[ALPHA] Shotgun Frenzy Plus! (Ver.0) A Tribute for the chaos!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Samuzero15tlh
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[ALPHA] Shotgun Frenzy Plus! (Ver.0) A Tribute for the chaos!

#1

Post by Samuzero15tlh » Sun May 31, 2020 4:12 pm

Hey there Forum, Samu's here to show up something I've been working on since last year!

Shotgun Frenzy Plus
A fork from Shotgun Frenzy (a Doom 2 mod) which adds more stuff for Zandronum.

What is this?
This is a fork from Shotgun Frenzy.

How did you get in here Samu?
Yet the development was'nt stopped at all, Greg339 (I think...) and T3h Player decided to launch a set of unoffical patches which it introduced some more fixes to the mod. Like the reducction of lag, balances on demons, cheaper prices, etc...

One day, when we're playing the mod, Zanieon was pissed with some Cyber-Barons (a strong enemy on the mod) for the excess of damage output dealt against players, so he did some other balances more. And i've followed him, just to support the changes.

And now the latest update for the patch was the unofficial v8f, it was intended to develop another patch, but for the unstability of the code, I've decided to make an entire fork to fix the problem from the roots.
Initial Setup

To run this you need:
  • Zandronum 3.1 Alpha OR Zandronum 3.0
  • A copy of Doom 2 or Freedoom 2.
  • The Skulltag Content wad.
Loading order should be:
  • sfplus_core_xxx.pk3
  • sfplus_res_xxx.pk3
  • sfplus_mus_xxx.pk3
  • skulltag-content3.0-beta.pk3
Spoiler: Screenies (Open)
Yeah yeah, no screenies, no action, i know.
I'll get some soon.

For now, have some screenies of the wip phases of this mod.
Image
Image
Image
Image
Image
Spoiler: Disclaimers and some More Info (Open)
No seriously, read this for the love of hell.
  • I'm NOT, the owner of Shotgun Frenzy, that credit goes to Wad'a'Holic.
  • I have no Permission to edit Shotgun Frenzy directly, yet taking the
    same action as T3h Player, I made this, as a paralel version for the same mod.
  • This mod uses as base the latest relase of Shotun Frenzy. Version: 14.
  • This mod is based on the series of patchs made by t3h player. So thank him also for making this mod a reality.
  • This is NOT an offical relase for Shotgun Frenzy.
  • YES. This thing uses a lot of stuff taken from Realm667, You got a problem with that? I mean, I know you'd hate to see the same resources seen in each mod of doom, but for me, in this mod, they're the spot-light to this wonderful tribute of Shotgun Frenzy. Also, I'm lazy to do each weapon from scratch.
  • You're allowed to make mods based on this. Just don't modify this and do a different patch.
  • You're allowed to take code from here, with one condition: Say thanks to Shotgun Frenzy, SF Plus, and to the other sources where they might been taken.
  • You're allowed to take some of the media contained in sfplus_res_v.x files, with one condition: Say thanks to Shotgun Frenzy, SF Plus, and to the other sources where they might been taken.
  • ACS-Utils, ACS-Rects and the Samu-Terminal are used in this mod. All of them free to use for everyone. (The credits are not needed, but i'll give you an arepa if you do it anyway :3)
  • You're allowed to spread this to the world. With no profitable pruposes. (Come on, all of the wads out there are free to make for everyone, why you would do that? If you need money so badly, then get a job. Hippe.)
  • Last, but not least, if you found bugs, go to the zandronum forum and to Samu's Chambers. (A discord server where i update this thing and other doomy stuffs.)
Spoiler: Thanks to... (Open)
  • Wad'a'holic:
    He did leaded, play tested, and created Shotgun frenzy.
  • Monster, mmm, Tribeam, Minigunner:
    For the original scripting (why the hell it is so messy?)
  • Macro11_1, Zap:
    Map detaling n stuff.
  • David Gevert, Stecki ,Owen Lloyd, Nick Baker, Sam Woodman, Daniel Gimmer, Pawel Zarczynski, Jonathan Rimmer:
    For the map texturing!.
  • Gaminggeek, The Mister Cat, T-Man, Omni, Firewolf:
    Old testing dudes from shotgun frenzy.
  • Shooter:
    Additional hud scripting (Oh, you mean the exp hud?)
  • ADE, Dark Side of Phobos Team, users of Jamendo.com, PhReyMusic and Cesc Vilà:
    For the original music! (I did'nt said i will delete it...)
  • T3h Player:
    For the unofficial patches!
  • Konda:
    For play-testing this a lot! (Not to mention for the original fixes.)
  • Zanieon:
    He did balanced some more things, and changed the Soundtrack from it.
    Actually he made me to make this in the first place :v
  • Korshun, TDRR and Mr. Satan:
    They Helped me out with some acs questions :D
  • WolfNexus:
    Some spicy sounds for the weapuns!
  • Cepstral:
    Domo arigato, Mister robotto! 10010101 01011100
  • Myself (Samuzero15tlh):
    I just added, fixed and tweaked some more stuff.
  • My sis:
    Moral help... What i can do without you? <3
Spoiler: Downloads (Open)
GIT Repository and Discord if you'd wish to get the latest update of this mod!

It was fun to make this mod to be honest, and actually I'm planning to add MORE things inside it, but in any case, if anything surges, let me know through here!

Have Fun!
Last edited by Samuzero15tlh on Mon Jun 29, 2020 12:23 am, edited 6 times in total.

Samuzero15tlh
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[ALPHA] Re: Shotgun Frenzy Plus! (Ver.0) A Tribute for the chaos!

#2

Post by Samuzero15tlh » Mon Jun 01, 2020 2:54 am

Relase!
The Shotgun Frenzy Plus (Version 0, Test# 7) is now ready to go!

This relase should run now in the zandronum's 3.0 Stable. So you won't be forced to download the alpha build.

Check it out on the first post!

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TDRR
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[ALPHA] Re: Shotgun Frenzy Plus! (Ver.0) A Tribute for the chaos!

#3

Post by TDRR » Mon Jun 01, 2020 4:10 am

This looks freakin' awesome from the screenshots (and GIFs) alone. I really like the menu and the HUD, you did a spectacular job with the presentation there! I hope to try this in LAN soon-ish.

Also, hate to be that guy, but you misspelled my name here:
Korshun, TDDR and Mr. Satan:
It's TDRR, not TDDR :p
No Gucci, no Prada, no Supreme, but my sadness got an ending, my smile shining like bling-bling, i'm so blessed feeling like a king!

play with my bots or bad stuff will happen to u >:c

Samuzero15tlh
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[ALPHA] Re: Shotgun Frenzy Plus! (Ver.0) A Tribute for the chaos!

#4

Post by Samuzero15tlh » Mon Jun 01, 2020 4:47 am

Heh, I'll fix that up later, also, YuS, That menu unbelivablely work's in MP :D

Samuzero15tlh
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[ALPHA] Re: Shotgun Frenzy Plus! (Ver.0) A Tribute for the chaos!

#5

Post by Samuzero15tlh » Mon Jun 01, 2020 4:58 pm

Relase!
The Shotgun Frenzy Plus (Version 0, Test# 8) is now ready to go!

This only quick-fixes the death, xdeath and raise states from the monsters to actually see them in multiplayer rather than disappearing.
This relase can be mixed up with the past resource part of this relase (version 0, test#7).

Check it out on the first post!

Samuzero15tlh
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[ALPHA] Re: Shotgun Frenzy Plus! (Ver.0) A Tribute for the chaos!

#6

Post by Samuzero15tlh » Sun Jun 07, 2020 11:11 pm

Relase!
The Shotgun Frenzy Plus (Version 0, Test# 9) is now ready to go!

This one aims to fix the warning messages at the startup, and also fixes some other problems in the game.

Check it out on the first post!

Zanieon
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[ALPHA] Re: Shotgun Frenzy Plus! (Ver.0) A Tribute for the chaos!

#7

Post by Zanieon » Tue Jun 09, 2020 6:15 pm

So you finally did it! That's great! I hope this mod resurfaces once more as it did back in January when we started fixing things.
Image

Samuzero15tlh
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[ALPHA] Re: Shotgun Frenzy Plus! (Ver.0) A Tribute for the chaos!

#8

Post by Samuzero15tlh » Sat Jun 13, 2020 8:06 pm

Relase!
The Shotgun Frenzy Plus (Version 0, Test# 10) is now ready to go!

Fixes a strange bug of disapperance of weapons, and improves some good-old weapons!

Also, Thank you too Zanieon, It's a pleasure to replay and remake this mod, let's hope the people plays this more often.

Check it out on the first post!

Samuzero15tlh
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[ALPHA] Re: Shotgun Frenzy Plus! (Ver.0) A Tribute for the chaos!

#9

Post by Samuzero15tlh » Mon Jun 29, 2020 12:22 am

Relase!
The Shotgun Frenzy Plus (Version 0, Test# 11) is now ready to go!

Fixes, Fixes, and more Fixes. Oh and there is a mecha upgrade ready to go.

Check it out on the first post!

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Ænima
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[ALPHA] Re: Shotgun Frenzy Plus! (Ver.0) A Tribute for the chaos!

#10

Post by Ænima » Thu Jul 02, 2020 11:01 am

Man, you really are the mod fork master. :D
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay twists for survival / coop !


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Samuzero15tlh
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[ALPHA] Re: Shotgun Frenzy Plus! (Ver.0) A Tribute for the chaos!

#11

Post by Samuzero15tlh » Thu Jul 02, 2020 3:01 pm

Ænima wrote:
Thu Jul 02, 2020 11:01 am
Man, you really are the mod fork master. :D
Can't deny it. I like a mod, I make a fork, simple :razz:

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