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[DOOM MAP30] Sin Incarnate - Plutonia version added

Posted: Sun Mar 03, 2019 2:35 am
by Craneo
Image
Hello everyone!
Today I bring to you a updated version of an old map I made on Zandronum's forums, it's a Icon of Sin boss fight replacement, it includes a new, 2 phase boss, as well as a new map (duh lol).
THE STORY: Seens like the demons are trying to build a new Tower of Babel, and they picked the street you grew up in as a Ground Zero for their satanic temple! as the city is on meltdown, you go into a portal to the unfinished altar and go kick satan's ass for once and for all!
PICTURE GALLERY:
https://imgur.com/a/PSEgpAD

CREDITS:
Spoiler: (Open)
IOS SPRITE CREDITS

ID Software
Xim - Harbinger body
David G - Baron two-hand attack
JoeyTD - Vanilla as Fuck Harbinger better death
Heliokabale - Icon of Sin 3D model used for head rotations
FountainHead Entertainment (Gatekeeper Chest)
Raven Software (Wyvern Wings)
Craneo - Frankensprite

PROJECTILE CREDITS
Eriance - UTNT Pyro Cannon General Credits
3D Realms - Sprites, Sounds
Raven Software - Sounds
Keksdose - GL Ligths

CODE CREDITS

ZDoom Wiki - guidance
Eriance/Amuscaria - Diabolist fire code
Craneo - code editing

Doom 2 MAP30 STUFF CREDITS

Mechadon - Fire Skybox
SilentZorah - Level MIDIs (Annihilation Awaits)
Craneo - the map itself

Plutonia MAP30 STUFF CREDITS

Mechadon - Sun Skybox
SilentZorah - phase 2 music

SOUND CREDITS

Sgt_Mark_IV(?) - Nuke Death Sound (probably not by him but I took it from his IconBoss so idk)
Paramount Pictures - Cloverfield scream (taken from Sgt Mark's IconBoss)

I think that's all the credits I need to give, tell me if I forgot someone
DOWNLOAD
https://www.dropbox.com/s/cmpbrcrka6cju ... a.rar?dl=0

older versions:
Spoiler: (Open)
Feel free to use the sprites as long as you give credit ;)

Re: Sin Incarnate - a Icon of Sin replacer

Posted: Sun Mar 03, 2019 3:16 am
by PREPPER
nice craneo :razz:

Re: Sin Incarnate - a Icon of Sin replacer [v4 released]

Posted: Mon May 06, 2019 8:33 pm
by Craneo
v4 released, tweaked his attack (it's faster now but should deal less damage, got rid of the vile fire that spawned with it), also remade the map with textures by Cage and a sky by OSJC (i must playtest him more tho)

Re: Sin Incarnate - a Icon of Sin replacer [v4 released]

Posted: Mon May 06, 2019 9:06 pm
by Mr. Chris
That is quite nice.

Re: Sin Incarnate - a Icon of Sin replacer [v4 released]

Posted: Fri May 10, 2019 5:55 pm
by Craneo
new update! Icon of Sin v4.1
Spoiler: (Open)
- changed attack to not be a BFG ball and instead just be a explosive
- nerfed his HP
- removed some now unused stuff
- new death sprites (credits to Eriance/Amuscaria)
- updated credits

Re: Sin Incarnate - a Icon of Sin replacer [v4.1 released]

Posted: Mon May 13, 2019 9:28 am
by olzhas1one
Does he have rotation sprites? Icon of sin had only a front texture

Re: Sin Incarnate - a Icon of Sin replacer [v4.1 released]

Posted: Mon May 13, 2019 9:01 pm
by Craneo
olzhas1one wrote:
Mon May 13, 2019 9:28 am
Does he have rotation sprites? Icon of sin had only a front texture
yes, he has rotations for walking, attacking and pain (none for death frames, Doom monsters don't have death frame rotations)

Re: Sin Incarnate - a Icon of Sin replacer [v4.1 released]

Posted: Tue May 14, 2019 5:02 am
by Francis16
Very nice.

Re: [DOOM MAP30] Sin Incarnate - Plutonia version added

Posted: Fri Mar 13, 2020 7:01 am
by Craneo
Updated with the latest ZDoom forums released version (new sprites and maps, updated the IoS attacks).