Supreme Invasion - Universal! v8 (7/23/2025)
Posted: Sun Aug 04, 2019 6:25 pm
This is a mod based on AlysiumX's Ultimate Invasion DM, adapted to not replace the monsters and instead their editor numbers only, so it should work with most gameplay mods (as long as they use `replaces` as usual and their spawners transfer TIDs). I would recommend playing on Deathmatch maps. The DWANGO series mostly works well.
DOWNLOAD!
To play, bind the open invasion menu key to setup your preferences. There you choose your options, make sure to read them all! You can also open it directly with the `InvasionMenu` CCMD.
Once you finish a wave, the next wave will have the starting amount of monsters added on top. First wave will only have basic enemies, zombies, imps, pinkies and cacodemons, but from the second one onwards you'll get more dangerous monsters. Last wave will even have a chance to spawn one of the two boss monsters (plus the Archvile).
First wave has no (basic) health and armor pickups, be careful! Soulspheres, megaspheres and bonuses will be there but they're single-use. All health and armor pickups will respawn at the start of every wave, some weapons will be picked for spawn as well. Ammo respawns at the start of every wave and then every 30 seconds on the global timer.
DOWNLOAD!
To play, bind the open invasion menu key to setup your preferences. There you choose your options, make sure to read them all! You can also open it directly with the `InvasionMenu` CCMD.
Once you finish a wave, the next wave will have the starting amount of monsters added on top. First wave will only have basic enemies, zombies, imps, pinkies and cacodemons, but from the second one onwards you'll get more dangerous monsters. Last wave will even have a chance to spawn one of the two boss monsters (plus the Archvile).
First wave has no (basic) health and armor pickups, be careful! Soulspheres, megaspheres and bonuses will be there but they're single-use. All health and armor pickups will respawn at the start of every wave, some weapons will be picked for spawn as well. Ammo respawns at the start of every wave and then every 30 seconds on the global timer.
Spoiler: Changelog (Open)
Spoiler: Screenshot (outdated but you get the point) (Open)Screenshots can't really make justice to this (it would just look like I slapped a bunch of monsters in a deathmatch map) so I recommend you download it and try it yourself.