[WIP] TRINITY - New School Megawad

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Ivan
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[WIP] TRINITY - New School Megawad

#1

Post by Ivan » Fri Feb 08, 2019 1:11 pm

Welcome to TRINITY, the ultimate demon killing adventure! This is my personal project to bring a newschool mapset to play compatible with both GZDoom and Zandronum, supporting online play. This is currently a heavy WIP, but most of the resources are set in stone.

DOWNLOAD

You can download the single map teaser here: - Link removed until further notice -
Mirror: - Link removed until further notice -
GZdoom Compatibility Patch: - Link removed until further notice -

    This contains the first map of the 2nd theme. Hope you enjoy it! If you're going to use GZDoom for this, make sure to include the compatibility patch last.

STORY

    Sometime after the defeat of Icon of Sin, instead of simply retreating back to hell, the demon lords under its rule have instead began an effort to resurrect their master. An attempt so evil that it requires millions of souls offered as a sacrifice and to gather the souls demon lords, they turned their sights to Earth. Slaughtering in the name of their lost master, it's on you to stop them. You must eliminate the demon lords one by one by attacking their strongholds until there's none left.

THEMES

    Three themes will be featured: 
  
    UAC Tech-base / War zones on Earth -- Texture wise it's all there, only some new monsters specific for this theme are needed.
    Gothic Realm / Castles / Dark Magic -- Resources for this theme are 99% done. Only the bosses are missing.
    Depths of Hell / Twisted Realms. -- This theme shares most monsters from previous themes so doesn't need many new monsters. Texture wise all is there.


DESIGN

Don't read if you don't like your surprises spoiled :P
Spoiler: Design Spoilers (Open)
=====================
==== DEMON LORDS ====
=====================

1. Lord Kar'goth

    The demon lord obsessed with UAC's technology, took over the last operating teleportation facility left and built a fortress
of zombies and demonic beings around it. Once the pinnacle of science, now the perfect grounds for the demon lord's newest creations.
You must first stop Kar'goth if you are to even attempt stopping others, as the portal it controls is the only way to reach the other
lords' strongholds.

-- Maps: 1-10. Map 5 features a mini-boss fight with the right hand of the demon lord. Boss fight at map10 leads to end of episode.
-- Theme: Tech-base / Warzones
-- Monster types: Standard doom roster + new tech infused enemies that can be found below.

2. Lord Morgarath

    Demon lord of brute force and strength, controls the realms of dark magic. Bends energies feared by most to his own will, manipulating
unsuspecting beings to do its bidding. Surrounded by large castles infused with dark magic, it must be defeated to weaken the seals
guarding the ritual.

-- Maps: 11-20. Map 15 features a mini-boss fight with the right hand of the demon lord. Boss fight at map20 leads to end of episode.
-- Theme: Gothic / Castles / Dark magic
-- Monster types: Monsters made to be used for this theme can be found below. Additionally, only doom monsters with no technological attachments
on them can be used here. So, no: Zombies, Revenant, Mancubus, Arachnotron, Cyberdemon or Spider Mastermind. Equivalents of these can be found below.

3. Lord Azgalor

    In the fiery depths of hell lies the great demon lord Azgalor, manipulating weak of mind to subjection or insanity or perhaps just incinerating
them on a whim. This is the final demon lord to be defeated and it controls the passage of souls. It's responsible for the prevention of the souls
from going to Heaven, tormenting and trapping them for use in their ritual. Once it dies, the ritual will be no more.

-- Maps: 21-30. Map 25 features a mini-boss fight with the right hand of the demon lord. Boss fight at map30 concludes the mod.
-- Theme: Hell / Any Twisted design featuring abstract areas
-- Monster types: Standard Doom roster except the Zombies. Monsters from Gothic theme can be used except the Knights, Golem, Avatar of Chaos.

CREDITS
Spoiler: Credits List (Open)
=== TEXTURES ===

- OTEX: Ukiro
- Quake 1, Hexen 2, Heretic 2: Id Software, Raven Software.
- CR8: Speedy.
- Knave: Kell.
- IKBlue and IKWhite: Iikka Keränen.

=== MONSTERS ===

* Shambler

    - Sprites: Urthar, which he used Skiffy's HD Shambler.
    - Sounds: Quake 1.

* Ethereal
    - Sprites: Eriance. Edited by Ivan Dobrovski.
    - Sounds: Quake 1.
    
* Gothic Demon
    - Sprites: Recolored by Ivan Dobrovski.
    
* Gothic Cacodemon
    - Sprites: Recolored by Ivan Dobrovski.

* Gothic Hell Knight
    - Sprites: Recolored by Ivan Dobrovski.
    
* Gothic Baron 
    - Sprites: Project Brutality.
    
* Devilkin
    - Sprites: Eriance, recolored by Ivan Dobrovski.
    - Sounds: Doom64.
    
* Golem
    - Sprites: Heretic (Raven Software), recolored by Ivan Dobrovski.
    - Sounds: Heretic (Raven Software).
    
* Knight
    - Sprites: Dungeon Keeper, recolored by Ivan Dobrovski.
    - Sounds: Quake 1.
    
* Knight Lord
    - Sprites: Hexen (Raven Software), edited by Ivan Dobrovski.
    - Sounds: Quoth (Quake mod by Kell)
    
* Soul Keeper
    - Sprites: FreeDoom. Edit by Ivan Dobrovski.
    - sounds: Diablo 2 (Blizzard).
    
* Death Knight
    - Sprites: Eriance.
    - Sounds: Hexen 2 (Raven Software).
    
* Death Spinner
    - Sprites: Eriance.
    - Sounds: Doom 2 (Id Software).
    
* Lurker
    - Sprites: ???.
    - Sounds: Doom 64 (Midway).
    
* Apostle of Torment
    - Sprites: Vader, edited by Ivan Dobrovski.
    - Sounds: Diablo 2 (Blizzard.
    
* Avatar of Chaos
    - Sprites: Eriance.
    - Sounds: Hexen (Raven Software), Lords of Magic.
    
* Draugr
    - Sprites: Eriance.
    - Sounds: Shadow Warrior (3D Realms).

=== WEAPONS ===

Machinegun sprites - Eriance.

=== SOUNDTRACK ===

TMUS_10 - Quake 1 - Parallel Dimensions by Nine Inch Nails.

=== PROPS ===

Gargoyle Statue - QTest.
Mire Tree and stump - Urthar.
Quake Torch - Urthar.
Skull Candle - Captain Toenail.
Wall torches - Captain Toenail.
Impaled Corpses - ETTINGRINDER.
Chandelier - TODM, Blue Shadow.
Skull Tree - zrrion the insect.
Small trees and bushes - Captain Toenail.
Red Evil Eye - Chronoseth.

SCREENSHOTS

    Click for screenshots!


HELP

    Even though this project was going to be a solo effort, a couple friends showed interest and so are making a map for this. If you wish to contribute to this project, you can PM me for more details regarding the project. Last but not least, be sure to leave feedback! I also require some more playtesters for the future maps who know how to keep things a secret :)

Make sure to follow the main project thread over at doomworld as well for recent news: Main Thread
Last edited by Ivan on Tue Feb 26, 2019 9:05 pm, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Zakken
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[WIP] Re: TRINITY - New School Megawad

#2

Post by Zakken » Fri Feb 08, 2019 7:50 pm

Good luck! Always been a big fan of your mapping style, so I look forward to seeing how it pans out in a coop set.

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Ivan
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[WIP] Re: TRINITY - New School Megawad

#3

Post by Ivan » Sat Feb 09, 2019 12:06 am

New WIP screenshots of MAP02:
Spoiler: Screenshots (Open)
Image
Image
Image
Image
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Ivan
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[WIP] Re: TRINITY - New School Megawad

#4

Post by Ivan » Sat Feb 16, 2019 1:59 am

New screenshots:
Spoiler: Screenshots (Open)
Image
Image
Image
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Ænima
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Joined: Tue Jun 05, 2012 6:12 pm

[WIP] Re: TRINITY - New School Megawad

#5

Post by Ænima » Fri Feb 22, 2019 1:57 pm

Beautiful.


You had better see this one through.
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

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Zakken
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[WIP] Re: TRINITY - New School Megawad

#6

Post by Zakken » Sat Feb 23, 2019 10:33 pm

Out of curiosity, what kind of difficulty level are you going for in this mapset? Slaughterfest style, or something more like BTSX/Ancient Aliens?

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Ivan
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[WIP] Re: TRINITY - New School Megawad

#7

Post by Ivan » Sat Feb 23, 2019 11:28 pm

Target difficulty will be various. All difficulty levels are to be supported and there will be many encounters. Most encounters won't be very monster heavy like in slaughterfest maps, but there can and will be few sprinkled on the map pack. Most encounters will be presented around specific monsters creating interesting combinations, new monsters included.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Doomkid
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[WIP] Re: TRINITY - New School Megawad

#8

Post by Doomkid » Sun Feb 24, 2019 1:17 am

This looks awesome, just chiming in to say so.
Image
Image

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Ivan
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[WIP] Re: TRINITY - New School Megawad

#9

Post by Ivan » Tue Mar 03, 2020 6:55 am

Here's a preview of the highlight fight of MAP03.

phpBB [media]
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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