[BETA] The Sentinel's Lexicon - PvE mapset Compilation

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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mifu
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[BETA] The Sentinel's Lexicon - PvE mapset Compilation

#1

Post by mifu » Sun Dec 02, 2018 1:23 am

Image A Mapset compilation I'll add a newer screenshot later

This project is intended to be a megawad complation that will contain some of the most pouplar and fun mapsets. This will also contain short mapsets also.
This is to be used for Zandronum but it should work on GZDoom/QZDoom also

It will also contain a hub map where players can vote on the mapset to play on.
Spoiler: What mapsets are in there so far? (Open)

So far, the mapsets included are:
  • Ancient Aliens
  • Alien Vendetta
  • Combat Shock 1 and 2
  • Hell Revealed 1 and 2
  • Kamasutra
  • New Gothic Movement 1
  • Shai’tans Luck
  • Speed of Doom
  • Dark Tartarus
  • VanGaurd
  • Scythe 2
  • Whispers of Satan
  • UAC Ultra
  • Monuments of Mars
  • Khorus’s Speedy shit
  • Forest Swords
  • Circle of Caina
  • Doom Core Trilogy
  • Maps of Chaos
  • Drown in Blood
  • Swift Death
  • Going Down
  • Estranged
  • Dark Encounters
  • Hadephobia
  • Deus Vult
  • Mayhem 17
  • Sunlust
  • Pizza Steve
  • Hellbound
  • 1994 Tune up Community Project
  • Unholy Realms
  • Hellcore 2.0
  • Valiant
  • Epic 1
  • Epic 2
  • Nova
  • Community Chest 1
  • Community Chest 2
  • Community Chest 3
  • Community Chest 4
  • Stardate 20x6
  • Stardate 20x7
  • Swim With The Whales
  • Congestion 1024
  • Clausterphobia
  • Clausterphobia 2
  • Chainworm
  • Back to Saturn X - EP1
  • Zones Of Fear
  • Zone 300
  • Interception
  • Doom 2 Redux
  • Deus Vult II
  • SlaughterFest 2012
  • New Gothic Movement 2
  • SlaughterFest 2013
  • Chillax
  • Destination Unknown
We also started to add single map wads. So far, these are included:
  • The Spire
  • The Eye

Where to download
Automatic builds can be found at https://jenkins.csnxs.uk/job/Lexicon/
These build are always built when we make an update to it https://dev2.allfearthesentinel.net/mifu/lexicon

Latest build is build 122 which you can get at HERE
The music and other misc. Data build is 122 which you can get at HERE

Where can I play this?
This can be played and hosted on The Sentinel’s Playground with builds that i release.

Want to suggest other mapsets or report bugs?
Please report any issues to our issue tracker at https://dev2.allfearthesentinel.net/mifu/lexicon/issues. You can also join our discord at https://discord.gg/qj9GASW

I am also looking for assistance with help in compiling more mapsets into the wad as it can take a very long time for me to add more sets in. If you want to contribute please let me know.

To check out the credits, you can check out the readme over At the lexicon git repo
Last edited by mifu on Tue Oct 15, 2019 11:48 am, edited 6 times in total.

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Korpse
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[BETA] Re: The Sentinel's Lexicon - PvE mapset complaition

#2

Post by Korpse » Sun Dec 02, 2018 2:04 am

First

mifu
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[BETA] Re: The Sentinel's Lexicon - PvE mapset Compilation

#3

Post by mifu » Sat Jan 05, 2019 12:58 pm

Build 120 is out! You can get the build here: https://jenkins.csnxs.uk/job/Lexicon/120/
Changes include:

Cleaned out the pk3 a bit, no more patches reliance
Added Mayhem17 and Sunlust (I hope your happy, that was hell)
Changed the startup lump to something more..... judas priest like :D

Because of this build, it should be easier to iron out conflicts when adding maps so hopefully i can add more shit soon. We also hit past the 30 mapsets part!

mifu
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[BETA] Re: The Sentinel's Lexicon - PvE mapset Compilation

#4

Post by mifu » Sun Jan 06, 2019 1:58 am

Forgot to mention we also have a Moddb where you can obtain the latest build also.

https://www.moddb.com/mods/the-sentinels-lexicon

mifu
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[BETA] Re: The Sentinel's Lexicon - PvE mapset Compilation

#5

Post by mifu » Sat Feb 16, 2019 11:28 am

Build 122 is out! You can get the build here: https://allfearthesentinel.net/zandronu ... ld-122.pk3 and https://allfearthesentinel.net/zandronu ... ld-122.pk3
Changes Include:

The following release will contain these changes:

- Alot of bug fixes. Turns out there was missing and conflicting shit all over the place
- Added Pizza Steve, Hellbound, 1994 Tune up Project, Hellcore and Unholy Realms
- Started to add single map wads, The Eye and The Spire are in
- HUB map got a sexy make over. It looks like a VR simulator in there.
- Couple of other novelty and easter eggish things in the hub
- Added cvar
lexicon_timer_1p_ignore
This will allow a player if they are the only ones in the server to bypass the timer when voting a map
- Cosmetic changes such as new hub music and a titlepic and titlemap

Voting has changed also. You now shoot the image you want to play with a "Votegun"

Also if you manage to complete a mapset, fireworks will go off when you go back to the hub!

Important information as follows:

- The new hub map is called VR
- When going back to the hub, you will loose all your weapons and items. We would like some feedback on this while you guys are playing to see if we keep this behaviour or change it.

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Empyre
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[BETA] Re: The Sentinel's Lexicon - PvE mapset Compilation

#6

Post by Empyre » Sat Feb 16, 2019 5:28 pm

mifu wrote:
Sat Feb 16, 2019 11:28 am
When going back to the hub, you will loose all your weapons and items. We would like some feedback on this while you guys are playing to see if we keep this behaviour or change it.
That sounds like a job for a cvar.
"For the world is hollow, and I have touched the sky."

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Korpse
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[BETA] Re: The Sentinel's Lexicon - PvE mapset Compilation

#7

Post by Korpse » Sat Feb 16, 2019 5:38 pm

Yeah, a cvar would probably be the best option.

mifu
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[BETA] Re: The Sentinel's Lexicon - PvE mapset Compilation

#8

Post by mifu » Tue Oct 15, 2019 11:48 am

Hi all, sorry for the bump but I come bearing a gift

Build 133 is out! You can get the build here: https://allfearthesentinel.net/zandronu ... ld-133.pk3 and https://allfearthesentinel.net/zandronu ... ld-133.pk3
Changes Include:

- We are now beta! This is only because we added a crap ton of mapsets
- Noteable additions are Ancient Aliens, Epic 1 and 2 and Deus Vult 2. Theres more. Check the read me for total maps
- Vote script optimizations.
- All strings (mapnames, lore entries etc) were placed in the languages lump
- Added some more CVARS. lexicon_clear_inventory will allow you change if players will loose their weapons and items when going back to the VR map.
lexicon_timer_all_players will let you change the vote timer so if all players have voted, the timer stops and selects the mapset to save time.
- VR map has been re-designed
- There are now gldefs and brightmaps
- Fireworks script will now actually trigger if you complete a mapset without call voting a map. If you want fireworks then dont votemap out of there.

Remember if you find any bugs please report them via our issues tracker. Theres a link on the OP. Thanks!

Toumal
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[BETA] Re: The Sentinel's Lexicon - PvE mapset Compilation

#9

Post by Toumal » Mon Dec 07, 2020 9:58 am

Hi there, thanks for the awesome map pack!

I have a question, everytime someone joins a map in progress, and they're the only player, the map ends and VR starts up. Is there a way to avoid this?

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