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[BETA] Down But Not Out anywhere! [Survival mutator]
Posted: Tue Apr 07, 2020 2:43 am
by Master of Disasters
Don't you hate it when you get beaned by a zombie from the other side of the map on a survival server and die? Maybe you want to play a weird form of freeze tag in TLMS? Or maybe you just want to give your duel opponent another chance because you feel bad for ending them with that surprise rocket. However you need it to work, this mod makes players downed instead of dead, giving them back a little hp before letting them bleed it all out until someone takes pity and rescues them, reviving and giving a small health boost to the saved player
Download
Does not replace actors so should be compatible with whatever mods you pair it with. Recommended to be last in the loading list
CVars:
ez_downedHealth: how much health is given to a downed player, default is 40
ez_bleedRate: How much a downed player's health decays in seconds, default is 4
ez_revivedHealth: How much health is given when a player is revived, default is 40
ez_reviveFactor: How fast a player is revived as a percentage, with 100 being 1 second, default is 200
ez_canBeKilled: Determines whether a downed player can be killed by outside sources or not, default is false
ez_addRevivedHealth: Determines whether a rescued player's health is added or set to ez_revivedHealth, default is false
ez_dropKeys: Takes any keys or related items from players that die and drops them, taking them out of their inventory similarly to SV_Coop_LoseKeys, default is false
Spoiler: Changelog & Known bugs (Open)
>Ver 1.0:
-Hello world!
v1.1
-added marker on downed players
-fixed trying and failing to revive actually dead players
-cleaned up hudMessage acs
v1.2
-added the option to be invulnerable when downed with cvar "ez_canKill"
-bleeding out can now be disabled by setting ez_downRate to 0
>v1.3
-added the option to be invulnerable when downed with cvar "ez_canKill"
-bleeding out can now be disabled by setting ez_downRate to 0
>v1.4
-fixed an issue with zandronum 3.0
v1.5
-players now die immediately when all other players are downed
-fixed bug where if a player disconnected all players would be no longer marked as dying
ez_downHealth is now ez_downedHealth
ez_downRate is now ez_bleedRate
ez_reviveHealth is now ez_revivedHealth
ez_reviveRate is now ez_reviveFactor
ez_canKill is now ez_canBeKilled
v1.5.1
-fixed a mistake that broke everything
v1.6
-fixed bug when downed players are present when the level ends
-added a message when players are saved
-players are saved when entering a level downed
v1.7
-added credits~
-downed marker now uses its own sprite
-Revive meter doubled for those sadists out there
v1.8
-rewrote ACS
-revive rate is now percentage based, with 100 = 1 second
v1.8.1
-Removed debug prints
-ez_dropKeys added, players can now drop all key inventory items at their place of death
>Vanilla bugs:
-Players double die, once when going down and again when actually dying
-A_Gunflash overrides the death state when downed, making players visually get back up
-Players can walk through downed players for 2 frames if the actor calls A_NoBlocking and get stuck inside when reviving
-Telefragging a player can easily result in you getting stuck inside that player if you revive them
-Setting ez_downRate and ez_canKill to 0 softlocks death and a player must console kill to die
-Players that bleed out when ez_canKill is set to false are considered to have killed themselves
-Height is not taken into consideration when reviving a player
-Player distance is ignored once revival starts
>Mod bugs:
-none so far...
Spoiler: Screens (Open)
I look forward to the horrendous bugs you all find
[BETA] Re: Disaster Corner [Mutators & etc.]
Posted: Tue Apr 07, 2020 7:56 am
by Master of Disasters
Several updates:
-Added an exclamation point to help guide players to downed players
-code optimization
-fixed bug where a player can remain unsolid after being revived
[BETA] Re: Disaster Corner [Mutators & etc.]
Posted: Wed Apr 08, 2020 2:11 am
by Master of Disasters
v1.2 released, more fixes and additions
-added the option to be invulnerable when downed with cvar "ez_canKill"
-bleeding out can now be disabled by setting ez_downRate to 0
[BETA] Re: Disaster Corner [Mutators & etc.]
Posted: Thu Apr 09, 2020 4:48 am
by DrakenStark
This is amazing! I've been looking for a mod that does this for a very long while.
Too many times in longer levels and play sessions we've had folks die on us and felt obligated to cater to pick them back up. Respawning feels too reckless and presents essentially unlimited tries with seemingly no repercussion beyond the first time we all die or feeling almost useless as everyone else continues unabated. Growing tired of having some folks sit out during longer maps has had us opt to all use the kill command to just start over for them.
I feel this wad will present a great middle ground that'll keep those play sessions from getting as stale, repetitive, or feeling out to dry. Simultaneously this wad could be used to also give our less skilled friends or fumbles a second chance without feeling overpowered or terribly offput. As a bonus we can adjust the settings over time to balance for other mods we wind up using it with.
Truly this wad is a blessing! Thank you so much for making this!
[BETA] Re: Disaster Corner [Mutators & etc.]
Posted: Thu Apr 09, 2020 4:51 am
by DrakenStark
After some play testing, we ran into the issue where two of us will be stuck together after accidentally telefragging and reviving. This was easily resolved by just punching them away enough to move again.
I also noticed there's a version 1.3, but there wasn't a post about it being released. Check the spoiler in the OP for both the updated wad and the patch notes.
[BETA] Re: Disaster Corner [Mutators & etc.]
Posted: Sat Apr 11, 2020 5:17 am
by Master of Disasters
Thank you very much for the feedback! I'm not sure what I can do about telefragging, it's really troublesome to make players avoid getting stuck inside each other and still stay a mutator
New update:
-players now die immediately when all other players are downed
-fixed bug where if a player disconnected all players would be no longer marked as dying
ez_downHealth is now ez_downedHealth
ez_downRate is now ez_bleedRate
ez_reviveHealth is now ez_revivedHealth
ez_reviveRate is now ez_reviveFactor
ez_canKill is now ez_canBeKilled
remember to clean out your [Doom.Player.Mod] list out of your Zandronum ini. and server hosts to clear out your [Doom.NetServerInfo.Mod] list
[BETA] Re: Disaster Corner [Mutators & etc.]
Posted: Sat Apr 11, 2020 5:17 pm
by Master of Disasters
Sorry last update broke the mod, fixed
[BETA] Re: Disaster Corner [Mutators & etc.]
Posted: Mon Apr 13, 2020 8:53 pm
by Master of Disasters
New update and bug fixes
-fixed bug when downed players are present when the level ends
-added a message when players are saved
-players are saved when entering a level downed
[BETA] Re: Down But Not Out anywhere! [Survival mutator]
Posted: Sat Jun 13, 2020 3:51 am
by Master of Disasters
New update!
-downed marker now uses its own sprite
-Revive meter doubled for those sadists out there (for server owners with configs, just double the number you currently have)
[BETA] Re: Down But Not Out anywhere! [Survival mutator]
Posted: Thu Oct 22, 2020 10:11 pm
by Master of Disasters
New update!
After a long bit of nothing, I rewrote the old cruddy ACS
There still isn't a handler for all players going down, so you'll have to wallow in your failures until death
v1.8
-rewrote ACS
-revive rate is now percentage based, with 100 = 1 second
v1.8.1
-Removed debug prints
-ez_dropKeys added, players can now drop all key inventory items at their place of death
I await to hear about the new bugs I've introduced this time
[BETA] Re: Down But Not Out anywhere! [Survival mutator]
Posted: Wed Mar 02, 2022 10:54 pm
by Rampage
<BUG> (Incompatibility?) I loaded this with just doom 2 in gzdoom and after being revived the players camera stays at the dead height, everything else seems to work as intended.
[BETA] Re: Down But Not Out anywhere! [Survival mutator]
Posted: Thu Jul 25, 2024 12:28 pm
by PetRocl
Rampage wrote: ↑Wed Mar 02, 2022 10:54 pm
<BUG> (Incompatibility?) I loaded this with just doom 2 in gzdoom and after being revived the players camera stays at the dead height, everything else seems to work as intended.
This happens to me as well with GZDoom 4.12.2. If the author is still active a fix would be appreciated!
[BETA] Re: Down But Not Out anywhere! [Survival mutator]
Posted: Sun Jul 28, 2024 9:24 pm
by Ænima
Great idea.
Nice work.
[BETA] Re: Down But Not Out anywhere! [Survival mutator]
Posted: Mon Jan 20, 2025 12:52 am
by Zoomi ⚡
Hi! I really liked this project for coop play purpose. Because the original creator have been inactive for almost 5 years, I decided to make few modifications to this mod. For starting, now downed players can move, slowy of course, until their friends revive him for restore their original speed. Sprites look weird, like corpses moving an if you shoot (Like COD Zombies) your sprites looks like you are alive, I'll check later if I can change that.
You can download it from
here.
Thanks for Zandronum Discord for the help!
[BETA] Re: Down But Not Out anywhere! [Survival mutator]
Posted: Tue Jan 21, 2025 11:32 am
by Destructoid
Zoomi ⚡ wrote: ↑Mon Jan 20, 2025 12:52 am
Hi! I really liked this project for coop play purpose. Because the original creator have been inactive for almost 5 years, I decided to make few modifications to this mod. For starting, now downed players can move, slowy of course, until their friends revive him for restore their original speed. Sprites look weird, like corpses moving an if you shoot (Like COD Zombies) your sprites looks like you are alive, I'll check later if I can change that.
You can download it from
here.
Thanks for Zandronum Discord for the help!
Hi
Zoomi, thanks for your interest in the mod! I’m currently playing it as well. That’s why I wanted to reach out for your help. Are you familiar with ACS scripts (DECORATE/ZScript) for ZDoom-compatible ports?
The author of this mod updated it to version 1.8.1, but the first post in the topic only provides a download link for version 1.7. I don’t know where to find version 1.8.1, but it has the option
"ez_dropKeys = added, players can now drop all key inventory items at their place of death". I would like to implement an option in this mod which would add complexity and variety to the gameplay:
"players can now drop their entire inventory at their place of death."
Do you know how to implement this so that when a player dies, he loses his entire inventory? I’ve only recently started playing DOOM, so I have no idea what to modify in the "DECORATE" file to implement this feature. Maybe you can help?
If you’re experienced with this, I’d greatly appreciate your help. Thanks in advance for your reply!
[BETA] Re: Down But Not Out anywhere! [Survival mutator]
Posted: Sun Feb 02, 2025 9:43 pm
by Zoomi ⚡
Destructoid wrote: ↑Tue Jan 21, 2025 11:32 am
Zoomi ⚡ wrote: ↑Mon Jan 20, 2025 12:52 am
Hi! I really liked this project for coop play purpose. Because the original creator have been inactive for almost 5 years, I decided to make few modifications to this mod. For starting, now downed players can move, slowy of course, until their friends revive him for restore their original speed. Sprites look weird, like corpses moving an if you shoot (Like COD Zombies) your sprites looks like you are alive, I'll check later if I can change that.
You can download it from
here.
Thanks for Zandronum Discord for the help!
Hi
Zoomi, thanks for your interest in the mod! I’m currently playing it as well. That’s why I wanted to reach out for your help. Are you familiar with ACS scripts (DECORATE/ZScript) for ZDoom-compatible ports?
The author of this mod updated it to version 1.8.1, but the first post in the topic only provides a download link for version 1.7. I don’t know where to find version 1.8.1, but it has the option
"ez_dropKeys = added, players can now drop all key inventory items at their place of death". I would like to implement an option in this mod which would add complexity and variety to the gameplay:
"players can now drop their entire inventory at their place of death."
Do you know how to implement this so that when a player dies, he loses his entire inventory? I’ve only recently started playing DOOM, so I have no idea what to modify in the "DECORATE" file to implement this feature. Maybe you can help?
If you’re experienced with this, I’d greatly appreciate your help. Thanks in advance for your reply!
Hi! I'm not fully versed in scripting in ACS/Decordate, I've managed to make these small changes thanks to the help on Zandronum's discord server.
I'll look into the changes you want to make and try to implement them.
[BETA] Re: Down But Not Out anywhere! [Survival mutator]
Posted: Sat May 10, 2025 2:59 am
by Zoomi ⚡
Hi everyone!
Master of disasters cannot join on his account, so he cant update the post, but the mod is updated and when you download it you got the recent version.
I´ll share changelogs:
v1.9
-ez_dropInventory added in aplha state, currently drops just the dying player's held weapon
v1.9.1
-ez_dropInventory now drops items based on a language lump with up to 40 defineable weapons and ammos
v1.9.2
-ez_deathCrawl added, setting this causes players to walk slowly and be able to keep shooting instead of collapse
v1.9.3
-game now reports a player in process of being saved
-reports when a revive is stopped
-reports when a player dies saving another player
-cleaned up scripts a bit
v1.9.3.1
-the last player downed dies immediately to end the game
-all players now die when last player downed again
-you are no longer your own killer when you bleed out
v1.9.4
-TDBots compatibility
-bots can revive players
-bug fixes:
=with ez_deathCrawl on all players would be frozen during revival state
=removed being able to revive a player multiple times as yourself
[BETA] Re: Down But Not Out anywhere! [Survival mutator]
Posted: Sat May 10, 2025 10:49 pm
by norse_harold
This is great that an update to the mod was released. Thanks for doing this and announcing it.
Edewaa and I have been modifying some mods, including this one, to fix bugs and add features. Master of Disasters, please contact me so we can coordinate merging our updates. I sent you my Discord name via forum private message.
[BETA] Re: Down But Not Out anywhere! [Survival mutator]
Posted: Sat May 10, 2025 11:53 pm
by Zoomi ⚡
norse_harold wrote: ↑Sat May 10, 2025 10:49 pm
This is great that an update to the mod was released. Thanks for doing this and announcing it.
Edewaa and I have been modifying some mods, including this one, to fix bugs and add features. Master of Disasters, please contact me so we can coordinate merging our updates. I sent you my Discord name via forum private message.
Master of Disasters cannot see your message because he cannot login in his account, but I share with him your request.
[BETA] Re: Down But Not Out anywhere! [Survival mutator]
Posted: Tue May 13, 2025 4:43 am
by norse_harold
Zoomi ⚡ wrote: ↑Sat May 10, 2025 11:53 pm
Master of Disasters cannot see your message because he cannot login in his account, but I share with him your request.
All right, thanks. I've forwarded you the private message that I sent to Master of Disasters that has my contact information.