Scrape (DM) and Pagan! (Coop)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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RDMonkey
 
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Scrape (DM) and Pagan! (Coop)

#1

Post by RDMonkey » Thu Aug 30, 2012 2:58 am

Scrape!
Why yes, yes its alive. (You thought it was dead, but you were wrong!) Scrape is still being worked on (Because Ideas finally came to me after two months) and all the maps are being revised. Scrape is going to be a 16 level dm mapset, including 2 secret maps (which aren't really that secret, because its just maps 31 and 32... so fuck it). The Hub is also pretty terrible looking, but I didn't care too much for the idea in the first place, so as I progress in maps, I'll also progress the Hub map.
Spoiler: [size=140 (Open)
Map01 - Temple of Doom[/size]]
Small, perfect texture alignment, and a shit ton of windows. What isn't to like?
Image
Spoiler: [size=140 (Open)
Map02 - Two Fronts[/size]]
Totally not symmetrical.
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Spoiler: [size=140 (Open)
Map03 - Combat Field[/size]]
Close quarters and fast paced. Don't trip over the light posts and explosive barrels.
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Spoiler: [size=140 (Open)
Map04 - The Bunker[/size]]
Well its kind of a bunker. Also, I'm thinking about taking out that bfg there, because its kinda derp. Its like Two Fronts, BUT WITH A THIRD PLACE TO HIDE!
Image
Spoiler: [size=140 (Open)
Map05 - Waste Storage[/size]]
A quick and strategic map. Different places to catch players running around in corners, and look at that beautiful soulsphere.
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Spoiler: [size=140 (Open)
Map06 - The Hangar[/size]]
A small, lite, and semi-strategic duel map. Don't tell anyone about the doomsphere. Iz a sekret. Also, when the screenshot was taken, I got shotted (lolredhaze).
Image
Spoiler: [size=140 (Open)
Map07 - Forgotten Caves[/size]]
"Stalagmites hurr durr."
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Spoiler: [size=140 (Open)
Map08 - Outpost Omega[/size]]
One of those small but fucking awesome maps. Also, if you've ever played Duel32, you will know the inspiration of this map the instant you play it.
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Spoiler: [size=140 (Open)
Map09 - The Mining Site[/size]]
Nothing to do with mining? Bullshit. Look out the window in that hole in the wall. See? Dark caves. A VERY small and compact map. DM on this map is just silly. That's like DM on Shoot. But I'm stupid, so who cares. Oh yeah, speaking of windows, I really gotta fix that window don't I?
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Spoiler: [size=140 (Open)
Map10 - Terminal Control[/size]]
A brand new map! Fresh from the Doom Builder oven! Also, if you play this map and take a close look at it, you'll probably figure out its inspiration.
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NOTE: Map 31 and 32 not included because they're being redone. I'll post an update when I finish them.

Moving on to...
Pagan!
Pagan is going to be a full 32 map megawad, based completely on a Hell theme. The story of Pagan is pretty simple. Its basically another Doom 2, as it takes place after Doom 1. The Icon of Sin gets pissed off you killed its main servants of hell and then banishes you to a world he's already conquered called Pagan (yes, this was inspired by Ultima 8). Now i'm not saying that my mapping is compared to Doom 2's maps (lol sandy peterson), its just a decent mega wad with a mediocre story line. As if megawads need story lines anyway.

Click Here for Screenshots

*Map01 - Entance to Pagan
*Map02 - Tunnel System
*Map07 - Gateway
*Map10 - The Choked
*Map29 - Where Dead Souls Flow
*Map30 - The Portal (referencing Doomguy's way back to Earth)
*Map31 - The Tombs of the Wicked

Please give me any feed back, and anything useful is necessary. Thank you for your time.
Spoiler: [size=140 (Open)
Downloads![/size]]
Scrape Beta 2 Revision 4:
http://www.mediafire.com/?sy5mnm4x9rylf42

Pagan Demo:
http://www.mediafire.com/?d7jhjs7apfi05sn
Last edited by RDMonkey on Thu Oct 25, 2012 7:36 pm, edited 1 time in total.

Qent
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RE: Scrape (Duel/DM) and Pagan! (Coop)

#2

Post by Qent » Thu Aug 30, 2012 3:31 am

Awesome! Now get back on IRC and let me into your channel. >:{

Screenies look alright so far. Is it going to be vanilla compatible?
Last edited by Qent on Thu Aug 30, 2012 3:32 am, edited 1 time in total.

Springy
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RE: Scrape (Duel/DM) and Pagan! (Coop)

#3

Post by Springy » Thu Aug 30, 2012 10:39 am

Nice too see this still being worked on. Can't wait for it. Pagan looks good judging by the screenshots.
Screenies look alright so far. Is it going to be vanilla compatible?
It requires skulltag_data so won't work with Zandronum or Vanilla
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Combinebobnt
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RE: Scrape (Duel/DM) and Pagan! (Coop)

#4

Post by Combinebobnt » Thu Aug 30, 2012 11:05 am

What in the world going on with the lighting in the third pagan screenshot. Also a few of the maps look very squarish and big and empty. (scrape map02 is still awful btw)

Qent
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RE: Scrape (Duel/DM) and Pagan! (Coop)

#5

Post by Qent » Thu Aug 30, 2012 1:39 pm

Springy wrote:
Screenies look alright so far. Is it going to be vanilla compatible?
It requires skulltag_data so won't work with Zandronum or Vanilla
Eek, sorry; talking about Pagan, not Scrape.

RDMonkey
 
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RE: Scrape (Duel/DM) and Pagan! (Coop)

#6

Post by RDMonkey » Thu Aug 30, 2012 3:57 pm

Qent wrote:
Springy wrote:
Screenies look alright so far. Is it going to be vanilla compatible?
It requires skulltag_data so won't work with Zandronum or Vanilla
Eek, sorry; talking about Pagan, not Scrape.
oh yeah, pagan will be completely vanilla.
@Bob: Hurr, I'd expect them to be boxy considering i'm not the best single player/coop mapper, so this to be thought more of a, getting-a-feel-for-it kinda thing. Also, map02 isn't that bad.
As for the lighting thing you see, if you walked a little forward, there's actually a sky texture there, and the walls in that box lower, so its light, dark, light.
Last edited by RDMonkey on Thu Aug 30, 2012 4:00 pm, edited 1 time in total.

RDMonkey
 
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RE: Scrape (Duel/DM) and Pagan! (Coop)

#7

Post by RDMonkey » Mon Sep 03, 2012 6:38 pm

Hello friends! I have just release the deathmatch version of Scrape Beta 2 Revision 3, and a demo of Pagan!

Here are some screenshots of the new maps of Scrape!
Spoiler: [size=140 (Open)
Map10 - Terminal Control[/size]]
Le edits.
Image
Spoiler: [size=140 (Open)
Map11 - The Ghost Town[/size]]
Remind you of something? Also, ignore the lazy water, it was Doom 2's fault.
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Maps in Pagan Demo are as follows:
Map01
Map02 (being worked on)
Map07
Map10 (being worked on)
Map30
Map31 (unfinished)

Quick Edit: Just realise I posted Scrape with the wrong version of map11, please redownload if you already downloaded it. I apologize for my silliness.
Last edited by RDMonkey on Mon Sep 03, 2012 6:44 pm, edited 1 time in total.

Qent
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RE: Scrape (Duel/DM) and Pagan! (Coop)

#8

Post by Qent » Mon Sep 03, 2012 6:53 pm

Neat. What all is different for the DM version?

RDMonkey
 
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RE: Scrape (Duel/DM) and Pagan! (Coop)

#9

Post by RDMonkey » Mon Sep 03, 2012 6:59 pm

Qent wrote: Neat. What all is different for the DM version?
Deathmatch version has no hub and more spawns. In the Zandronum patch, I plan on adding more to the smaller maps, which will stay the same in the Duel version.
Last edited by RDMonkey on Mon Sep 03, 2012 7:00 pm, edited 1 time in total.

RDMonkey
 
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RE: Scrape (Duel/DM) and Pagan! (Coop)

#10

Post by RDMonkey » Sat Oct 20, 2012 3:25 am

Update (October 19th, 2012)

New map for Scrape (No screen for it yet :3)! As well as fuck Duel! I decided to make every map into a deathmatch map (cept for map09, which I should really get to). I've attempted to make each map bigger to fit the players and chaos, and I've also fixed up every map (cept for map09 and map04). Also, check out the new map11 edits!
Spoiler: [size=140 (Open)
Map11 - The Ghost Town[/size]]
Image

New Downloads and Screenshots are available in the first post. Also, every map is now completely compatible with Zandronum, no more skulltag_data and all that. On the note of Pagan; I finished 3 maps, and I'm working on more of them. Screenshots and a new demo will available soon. Please report all feedback and bugs you may have found, thanks!
Last edited by RDMonkey on Sat Oct 20, 2012 3:34 am, edited 1 time in total.

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