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[WIP] TRINITY - New School Megawad

Posted: Fri Feb 08, 2019 1:11 pm
by Ivan
Welcome to TRINITY, the ultimate demon killing adventure! This is my personal project to bring a newschool mapset to play compatible with both GZDoom and Zandronum, supporting online play. This is currently a heavy WIP, but most of the resources are set in stone.

DOWNLOAD

You can download the single map teaser here: - Link removed until further notice -
Mirror: - Link removed until further notice -
GZdoom Compatibility Patch: - Link removed until further notice -

    This contains the first map of the 2nd theme. Hope you enjoy it! If you're going to use GZDoom for this, make sure to include the compatibility patch last.

STORY

    Sometime after the defeat of Icon of Sin, instead of simply retreating back to hell, the demon lords under its rule have instead began an effort to resurrect their master. An attempt so evil that it requires millions of souls offered as a sacrifice and to gather the souls demon lords, they turned their sights to Earth. Slaughtering in the name of their lost master, it's on you to stop them. You must eliminate the demon lords one by one by attacking their strongholds until there's none left.

THEMES

    Three themes will be featured: 
  
    UAC Tech-base / War zones on Earth -- Texture wise it's all there, only some new monsters specific for this theme are needed.
    Gothic Realm / Castles / Dark Magic -- Resources for this theme are 99% done. Only the bosses are missing.
    Depths of Hell / Twisted Realms. -- This theme shares most monsters from previous themes so doesn't need many new monsters. Texture wise all is there.


DESIGN

Don't read if you don't like your surprises spoiled :P
Spoiler: Design Spoilers (Open)
=====================
==== DEMON LORDS ====
=====================

1. Lord Kar'goth

    The demon lord obsessed with UAC's technology, took over the last operating teleportation facility left and built a fortress
of zombies and demonic beings around it. Once the pinnacle of science, now the perfect grounds for the demon lord's newest creations.
You must first stop Kar'goth if you are to even attempt stopping others, as the portal it controls is the only way to reach the other
lords' strongholds.

-- Maps: 1-10. Map 5 features a mini-boss fight with the right hand of the demon lord. Boss fight at map10 leads to end of episode.
-- Theme: Tech-base / Warzones
-- Monster types: Standard doom roster + new tech infused enemies that can be found below.

2. Lord Morgarath

    Demon lord of brute force and strength, controls the realms of dark magic. Bends energies feared by most to his own will, manipulating
unsuspecting beings to do its bidding. Surrounded by large castles infused with dark magic, it must be defeated to weaken the seals
guarding the ritual.

-- Maps: 11-20. Map 15 features a mini-boss fight with the right hand of the demon lord. Boss fight at map20 leads to end of episode.
-- Theme: Gothic / Castles / Dark magic
-- Monster types: Monsters made to be used for this theme can be found below. Additionally, only doom monsters with no technological attachments
on them can be used here. So, no: Zombies, Revenant, Mancubus, Arachnotron, Cyberdemon or Spider Mastermind. Equivalents of these can be found below.

3. Lord Azgalor

    In the fiery depths of hell lies the great demon lord Azgalor, manipulating weak of mind to subjection or insanity or perhaps just incinerating
them on a whim. This is the final demon lord to be defeated and it controls the passage of souls. It's responsible for the prevention of the souls
from going to Heaven, tormenting and trapping them for use in their ritual. Once it dies, the ritual will be no more.

-- Maps: 21-30. Map 25 features a mini-boss fight with the right hand of the demon lord. Boss fight at map30 concludes the mod.
-- Theme: Hell / Any Twisted design featuring abstract areas
-- Monster types: Standard Doom roster except the Zombies. Monsters from Gothic theme can be used except the Knights, Golem, Avatar of Chaos.

CREDITS
Spoiler: Credits List (Open)
=== TEXTURES ===

- OTEX: Ukiro
- Quake 1, Hexen 2, Heretic 2: Id Software, Raven Software.
- CR8: Speedy.
- Knave: Kell.
- IKBlue and IKWhite: Iikka Keränen.

=== MONSTERS ===

* Shambler

    - Sprites: Urthar, which he used Skiffy's HD Shambler.
    - Sounds: Quake 1.

* Ethereal
    - Sprites: Eriance. Edited by Ivan Dobrovski.
    - Sounds: Quake 1.
    
* Gothic Demon
    - Sprites: Recolored by Ivan Dobrovski.
    
* Gothic Cacodemon
    - Sprites: Recolored by Ivan Dobrovski.

* Gothic Hell Knight
    - Sprites: Recolored by Ivan Dobrovski.
    
* Gothic Baron 
    - Sprites: Project Brutality.
    
* Devilkin
    - Sprites: Eriance, recolored by Ivan Dobrovski.
    - Sounds: Doom64.
    
* Golem
    - Sprites: Heretic (Raven Software), recolored by Ivan Dobrovski.
    - Sounds: Heretic (Raven Software).
    
* Knight
    - Sprites: Dungeon Keeper, recolored by Ivan Dobrovski.
    - Sounds: Quake 1.
    
* Knight Lord
    - Sprites: Hexen (Raven Software), edited by Ivan Dobrovski.
    - Sounds: Quoth (Quake mod by Kell)
    
* Soul Keeper
    - Sprites: FreeDoom. Edit by Ivan Dobrovski.
    - sounds: Diablo 2 (Blizzard).
    
* Death Knight
    - Sprites: Eriance.
    - Sounds: Hexen 2 (Raven Software).
    
* Death Spinner
    - Sprites: Eriance.
    - Sounds: Doom 2 (Id Software).
    
* Lurker
    - Sprites: ???.
    - Sounds: Doom 64 (Midway).
    
* Apostle of Torment
    - Sprites: Vader, edited by Ivan Dobrovski.
    - Sounds: Diablo 2 (Blizzard.
    
* Avatar of Chaos
    - Sprites: Eriance.
    - Sounds: Hexen (Raven Software), Lords of Magic.
    
* Draugr
    - Sprites: Eriance.
    - Sounds: Shadow Warrior (3D Realms).

=== WEAPONS ===

Machinegun sprites - Eriance.

=== SOUNDTRACK ===

TMUS_10 - Quake 1 - Parallel Dimensions by Nine Inch Nails.

=== PROPS ===

Gargoyle Statue - QTest.
Mire Tree and stump - Urthar.
Quake Torch - Urthar.
Skull Candle - Captain Toenail.
Wall torches - Captain Toenail.
Impaled Corpses - ETTINGRINDER.
Chandelier - TODM, Blue Shadow.
Skull Tree - zrrion the insect.
Small trees and bushes - Captain Toenail.
Red Evil Eye - Chronoseth.

SCREENSHOTS

    Click for screenshots!


HELP

    Even though this project was going to be a solo effort, a couple friends showed interest and so are making a map for this. If you wish to contribute to this project, you can PM me for more details regarding the project. Last but not least, be sure to leave feedback! I also require some more playtesters for the future maps who know how to keep things a secret :)

Make sure to follow the main project thread over at doomworld as well for recent news: Main Thread

[WIP] Re: TRINITY - New School Megawad

Posted: Fri Feb 08, 2019 7:50 pm
by Zakken
Good luck! Always been a big fan of your mapping style, so I look forward to seeing how it pans out in a coop set.

[WIP] Re: TRINITY - New School Megawad

Posted: Sat Feb 09, 2019 12:06 am
by Ivan
New WIP screenshots of MAP02:
Spoiler: Screenshots (Open)
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[WIP] Re: TRINITY - New School Megawad

Posted: Sat Feb 16, 2019 1:59 am
by Ivan
New screenshots:
Spoiler: Screenshots (Open)
Image
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[WIP] Re: TRINITY - New School Megawad

Posted: Fri Feb 22, 2019 1:57 pm
by Ænima
Beautiful.


You had better see this one through.

[WIP] Re: TRINITY - New School Megawad

Posted: Sat Feb 23, 2019 10:33 pm
by Zakken
Out of curiosity, what kind of difficulty level are you going for in this mapset? Slaughterfest style, or something more like BTSX/Ancient Aliens?

[WIP] Re: TRINITY - New School Megawad

Posted: Sat Feb 23, 2019 11:28 pm
by Ivan
Target difficulty will be various. All difficulty levels are to be supported and there will be many encounters. Most encounters won't be very monster heavy like in slaughterfest maps, but there can and will be few sprinkled on the map pack. Most encounters will be presented around specific monsters creating interesting combinations, new monsters included.

[WIP] Re: TRINITY - New School Megawad

Posted: Sun Feb 24, 2019 1:17 am
by Doomkid
This looks awesome, just chiming in to say so.

[WIP] Re: TRINITY - New School Megawad

Posted: Tue Mar 03, 2020 6:55 am
by Ivan
Here's a preview of the highlight fight of MAP03.

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