or more in order to open a door or something similar. Look around for clues, such as health potions, in order to find your way through these more difficult maps. Only those who can master platforming, aircontrol, and other miscellaneous jumping skills will be able to reach the top and escape the tower.
Spoiler: Preview of ??? (Open)
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Extras:
The checkpoint system:
Spoiler: Checkpoint Hub and Checkpoints (Open)
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Checkpoints are marked by a hub based system placed near the start of each main map. Each map can have one or more checkpoints based on it's difficulty. To activate them, the player must walk into them, and then they can teleport between each checkpoint through the hub at the start. This is done to allow players to move freely through the maps should they wish to find any secrets hidden around. A save function also exists on each checkpoint should the player choose to do so instead of using Doom's save game feature. This only works offline however.

Lost Mudkips:
Spoiler: One of the 30 Lost Mudkips (Open)
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Each map contains at least one lost mudkip. If you find it, be sure to press use on it to claim it. Each kip has a name and a title assigned to them as well.
Should you find all 30, something "might" happen for the secret maps.
Should you find all 30, and the 2 secret mudkips, you might be able to reach the end...

Additional secrets and other events can happen throughout the maps depending on what you do. Explore each map and find each secret, or become a runner and zoom through the maps as fast as possible. The choices are yours.

Good luck!
- Cyber'

Note: Jumpmaze X only requires Skulltag_Content 3.0 or later to run.
Credits are inside the readme files packed alongside the PK3.
For hosting, the map rotation is also included in a readme in the PK3.

Links:
Jumpmaze X:
https://allfearthesentinel.net/zandronu ... maze-x.pk3
http://wads.firestick.games/jumpmaze-x.pk3

JMX Variant compatible with the JM_Core wads and the official online ranking servers (This may be modified in the future for core compatibility):
http://www.mediafire.com/file/xzrb5ve2z ... e.pk3/file
https://allfearthesentinel.net/zandronu ... online.pk3
http://wads.firestick.games/jmx_online.pk3
Last edited by Cyber' on Fri Jul 28, 2023 1:39 am, edited 2 times in total.
Projects completed : PROCTF, Jump Maze, Tricky ST. RJX.Jump Maze X
Newest Project : Nothing at present.


Jumpmaze X post is here viewtopic.php?f=58&t=9981&p=115929#p115929
I always love these calm moments before the storm...

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Sean
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Re: Jumpmaze X - Doom Platforming Modernized

#2

Post by Sean » Fri Jul 03, 2020 4:24 pm

YEAAAAAAAAAAAAAAAAAA LET'S GOOOOOOO
<capodecima> i dont say any more word without my loyer jenova

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Re: Jumpmaze X - Doom Platforming Modernized

#3

Post by Snail » Fri Jul 03, 2020 4:27 pm

CYBERIENS!!!

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Poto
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Re: Jumpmaze X - Doom Platforming Modernized

#4

Post by Poto » Fri Jul 03, 2020 4:59 pm

o/ o/ o/ o/ o/ o/ o/ o/ o/ o/ o/ o/ o/ o/ o/ o/ o/ o/ o/ o/ o/ o/

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Re: Jumpmaze X - Doom Platforming Modernized

#5

Post by Zakken » Fri Jul 03, 2020 5:31 pm

Congrats on the release! From what I've tested, I'd say this is the best Jumpmaze mappack ever. To anyone who may not be too familiar or versed in JM, please check it out, this is about as good an entry point as you can get.

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Re: Jumpmaze X - Doom Platforming Modernized

#6

Post by FateLord » Fri Jul 03, 2020 10:58 pm

thats a pog congrats also thank you for making the game that defined my childhood

Aki
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Re: Jumpmaze X - Doom Platforming Modernized

#7

Post by Aki » Sat Jul 04, 2020 3:15 am

This looks awesome! Thank you :)

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