Ransu's Remastered Game Music

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Ransu
 
Posts: 57
Joined: Tue Jun 05, 2012 7:22 am
Location: Kissimmee, FL, United States

RE: Ransu's Remastered Game Music

#101

Post by Ransu » Wed Jul 22, 2015 2:58 pm

It's not a very big deal, but I just noticed that a couple tracks included in the Hexen music archives and the WAD were outdated ones and I somehow forgot to put the new ones in. I uploaded the correct tracks which you may download separately below and the links in the first post have been updated. I'm afraid you'll have to download the WAD file again if you got it before, though.

Updated files for those who already downloaded the music before:

MP3: https://www.dropbox.com/s/wy5izt7dofgns ... 9.zip?dl=0

OGG: https://www.dropbox.com/s/f1fa4vo5f4xgz ... 9.zip?dl=0
Game music remastered: http://zandronum.com/forum/showthread.php?tid=97

Check my Fur Affinity for more works: http://www.furaffinity.net/user/ransu90/

Yuriq
Registered just to make one post
Posts: 1
Joined: Fri Jul 01, 2016 11:46 am
Clan: klumzee
Clan Tag: klumzee

Re: Ransu's Remastered Game Music

#102

Post by Yuriq » Fri Jul 01, 2016 11:50 am

@ransu The pure-OGG ZIPs come in extra handy to me as a Z user. I just rename the zip's subfolder to music and zip itself to pk3, and it works.
Thanks for the STRIFE pack, General Midi is awkward AND unreliable.
It seems like files are out of order in the Steam-oriented zip file, though. And most sourceports support PK3 (renamed ZIPs) now, so no need to create mega-WADs that treat the soundtrack as a wavefile. :)

Ransu
 
Posts: 57
Joined: Tue Jun 05, 2012 7:22 am
Location: Kissimmee, FL, United States

Re: Ransu's Remastered Game Music

#103

Post by Ransu » Mon Dec 10, 2018 8:11 pm


eviltechno
New User
Posts: 16
Joined: Sun Nov 18, 2018 10:12 am

Re: Ransu's Remastered Game Music

#104

Post by eviltechno » Mon Dec 17, 2018 11:30 pm

thanks!

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