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Remnant

Posted: Sun Aug 26, 2012 6:59 pm
by BloodyAcid
Remnant is primarily a large SP explorational map with heavy inspiration from Dead Space. It is probably the largest map I've ever made so far. It's more of a personal mapping limitaitons test than anything. The main thing is that this map is built with and for software, rather than many atmospheric wads that require GL.

August 17: Project is born.
August 26: 10k sidedefs (finally)
September 03: 10k linedefs and 20k sidedefs
December 08: Progress resumed. Transition to GL (not a taxing map)

The first shot shows the opening hallway.
The second screen shows off some lockers I whipped up with a door varient.
The last shot is another hallway.
Spoiler: Credits (Open)

Code: Select all

A huge thanks to the following for awesome resources (even though I took only 1 image from some of them :P):

CC4 Textures - Essel
Doom 2 Recoloured - DefconRazor32
Wrecked Computer Textures and coding help - Enjay
Wrecked flat20 - Blox
Cage Texture Pack - Cage
Clean Ickwall and Dark gray - NiGHTMARE
Screams - BouncyTEM
Mortiser Texture Pack - Nick Baker
Doom Potpourri Texture Pack - FuzzballFox, Enjay, EarthQuake, Captain Toenail
NMN Corporation Texture Pack #1 & 2 - Pawel Zarczynski
Ogro Texture Pack - FrançoisX Delmotte
Dusk Texture Pack - Dusk
Deconstruct Industrial Texture Pack - Nightmare and Stecki
Eternal Doom Resource Pack - Team TNT
Malice Texture Pack - The Malice Team
Too Much Brown Texture Pack - Ives Allaire, Frank, Francois "OgroX" Delmotte
Doom 3 Blood Decals - Ghastly_Dragon
Sorting out Doombuilder crap - Kappes Buur

Two huge thanks to LoganMTM for letting me borrow resources from Legacy of Suffering and Tormentor667 for hosting many great texture packs!
Spoiler: Screens (Open)
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RE: Remnant

Posted: Sun Aug 26, 2012 7:07 pm
by one_Two
Looks impressive, are there any outside, space, pics?

RE: Remnant

Posted: Sun Aug 26, 2012 7:10 pm
by Neewbie
Y u no dynamic lights ):

EDIT: still looks good tho i don't say it's shit :p

RE: Remnant

Posted: Sun Aug 26, 2012 7:14 pm
by Ænima
oh god i cannot wait to play this

RE: Remnant

Posted: Sun Aug 26, 2012 9:21 pm
by BloodyAcid
Hmm, hi-res or no? I'm honestly afraid that it will take away the Doom feeling. I'll most likely leave them for a future project.

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RE: Remnant

Posted: Mon Aug 27, 2012 2:10 pm
by Lollipop
leave the high res alone, the doom texes are high enough res, else they wouldnt have any point :\

RE: Remnant

Posted: Mon Aug 27, 2012 5:28 pm
by Zeberpal
Great job so far. Keep working on it! explorational map sound very sexy.

RE: Remnant

Posted: Mon Aug 27, 2012 6:09 pm
by Ænima
BloodyAcid wrote: Hmm, hi-res or no? I'm honestly afraid that it will take away the Doom feeling. I'll most likely leave them for a future project.

Image
Looks pretty damn good to me.

But there's just one thing to remember about mixing hi-res and low-res textures: When you make one or several textures hi-res, they grab players' attention. This can be good or bad, depending on what effect you're trying to achieve.

RE: Remnant

Posted: Tue Aug 28, 2012 1:43 am
by BloodyAcid
Small engine room in the works. I used idbeholdl to get a brighter shot.
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RE: Remnant

Posted: Fri Aug 31, 2012 5:28 am
by BloodyAcid
Something to keep it from slipping to the next page :) Done with idbeholdl since I haven't decided what to do with the lighting yet.

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RE: Remnant

Posted: Fri Sep 07, 2012 7:04 pm
by Lollipop
I look forward to playing :D

RE: Remnant

Posted: Fri Sep 07, 2012 7:35 pm
by IdeIdoom
Lots of details, nice textures and other good stuff.
Hope this map will come out :)!
Good luck making this map!

RE: Remnant

Posted: Fri Sep 07, 2012 7:45 pm
by Pottus
This is pretty good, I really liked that you sectored out parts of the overhead light in the first screenshot I think that is a real testament of your affinity to detail.

RE: Remnant

Posted: Sun Dec 09, 2012 3:25 am
by BloodyAcid
HUZZAH

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RE: Remnant

Posted: Sun Dec 09, 2012 3:35 am
by Ænima
That granite floor tile texture looks cool.

RE: Remnant

Posted: Sun Dec 09, 2012 3:36 am
by Marcaek
You are filling this with monsters, right? :P

How much more work is left?

RE: Remnant

Posted: Sun Dec 09, 2012 3:46 am
by BloodyAcid
Marcaek wrote: You are filling this with monsters, right? :P

How much more work is left?
1) Maybe :P ala deadspace maybe
2) Too much...
That granite floor tile texture looks cool.
Thanks, I mugged it off of some random texture file from idgames.

RE: Remnant

Posted: Mon Dec 17, 2012 12:42 am
by BloodyAcid
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RE: Remnant

Posted: Mon Dec 17, 2012 4:06 am
by katZune
reminds me to valhalla: http://www.doomworld.com/idgames/index.php?id=16255

maybe the wad can help you for inspiration, and of course, i can't wait for play this!

RE: Remnant

Posted: Tue Dec 18, 2012 4:12 pm
by Lollipop
Valhalla sure is creepy, dont make this one another horror wad...