Skulltag v0.98b level designer credits (skulltag_data.pk3)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Skulltag v0.98b level designer credits (skulltag_data.pk3)

#1

Post by Afterglow » Wed Jul 01, 2020 11:47 pm

Cross-posted on Doomworld, I was working through the Doomwiki and noticed graphic artist & level designer credits are missing for the original Skulltag stock maps. Since there's a chance some pre-2010 Skulltag community members are still kicking on these forums, I thought to try here.

Credit details still on the interweb:
I contacted Carnevil but even he doesn't know who-did-what in 2020. I was able to reach a couple old school dudes that confirmed their map slot entries. Below is the level designer breakdown I have so far, I'll update as new information comes. Any help is appreciated!

* Unconfirmed credit

FFA Deathmatch

Code: Select all

MAP #        NAME                     AUTHOR(s)

D2DM1        Training Center          Carnevil & Agent Spork
D2DM2        Testing Center           Carnevil & Agent Spork
D2DM3        Combat Center            Agent Spork
D2DM4        Containment Facility     Carnevil
D2DM5        The Volcano Installation Boris & Submerge
D2DM6        Last Bastion             Boris
D2DM7        Linguica's Lair          Toke
D2DM8        Power Mill               Mechadon
D2DM9        Infernal Chamber         ? & Submerge
D2DM10       Final Atonement          WastedYouth
D2DMSE       Some Secret Level        Cyb
1v1 Duel

Code: Select all

MAP #        NAME                     AUTHOR(s)

D2DUEL1      Alpha Station            Carnevil
D2DUEL2      Delta Base               Agent Spork
D2DUEL3      Sigma Junction           Submerge
D2DUEL4      Ecosystem                Wagi
D2DUEL5      Courtyard of Ruin        Toke
D2DUEL6      Edge of Despair          Carnevil*
D2DUEL7      To Hell                  WastedYouth
D2DUEL8      Impious Demesne          Submerge
D2DUEL9      Judgement Day            Afterglow
D2DUEL10     Human Cargo              
D2DUELSE     Battle Corridor          Carnevil
Last Man Standing

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MAP #        NAME                     AUTHOR(s)

D2LMS1       Stealth Corridor         Carnevil
D2LMS2       Survival Corridor        ? & Submerge
D2LMS3       Death Corridor           
D2LMS4       Storage Area             
D2LMS5       Hollowed Ground          Submerge
D2LMS6       Incessant Nightmare      Agent Spork
D2LMS7       Sweltering Badlands      Agent Spork
D2LMS8       Forgotten Lair           Submerge & Agent Spork
D2LMS9       Cliffside Bunker         WastedYouth
D2LMS10      Dark Hatred              Submerge
Capture the Flag

Code: Select all

MAP #        NAME                     AUTHOR(s)

D2CTF1       The Battle Ship          Metalhead
D2CTF2       Mt. Capture              Boris
D2CTF3       Naked Temple             
D2CTF4       Area -51 Degrees Celsius Boris
D2CTF5       Massmouth Mansion        Cyb
D2CTF6       Ruins of Blood           Carnevil
D2CTF7       Den of Sanctity          Mephisto
D2CTF8       Ghastly Abode            Afterglow
D2CTF9       Disaster                 Submerge
D2CTF10      Doomed Sea               Submerge
Skulltag

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MAP #        NAME                     AUTHOR(s)

D2ST1        Doom Keep                Carnevil
D2ST2        Ring of Fire             Carnevil
D2ST3        Blood Fortress           
D2ST4        'O' of Devastation       Submerge
D2ST5        Acid Trip                Submerge
D2ST6        Rocket Jump Canyon       Carnevil
D2ST7        Infinite Void            Carnevil
D2ST8        Station 12               WastedYouth
D2ST9        Galactic Orbiter         Carnevil
Invasion

Code: Select all

MAP #        NAME                     AUTHOR(s)

D2INV1       Belphegor's Glory        Submerge
D2INV2       Abandoned Fortress       Agent Spork
D2INV3       Toxin Depot              WastedYouth
D2INV4       Inferno                  Submerge
D2INV5       Wretched Demise          Carnevil & WastedYouth
Earlier levels removed with map slot replaced

Code: Select all

MAP #        NAME                     AUTHOR(s)

D2DM3        Combat Center#           Carnevil        pre-v0.94c to 0.95k
D2DM8        Dark Estate              Boris           ?? to 0.95k
D2DM8        Temple of Pain           Torn            0.96b to 0.97d5
D2CTF1       McKinley Heritage        Boris           ??
D2CTF3       Verflutcher Temple       Boris           ??
D2ST2        The Judas Sector^        Stragenl        0.95b to 0.96f
# This became Crucified Dreams MAP09. Guess why I named it "Disposed".
^ This was judas22.wad, a deathtag map converted to Skulltag by Carnevil.
Last edited by Afterglow on Sat Jul 18, 2020 10:41 pm, edited 6 times in total.

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Re: Skulltag v0.98b level designer credits (skulltag_data.pk3)

#2

Post by Ænima » Thu Jul 02, 2020 10:55 am

iirc “Dark Hatred” was also a Toke map
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Re: Skulltag v0.98b level designer credits (skulltag_data.pk3)

#3

Post by Afterglow » Thu Jul 02, 2020 4:44 pm

Thanks. I've added amendments to the root post but it looks like forum admins need to approve each edit so I'll stop doing that.

Without knowing exact map slots, do you happen to remember names or nicknames of other mappers that contributed? I've reached out to the earlier core level designers but it's difficult to know more people without the ancient forum threads from 2003-2010.

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Re: Skulltag v0.98b level designer credits (skulltag_data.pk3)

#4

Post by The Toxic Avenger » Thu Jul 02, 2020 8:44 pm

You should be good now. It's just a preventative measure for spambots.

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Re: Skulltag v0.98b level designer credits (skulltag_data.pk3)

#5

Post by Tango » Tue Jul 07, 2020 9:51 pm

I'm going a lot off of memory along with some pretty unscientific analysis, but I went through and tried to identify authors for the missing ones, if it's worth anything. I remember at the time that Skulltag's last big map content update came out, middle school Tango was very jealous that Submerge was chosen to do a bunch of brand new maps. I was just generally very combative and jealous of other's mapping skills at the time, but yeah I have a particular memory of being simultaneously jealous of Submerge (because he was making all these new official maps) and frustrated by the inclusion of his maps (because I thought most of them were very ugly, especially compared against Carnevil's work). in hindsight, I was a little shit and it was great for Submerge, but I still think you can identify his maps by being the least... aesthetically pleasing... of the ones in Skulltag, with a huge, clashing palette of textures, unlike the very refined texture palettes of Carnevil or Agent Spork's work.

so here's my rough list:

D2DUEL3: Submerge for sure
D2DUEL4: Submerge I think?
D2DUEL6: seems very much like Carnevil judging by lighting and texturing
D2DUEL7: Submerge I think
D2DUEL8: Submerge I think
D2DUEL10: no idea; texturing and geometry doesn't seem like Submerge nor Carnevil nor Agent Spork to me
D2DUELSE: this is the same map as D2LMS1, so Carnevil

D2LMS2: kinda seems like Agent Spork, but the outside areas don't feel like it
D2LMS3: definitely Agent Spork
D2LMS4: no idea
D2LMS5: seems like Submerge
D2LMS10: I'd be skeptical that this one is Toke - it seems very unlike his style when compared against all of his other work that I've seen, and a lot more like Submerge's. could very well be wrong about this though!

D2CTF1: seems like Submerge maybe?
D2CTF9: seems a lot like Submerge

D2ST3: pretty sure this is Carnevil; iirc this map was part of Skulltag even before its last big content update that added most of these other maps
D2ST4: seems a lot like Submerge
D2ST5: almost certainly Submerge
D2ST10: does this map even exist? I can't find it

D2INV1: definitely Submerge
D2INV3: 99% this is Agent Spork
D2INV4: I think this was Submerge
D2INV5: definitely Carnevil

on a related note, I believe Agent Spork doesn't use the name Matthew anymore, but couldn't track down any profile of theirs online nowadays so I can't be certain of that or identify what name they do use nowadays

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Re: Skulltag v0.98b level designer credits (skulltag_data.pk3)

#6

Post by Afterglow » Wed Jul 08, 2020 9:17 pm

Tango wrote:
Tue Jul 07, 2020 9:51 pm
I went through and tried to identify authors for the missing ones
Thanks, I've added them to the root post, many with an asterisk. I don't think definite confirmation can be made unless Submerge or WastedYouth show up but neither have been active in 5yr+ and their known email addresses no longer work.
Tango wrote:D2LMS2: kinda seems like Agent Spork, but the outside areas don't feel like it
One thing to keep in mind is many maps turned into collaborations whether the original author knew about it or not. Like I said in the DW thread, I think the project turned into a free-for-all with mapper contributions, especially v0.98a-onward. It was like the maps were credited to the ST forum collective whole.
Tango wrote:D2LMS3: definitely Agent Spork
AgentSpork told me they didn't make that map, saying it "intentionally mimic[ed] the style of Simplicity", thinking it was Carnevil making this tribute level. I haven't yet heard back from Carnevil on whether he remembers creating it.
Tango wrote:D2LMS10: I'd be skeptical that this one is Toke - it seems very unlike his style when compared against all of his other work that I've seen
Same. The best explanation I'd have is it being like the Toke tribute WAD situation where a base Toke layout was taken by another mapper that ran with it. Ænima, what makes you think Toke was involved in that level? The map title?
Tango wrote:D2ST3: pretty sure this is Carnevil; iirc this map was part of Skulltag even before its last big content update that added most of these other maps
I'd have to look at the old releases and betas. I know this map originally appeared in map slot D2ST1, at least according to the changelog.
Tango wrote:D2ST10: does this map even exist? I can't find it
Keeping you on your toes. Looks like this map was never made although its title was still in the WAD metadata.
Tango wrote:I believe Agent Spork doesn't use the name Matthew anymore, but couldn't track down any profile of theirs online nowadays so I can't be certain of that or identify what name they do use nowadays
I was referencing author articles on the DoomWiki. I've changed the root post to stick with Doom community nicknames.

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Re: Skulltag v0.98b level designer credits (skulltag_data.pk3)

#7

Post by Afterglow » Thu Jul 09, 2020 10:53 pm

OK, through Carvnevil we were able to reach Submerge that confirmed his maps:

Created D2DUEL3, D2DUEL8, D2LMS5, D2LMS10, D2CTF9, D2CTF10, D2ST4, D2ST5, D2INV1, D2INV4.
Started D2LMS8 which was completed by AgentSpork.
Added detail to D2DM5, D2DM7, D2DM9, D2LMS2.

This leaves 14 items left to resolve.

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Re: Skulltag v0.98b level designer credits (skulltag_data.pk3)

#8

Post by Zakken » Sat Jul 11, 2020 4:09 am

D2CTF1: The Battle Ship was made by Metalhead. Deathball also has this map, which is credited as such.
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Re: Skulltag v0.98b level designer credits (skulltag_data.pk3)

#9

Post by Tango » Sat Jul 25, 2020 7:57 pm

Afterglow wrote:
Wed Jul 08, 2020 9:17 pm
I was referencing author articles on the DoomWiki. I've changed the root post to stick with Doom community nicknames.
for sure, I didn't mean it in a pointing fingers kind of way - I looked at the DoomWiki too to check but was surprised it still said Matthew, and couldn't remember if I was imagining things or not.

really cool you're tracking down and compiling all this though. playing through these maps really takes me back, Skulltag had some great maps

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