Codex Crucible 1.2 (Updated 26 Nov 19)
Posted: Wed Nov 06, 2019 1:09 pm

Have you ever downloaded a mod, and wanted to see all those mad modders implemented features and mechanics to their full extent ?
Yes ?
No ?
Well, I sure did.
That's how Codex Crucible is born.
It features the Main Hall (the starting area), that connects to the Codex Cloister (where you can find multiple groups of all the items, weapons, ammo, power-us.
Inside the Codex Cloister, to the south-west side, there is a portal, that portal leads you to another area; the Arena of Sin where all the demons of Hell will be spawned randomly (and for all eternity) inside the area, you can test how long can you survive, or how much the hellish spawn can endure your modded arsenals slaughter.
Back to the Codex Cloister, to the south-eastern side, there is another portal that will take you to the Spawning Halls, this area features multiple halls, each of those halls will spawn a specific demon when you interact with the hall-respective lion heads.
Versions & Changelogs :
Spoiler: (Open)Screenshots:
Spoiler: (Open)Download :
Spoiler: (Open)The map is for DooM II and GZDoom 3.0+ is recommended, as this map uses scripts, slopes, sector colors,3D, Polysectors and other GZDoom related features.
I used GZDoom Builder to create the map.
If there are bugs or you have ideas, just let me know.