[DOOM MAP30] Sin Incarnate - Plutonia version added

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Craneo
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[DOOM MAP30] Sin Incarnate - Plutonia version added

#1

Post by Craneo » Sun Mar 03, 2019 2:35 am

Image
Hello everyone!
Today I bring to you a updated version of an old map I made on Zandronum's forums, it's a Icon of Sin boss fight replacement, it includes a new, 2 phase boss, as well as a new map (duh lol).
THE STORY: Seens like the demons are trying to build a new Tower of Babel, and they picked the street you grew up in as a Ground Zero for their satanic temple! as the city is on meltdown, you go into a portal to the unfinished altar and go kick satan's ass for once and for all!
PICTURE GALLERY:
https://imgur.com/a/PSEgpAD

CREDITS:
Spoiler: (Open)
IOS SPRITE CREDITS

ID Software
Xim - Harbinger body
David G - Baron two-hand attack
JoeyTD - Vanilla as Fuck Harbinger better death
Heliokabale - Icon of Sin 3D model used for head rotations
FountainHead Entertainment (Gatekeeper Chest)
Raven Software (Wyvern Wings)
Craneo - Frankensprite

PROJECTILE CREDITS
Eriance - UTNT Pyro Cannon General Credits
3D Realms - Sprites, Sounds
Raven Software - Sounds
Keksdose - GL Ligths

CODE CREDITS

ZDoom Wiki - guidance
Eriance/Amuscaria - Diabolist fire code
Craneo - code editing

Doom 2 MAP30 STUFF CREDITS

Mechadon - Fire Skybox
SilentZorah - Level MIDIs (Annihilation Awaits)
Craneo - the map itself

Plutonia MAP30 STUFF CREDITS

Mechadon - Sun Skybox
SilentZorah - phase 2 music

SOUND CREDITS

Sgt_Mark_IV(?) - Nuke Death Sound (probably not by him but I took it from his IconBoss so idk)
Paramount Pictures - Cloverfield scream (taken from Sgt Mark's IconBoss)

I think that's all the credits I need to give, tell me if I forgot someone
DOWNLOAD
https://www.dropbox.com/s/cmpbrcrka6cju ... a.rar?dl=0

older versions:
Spoiler: (Open)
Feel free to use the sprites as long as you give credit ;)
Last edited by Craneo on Fri Mar 13, 2020 7:00 am, edited 7 times in total.

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Re: Sin Incarnate - a Icon of Sin replacer

#2

Post by PREPPER » Sun Mar 03, 2019 3:16 am

nice craneo :razz:

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Craneo
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Re: Sin Incarnate - a Icon of Sin replacer [v4 released]

#3

Post by Craneo » Mon May 06, 2019 8:33 pm

v4 released, tweaked his attack (it's faster now but should deal less damage, got rid of the vile fire that spawned with it), also remade the map with textures by Cage and a sky by OSJC (i must playtest him more tho)


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Craneo
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Re: Sin Incarnate - a Icon of Sin replacer [v4 released]

#5

Post by Craneo » Fri May 10, 2019 5:55 pm

new update! Icon of Sin v4.1
Spoiler: (Open)
- changed attack to not be a BFG ball and instead just be a explosive
- nerfed his HP
- removed some now unused stuff
- new death sprites (credits to Eriance/Amuscaria)
- updated credits

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olzhas1one
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Re: Sin Incarnate - a Icon of Sin replacer [v4.1 released]

#6

Post by olzhas1one » Mon May 13, 2019 9:28 am

Does he have rotation sprites? Icon of sin had only a front texture

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Craneo
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Re: Sin Incarnate - a Icon of Sin replacer [v4.1 released]

#7

Post by Craneo » Mon May 13, 2019 9:01 pm

olzhas1one wrote:
Mon May 13, 2019 9:28 am
Does he have rotation sprites? Icon of sin had only a front texture
yes, he has rotations for walking, attacking and pain (none for death frames, Doom monsters don't have death frame rotations)

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Re: Sin Incarnate - a Icon of Sin replacer [v4.1 released]

#8

Post by Francis16 » Tue May 14, 2019 5:02 am

Very nice.
Sas.

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Craneo
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Re: [DOOM MAP30] Sin Incarnate - Plutonia version added

#9

Post by Craneo » Fri Mar 13, 2020 7:01 am

Updated with the latest ZDoom forums released version (new sprites and maps, updated the IoS attacks).

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