Monsters:
These are the basic enemies that attack you. They have no real tricks up their sleeves but merely provide you with something to kill until a more challenging motherfucker pops it's head out.
Spirit Imp - A ghostly Imp-like creature that shoots white ghost balls and upon death releases an even more transparent ghost that can resurrect dead enemies and even corpse decorations.
Mutant - A mutated Imp that shoots balls of poisonous shit at you. They have a mega shit-flinger attack that can be really hard to dodge so watch out.
Hangman - Decaying zombie thing that is stuck on the ceiling and won't stop throwing up everywhere. Easy to kill. Easy Lyfe.
White Death - A lost-soul-like creature that can charge at you or even shoot a volley of red balls at you. They also turn invisible from time-to-time.
Limb of Despair - These creepy-ass mo-fos reach out of the ground and blindly claw at your face. They can catch you by surprise and often spawn in groups.
Hell Hound - This black dawg has really bad breath so please don't pet.
Horrors:
- Even I don't know what the fuck to officially call this thing, but usually refer to it as the Freak. It appears for brief moments in all of it's floating legless glory and can do a shit ton of damage if it gets close. The Freak does tend to lose it's cool around flares however.
Death Skull - This guy is a stalker. He is invisible 90% of the time (like most of the horrors), and he occasionally just sits and stares at you from a distance. He will appear sometimes and charge at you dealing a lot of damage.
Face of Doom - Not the most threatening of the horrors, but boy is this thing creepy. It is invisible and only appears to attack. When it attacks, it impairs your vision while dealing damage from a range. Luckily for you it can't take too much punishment.
Spectral Demon - The Spectral Demon is quite the complication. It is invisible 90% of the time but reveals itself for roughly 20-30 seconds before retreating again. It's tendency to disregard the laws of physics can get rather frustrating.
Witch - Like the Spectral Demon, the Witch appears for a period of time to attack, although these incidents are much more frequent and are shorter. She also has the ability to possess you and completely nullify your ability to fight by heavily distorting your vision and sense of control. This attack can be countered by leaving her field of view. Killing her gives you the Tome of the Wicked.
Beckoner - This sinister, skeletal abomination is slow moving and easy to spot, but can land a quick killing blow if not approached cautiously. One strike from it's bony hand and it's lights out for you.
Night Creeper - If you see a motionless black silhouette with glowing red eyes and a smile that breaks sanity, you've encountered the Night Creeper. There is no running. There is no hiding. All you can do is take up arms and hope you can send this foul beast back to hell before it makes it's first move.
The Watcher - The watcher is an enemy that you can only hope to never encounter. It doesn't usually attack, but it will sometimes give you a hint of it's presence if you've entered it's domain. Unlike with the Night Creeper, fighting the Watcher is not an option. If you glimpse it's uncanny pale figure, then you must be moving on, or it will attack.