[WIP] Sin Incarnate - a Icon of Sin replacer [v4.1 released]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Post Reply
User avatar
Craneo
New User
Posts: 8
Joined: Thu Feb 14, 2019 11:43 pm
Location: Zandronum Forums

[WIP] Sin Incarnate - a Icon of Sin replacer [v4.1 released]

#1

Post by Craneo » Sun Mar 03, 2019 2:35 am

Image Hello! this is my first mod thread here in Zan!
ever get bored with how the Icon of Sin does not move or attack? ever wanted a mod/resource for him?
with a custom monster that can walk, attack and die like any other? this mod is for you!
today i've come to present you my custom Icon of Sin map and actor (replaces Map30 of Doom 2)

Screenshots:
Spoiler: (Open)
Image
Image
Image
Image
Image
Image
Link:
Spoiler: (Open)
Credits:
Spoiler: (Open)
Fox666 - "zombie body" texture (from "IoS full body" Zdoom Thread), featureless icon of sin forehead used for back frames
Sgt. Mark - UIoS downsized head, brain gib sprites
ID Software - Original IoS head texture, Vile fire used for hands, Projectile sprite
Eriance/Amuscaria - Explosion used in new death
HorrorMovieGuy - D64 mod where i got the HK
Midway - D64's HK i used as a base, meteor and explosion sprites
Heliokabale - Icon of Sin 3D model used for head rotations
Raven Software - Wings from Wyvern
OSJCLatchford - MAP30 sky
Cage - Textures for the map
Shiro Sagisu - "Defeat is no option" from Shin Godzilla (D_OPENIN reemplacement)

i think that's all the credits i need to give, tell me if i forgot someone, if one of your sprites is here and you don't want it used, pm me to remove it and sorry in advance
Feel free to use the Sprites i edited i guess, as long as credit is given
Last edited by Craneo on Fri May 10, 2019 5:57 pm, edited 5 times in total.

User avatar
PREPPER
 
Posts: 46
Joined: Fri Oct 26, 2012 9:02 pm

[WIP] Re: Sin Incarnate - a Icon of Sin replacer

#2

Post by PREPPER » Sun Mar 03, 2019 3:16 am

nice craneo :razz:

User avatar
Craneo
New User
Posts: 8
Joined: Thu Feb 14, 2019 11:43 pm
Location: Zandronum Forums

[WIP] Re: Sin Incarnate - a Icon of Sin replacer [v4 released]

#3

Post by Craneo » Mon May 06, 2019 8:33 pm

v4 released, tweaked his attack (it's faster now but should deal less damage, got rid of the vile fire that spawned with it), also remade the map with textures by Cage and a sky by OSJC (i must playtest him more tho)


User avatar
Craneo
New User
Posts: 8
Joined: Thu Feb 14, 2019 11:43 pm
Location: Zandronum Forums

[WIP] Re: Sin Incarnate - a Icon of Sin replacer [v4 released]

#5

Post by Craneo » Fri May 10, 2019 5:55 pm

new update! Icon of Sin v4.1
Spoiler: (Open)
- changed attack to not be a BFG ball and instead just be a explosive
- nerfed his HP
- removed some now unused stuff
- new death sprites (credits to Eriance/Amuscaria)
- updated credits

User avatar
olzhas1one
New User
Posts: 2
Joined: Mon Apr 29, 2019 5:15 pm
Banned: Permanently

[WIP] Re: Sin Incarnate - a Icon of Sin replacer [v4.1 released]

#6

Post by olzhas1one » Mon May 13, 2019 9:28 am

Does he have rotation sprites? Icon of sin had only a front texture

User avatar
Craneo
New User
Posts: 8
Joined: Thu Feb 14, 2019 11:43 pm
Location: Zandronum Forums

[WIP] Re: Sin Incarnate - a Icon of Sin replacer [v4.1 released]

#7

Post by Craneo » Mon May 13, 2019 9:01 pm

olzhas1one wrote:
Mon May 13, 2019 9:28 am
Does he have rotation sprites? Icon of sin had only a front texture
yes, he has rotations for walking, attacking and pain (none for death frames, Doom monsters don't have death frame rotations)

User avatar
Francis16
New User
Posts: 8
Joined: Mon Mar 14, 2016 5:40 am
Location: Uruguay
Clan: SKROLS
Clan Tag: <SKR>
Contact:

[WIP] Re: Sin Incarnate - a Icon of Sin replacer [v4.1 released]

#8

Post by Francis16 » Tue May 14, 2019 5:02 am

Very nice.
Sas.

Post Reply